OctreeQuery.cpp 3.5 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "OcclusionBuffer.h"
  25. #include "OctreeQuery.h"
  26. #include "DebugNew.h"
  27. Intersection PointOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
  28. {
  29. if (!inside)
  30. return box.IsInside(point_);
  31. else
  32. return INSIDE;
  33. }
  34. Intersection PointOctreeQuery::TestDrawable(const BoundingBox& box, bool inside) const
  35. {
  36. if (!inside)
  37. return box.IsInside(point_);
  38. else
  39. return INSIDE;
  40. }
  41. Intersection SphereOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
  42. {
  43. if (!inside)
  44. return sphere_.IsInside(box);
  45. else
  46. return INSIDE;
  47. }
  48. Intersection SphereOctreeQuery::TestDrawable(const BoundingBox& box, bool inside) const
  49. {
  50. if (!inside)
  51. return sphere_.IsInsideFast(box);
  52. else
  53. return INSIDE;
  54. }
  55. Intersection BoxOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
  56. {
  57. if (!inside)
  58. return box_.IsInside(box);
  59. else
  60. return INSIDE;
  61. }
  62. Intersection BoxOctreeQuery::TestDrawable(const BoundingBox& box, bool inside) const
  63. {
  64. if (!inside)
  65. return box_.IsInsideFast(box);
  66. else
  67. return INSIDE;
  68. }
  69. Intersection FrustumOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
  70. {
  71. if (!inside)
  72. return frustum_.IsInside(box);
  73. else
  74. return INSIDE;
  75. }
  76. Intersection FrustumOctreeQuery::TestDrawable(const BoundingBox& box, bool inside) const
  77. {
  78. if (!inside)
  79. return frustum_.IsInsideFast(box);
  80. else
  81. return INSIDE;
  82. }
  83. Intersection OccludedFrustumOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
  84. {
  85. // First check the frustum
  86. Intersection frustumRes;
  87. if (!inside)
  88. {
  89. frustumRes = frustum_.IsInside(box);
  90. if (frustumRes == OUTSIDE)
  91. return OUTSIDE;
  92. }
  93. else
  94. frustumRes = INSIDE;
  95. // Then check occlusion
  96. if (buffer_->IsVisible(box))
  97. return frustumRes;
  98. else
  99. return OUTSIDE;
  100. }
  101. Intersection OccludedFrustumOctreeQuery::TestDrawable(const BoundingBox& box, bool inside) const
  102. {
  103. // First check the frustum
  104. if (!inside && frustum_.IsInsideFast(box) == OUTSIDE)
  105. return OUTSIDE;
  106. // Then check occlusion
  107. if (buffer_->IsVisible(box))
  108. return INSIDE;
  109. else
  110. return OUTSIDE;
  111. }