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- // Copyright (c) 2022-2023 the Dviglo project
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "game_object.h"
- namespace Urho3D
- {
- class LightFlash : public GameObject
- {
- URHO3D_OBJECT(LightFlash, GameObject);
- public:
- static void RegisterObject(Context* context);
- LightFlash(Context* context);
- void FixedUpdate(float timeStep) override;
- };
- } // namespace Urho3D
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