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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Node;
- class Scene;
- }
- class Vehicle;
- /// Vehicle example.
- /// This sample demonstrates:
- /// - Creating a heightmap terrain with collision
- /// - Constructing 100 raycast vehicles
- /// - Defining attributes (including node and component references) of a custom component
- /// (Saving and loading is broken now)
- class RaycastVehicleDemo : public Sample
- {
- URHO3D_OBJECT(RaycastVehicleDemo, Sample);
- public:
- /// Construct.
- explicit RaycastVehicleDemo(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- private:
- /// Create static scene content.
- void CreateScene();
- /// Create the vehicle.
- void CreateVehicle();
- /// Construct an instruction text to the UI.
- void CreateInstructions();
- /// Subscribe to necessary events.
- void SubscribeToEvents();
- /// Handle application update. Set controls to vehicle.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle application post-update. Update camera position after vehicle has moved.
- void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
- /// The controllable vehicle component.
- WeakPtr<Vehicle> vehicle_;
- };
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