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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Urho3D/Engine/Application.h>
- using namespace Urho3D;
- /// Urho3DPlayer application runs a script specified on the command line.
- class Urho3DPlayer : public Application
- {
- URHO3D_OBJECT(Urho3DPlayer, Application);
- public:
- /// Construct.
- Urho3DPlayer(Context* context);
- /// Setup before engine initialization. Verify that a script file has been specified.
- virtual void Setup() override;
- /// Setup after engine initialization. Load the script and execute its start function.
- virtual void Start() override;
- /// Cleanup after the main loop. Run the script's stop function if it exists.
- virtual void Stop() override;
- private:
- /// Handle reload start of the script file.
- void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
- /// Handle reload success of the script file.
- void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
- /// Handle reload failure of the script file.
- void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
- /// Parse script file name from the first argument.
- void GetScriptFileName();
- /// Script file name.
- String scriptFileName_;
- /// Flag whether CommandLine.txt was already successfully read.
- bool commandLineRead_;
-
- #ifdef URHO3D_ANGELSCRIPT
- /// Script file.
- SharedPtr<ScriptFile> scriptFile_;
- #endif
- };
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