Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. il y a 14 ans
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Direct3D9 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
OpenGL 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
AnimatedModel.cpp ffad4ba005 Fixed UI related crashes in headless mode. il y a 14 ans
AnimatedModel.h ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). il y a 14 ans
Animation.cpp b90c1386be Removed unnecessary parentheses. il y a 14 ans
Animation.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
AnimationController.cpp cc2a487361 Further optimization of the parent node network replication attribute. il y a 14 ans
AnimationController.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
AnimationState.cpp 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. il y a 14 ans
AnimationState.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
Batch.cpp ced7b62889 Shader parameters are no longer hardcoded. il y a 14 ans
Batch.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
BillboardSet.cpp cc2a487361 Further optimization of the parent node network replication attribute. il y a 14 ans
BillboardSet.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
CMakeLists.txt 0d29d818ad Moved from SDL to GLFW & PortAudio. il y a 14 ans
Camera.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Camera.h 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). il y a 14 ans
DebugRenderer.cpp b90c1386be Removed unnecessary parentheses. il y a 14 ans
DebugRenderer.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
Drawable.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Drawable.h a956f2ff20 Fixed bugs in Vector & PODVector. il y a 14 ans
GPUObject.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
Geometry.cpp 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
Geometry.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
Graphics.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
GraphicsDefs.cpp 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. il y a 14 ans
GraphicsDefs.h 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. il y a 14 ans
GraphicsEvents.h 486d4902c8 Simplified window message handling related to activation/inactivation and minimizing the window. il y a 14 ans
GraphicsImpl.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
IndexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
Light.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Light.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Material.cpp ffad4ba005 Fixed UI related crashes in headless mode. il y a 14 ans
Material.h ced7b62889 Shader parameters are no longer hardcoded. il y a 14 ans
Model.cpp ffad4ba005 Fixed UI related crashes in headless mode. il y a 14 ans
Model.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
OcclusionBuffer.cpp 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
OcclusionBuffer.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. il y a 14 ans
Octree.cpp 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. il y a 14 ans
Octree.h 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. il y a 14 ans
OctreeQuery.cpp 0ea42a9762 Removed counterproductive frustum side masking from culling tests. il y a 14 ans
OctreeQuery.h 0ea42a9762 Removed counterproductive frustum side masking from culling tests. il y a 14 ans
ParticleEmitter.cpp cc2a487361 Further optimization of the parent node network replication attribute. il y a 14 ans
ParticleEmitter.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Precompiled.cpp 7c45da5588 Import new code. il y a 14 ans
Precompiled.h 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. il y a 14 ans
RenderSurface.h 1840d21d6f Fixed MinGW build. il y a 14 ans
Renderer.cpp ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). il y a 14 ans
Renderer.h ced7b62889 Shader parameters are no longer hardcoded. il y a 14 ans
Shader.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
ShaderProgram.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
ShaderVariation.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
Skeleton.cpp b90c1386be Removed unnecessary parentheses. il y a 14 ans
Skeleton.h 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. il y a 14 ans
Skybox.cpp 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. il y a 14 ans
Skybox.h 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. il y a 14 ans
StaticModel.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
StaticModel.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. il y a 14 ans
Technique.cpp af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. il y a 14 ans
Technique.h 7da01092b6 Renamed ShaderProgram to ShaderVariation. il y a 14 ans
Texture.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
Texture2D.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
TextureCube.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
VertexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
VertexDeclaration.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
View.cpp ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). il y a 14 ans
View.h ced7b62889 Shader parameters are no longer hardcoded. il y a 14 ans
Zone.cpp 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. il y a 14 ans
Zone.h 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. il y a 14 ans