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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/VertexBuffer.h"
- #include "../../IO/Log.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- void VertexBuffer::OnDeviceLost()
- {
- // No-op on Direct3D11
- }
- void VertexBuffer::OnDeviceReset()
- {
- // No-op on Direct3D11
- }
- void VertexBuffer::Release()
- {
- Unlock();
- if (graphics_)
- {
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- if (graphics_->GetVertexBuffer(i) == this)
- graphics_->SetVertexBuffer(nullptr);
- }
- }
- URHO3D_SAFE_RELEASE(object_.ptr_);
- }
- bool VertexBuffer::SetData(const void* data)
- {
- if (!data)
- {
- URHO3D_LOGERROR("Null pointer for vertex buffer data");
- return false;
- }
- if (!vertexSize_)
- {
- URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data");
- return false;
- }
- if (shadowData_ && data != shadowData_.Get())
- memcpy(shadowData_.Get(), data, vertexCount_ * vertexSize_);
- if (object_.ptr_)
- {
- if (dynamic_)
- {
- void* hwData = MapBuffer(0, vertexCount_, true);
- if (hwData)
- {
- memcpy(hwData, data, vertexCount_ * vertexSize_);
- UnmapBuffer();
- }
- else
- return false;
- }
- else
- {
- D3D11_BOX destBox;
- destBox.left = 0;
- destBox.right = vertexCount_ * vertexSize_;
- destBox.top = 0;
- destBox.bottom = 1;
- destBox.front = 0;
- destBox.back = 1;
- graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Buffer*)object_.ptr_, 0, &destBox, data, 0, 0);
- }
- }
- return true;
- }
- bool VertexBuffer::SetDataRange(const void* data, unsigned start, unsigned count, bool discard)
- {
- if (start == 0 && count == vertexCount_)
- return SetData(data);
- if (!data)
- {
- URHO3D_LOGERROR("Null pointer for vertex buffer data");
- return false;
- }
- if (!vertexSize_)
- {
- URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data");
- return false;
- }
- if (start + count > vertexCount_)
- {
- URHO3D_LOGERROR("Illegal range for setting new vertex buffer data");
- return false;
- }
- if (!count)
- return true;
- if (shadowData_ && shadowData_.Get() + start * vertexSize_ != data)
- memcpy(shadowData_.Get() + start * vertexSize_, data, count * vertexSize_);
- if (object_.ptr_)
- {
- if (dynamic_)
- {
- void* hwData = MapBuffer(start, count, discard);
- if (hwData)
- {
- memcpy(hwData, data, count * vertexSize_);
- UnmapBuffer();
- }
- else
- return false;
- }
- else
- {
- D3D11_BOX destBox;
- destBox.left = start * vertexSize_;
- destBox.right = destBox.left + count * vertexSize_;
- destBox.top = 0;
- destBox.bottom = 1;
- destBox.front = 0;
- destBox.back = 1;
- graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Buffer*)object_.ptr_, 0, &destBox, data, 0, 0);
- }
- }
- return true;
- }
- void* VertexBuffer::Lock(unsigned start, unsigned count, bool discard)
- {
- if (lockState_ != LOCK_NONE)
- {
- URHO3D_LOGERROR("Vertex buffer already locked");
- return nullptr;
- }
- if (!vertexSize_)
- {
- URHO3D_LOGERROR("Vertex elements not defined, can not lock vertex buffer");
- return nullptr;
- }
- if (start + count > vertexCount_)
- {
- URHO3D_LOGERROR("Illegal range for locking vertex buffer");
- return nullptr;
- }
- if (!count)
- return nullptr;
- lockStart_ = start;
- lockCount_ = count;
- // Because shadow data must be kept in sync, can only lock hardware buffer if not shadowed
- if (object_.ptr_ && !shadowData_ && dynamic_)
- return MapBuffer(start, count, discard);
- else if (shadowData_)
- {
- lockState_ = LOCK_SHADOW;
- return shadowData_.Get() + start * vertexSize_;
- }
- else if (graphics_)
- {
- lockState_ = LOCK_SCRATCH;
- lockScratchData_ = graphics_->ReserveScratchBuffer(count * vertexSize_);
- return lockScratchData_;
- }
- else
- return nullptr;
- }
- void VertexBuffer::Unlock()
- {
- switch (lockState_)
- {
- case LOCK_HARDWARE:
- UnmapBuffer();
- break;
- case LOCK_SHADOW:
- SetDataRange(shadowData_.Get() + lockStart_ * vertexSize_, lockStart_, lockCount_);
- lockState_ = LOCK_NONE;
- break;
- case LOCK_SCRATCH:
- SetDataRange(lockScratchData_, lockStart_, lockCount_);
- if (graphics_)
- graphics_->FreeScratchBuffer(lockScratchData_);
- lockScratchData_ = nullptr;
- lockState_ = LOCK_NONE;
- break;
- default: break;
- }
- }
- bool VertexBuffer::Create()
- {
- Release();
- if (!vertexCount_ || !elementMask_)
- return true;
- if (graphics_)
- {
- D3D11_BUFFER_DESC bufferDesc;
- memset(&bufferDesc, 0, sizeof bufferDesc);
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = dynamic_ ? D3D11_CPU_ACCESS_WRITE : 0;
- bufferDesc.Usage = dynamic_ ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
- bufferDesc.ByteWidth = (UINT)(vertexCount_ * vertexSize_);
- HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateBuffer(&bufferDesc, nullptr, (ID3D11Buffer**)&object_.ptr_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(object_.ptr_);
- URHO3D_LOGD3DERROR("Failed to create vertex buffer", hr);
- return false;
- }
- }
- return true;
- }
- bool VertexBuffer::UpdateToGPU()
- {
- if (object_.ptr_ && shadowData_)
- return SetData(shadowData_.Get());
- else
- return false;
- }
- void* VertexBuffer::MapBuffer(unsigned start, unsigned count, bool discard)
- {
- void* hwData = nullptr;
- if (object_.ptr_)
- {
- D3D11_MAPPED_SUBRESOURCE mappedData;
- mappedData.pData = nullptr;
- HRESULT hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Buffer*)object_.ptr_, 0, discard ? D3D11_MAP_WRITE_DISCARD :
- D3D11_MAP_WRITE, 0, &mappedData);
- if (FAILED(hr) || !mappedData.pData)
- URHO3D_LOGD3DERROR("Failed to map vertex buffer", hr);
- else
- {
- hwData = mappedData.pData;
- lockState_ = LOCK_HARDWARE;
- }
- }
- return hwData;
- }
- void VertexBuffer::UnmapBuffer()
- {
- if (object_.ptr_ && lockState_ == LOCK_HARDWARE)
- {
- graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Buffer*)object_.ptr_, 0);
- lockState_ = LOCK_NONE;
- }
- }
- }
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