Manual_Physics.h 9.7 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #pragma once
  4. #ifdef URHO3D_PHYSICS
  5. #include "../Precompiled.h"
  6. #include "../AngelScript/APITemplates.h"
  7. #include "../Physics/CollisionShape.h"
  8. #include "../Physics/PhysicsWorld.h"
  9. #include "../Physics/RigidBody.h"
  10. namespace Urho3D
  11. {
  12. // RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h
  13. template <class T> RigidBody* PhysicsRaycastResult_GetRigidBody(T* ptr)
  14. {
  15. return ptr->body_;
  16. }
  17. #define REGISTER_MEMBERS_MANUAL_PART_PhysicsRaycastResult() \
  18. /* RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h */ \
  19. engine->RegisterObjectMethod(className, "RigidBody@+ get_body() const", AS_FUNCTION_OBJLAST(PhysicsRaycastResult_GetRigidBody<T>), AS_CALL_CDECL_OBJLAST);
  20. // ========================================================================================
  21. // void RigidBody::GetCollidingBodies(Vector<RigidBody*>& result) const | File: ../Physics/RigidBody.h
  22. template <class T> CScriptArray* RigidBody_GetCollidingBodies(T* ptr)
  23. {
  24. Vector<RigidBody*> result;
  25. ptr->GetCollidingBodies(result);
  26. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  27. }
  28. #define REGISTER_MEMBERS_MANUAL_PART_RigidBody() \
  29. /* void RigidBody::GetCollidingBodies(Vector<RigidBody*>& result) const | File: ../Physics/RigidBody.h */ \
  30. engine->RegisterObjectMethod(className, "Array<RigidBody@>@ get_collidingBodies() const", AS_FUNCTION_OBJLAST(RigidBody_GetCollidingBodies<T>), AS_CALL_CDECL_OBJLAST);
  31. // ========================================================================================
  32. // void PhysicsWorld::Raycast(Vector<PhysicsRaycastResult>& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  33. template <class T> CScriptArray* PhysicsWorld_Raycast(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr)
  34. {
  35. Vector<PhysicsRaycastResult> result;
  36. ptr->Raycast(result, ray, maxDistance, collisionMask);
  37. return VectorToArray<PhysicsRaycastResult>(result, "Array<PhysicsRaycastResult>");
  38. }
  39. // void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  40. template <class T> PhysicsRaycastResult PhysicsWorld_RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr)
  41. {
  42. PhysicsRaycastResult result;
  43. ptr->RaycastSingle(result, ray, maxDistance, collisionMask);
  44. return result;
  45. }
  46. // void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h
  47. template <class T> PhysicsRaycastResult PhysicsWorld_RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, float overlapDistance, T* ptr)
  48. {
  49. PhysicsRaycastResult result;
  50. ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance);
  51. return result;
  52. }
  53. // void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  54. template <class T> PhysicsRaycastResult PhysicsWorld_SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, T* ptr)
  55. {
  56. PhysicsRaycastResult result;
  57. ptr->SphereCast(result, ray, radius, maxDistance, collisionMask);
  58. return result;
  59. }
  60. // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  61. template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Sphere(const Sphere& sphere, unsigned collisionMask, T* ptr)
  62. {
  63. Vector<RigidBody*> result;
  64. ptr->GetRigidBodies(result, sphere, collisionMask);
  65. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  66. }
  67. // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  68. template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Box(const BoundingBox& box, unsigned collisionMask, T* ptr)
  69. {
  70. Vector<RigidBody*> result;
  71. ptr->GetRigidBodies(result, box, collisionMask);
  72. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  73. }
  74. // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h
  75. template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Body(RigidBody* body, T* ptr)
  76. {
  77. Vector<RigidBody*> result;
  78. ptr->GetRigidBodies(result, body);
  79. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  80. }
  81. // void PhysicsWorld::GetCollidingBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h
  82. template <class T> CScriptArray* PhysicsWorld_GetCollidingBodies(RigidBody* body, T* ptr)
  83. {
  84. Vector<RigidBody*> result;
  85. ptr->GetCollidingBodies(result, body);
  86. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  87. }
  88. // void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  89. template <class T> PhysicsRaycastResult PhysicsWorld_ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, T* ptr)
  90. {
  91. PhysicsRaycastResult result;
  92. ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
  93. // Release extra ref manually due to not using an auto handle
  94. if (shape)
  95. shape->ReleaseRef();
  96. return result;
  97. }
  98. #define REGISTER_MEMBERS_MANUAL_PART_PhysicsWorld() \
  99. /* void PhysicsWorld::Raycast(Vector<PhysicsRaycastResult>& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  100. engine->RegisterObjectMethod(className, "Array<PhysicsRaycastResult>@ Raycast(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_Raycast<T>), AS_CALL_CDECL_OBJLAST); \
  101. \
  102. /* void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  103. engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingle(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingle<T>), AS_CALL_CDECL_OBJLAST); \
  104. \
  105. /* void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h */ \
  106. engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingleSegmented(const Ray&in, float, float, uint collisionMask = 0xffff, float overlapDistance = 0.1f)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingleSegmented<T>), AS_CALL_CDECL_OBJLAST); \
  107. \
  108. /* void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  109. engine->RegisterObjectMethod(className, "PhysicsRaycastResult SphereCast(const Ray&in, float, float, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_SphereCast<T>), AS_CALL_CDECL_OBJLAST); \
  110. \
  111. /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  112. engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(const Sphere&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Sphere<T>), AS_CALL_CDECL_OBJLAST); \
  113. \
  114. /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  115. engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(const BoundingBox&in, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Box<T>), AS_CALL_CDECL_OBJLAST); \
  116. \
  117. /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \
  118. engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Body<T>), AS_CALL_CDECL_OBJLAST); \
  119. \
  120. /* void PhysicsWorld::GetCollidingBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \
  121. engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetCollidingBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetCollidingBodies<T>), AS_CALL_CDECL_OBJLAST); \
  122. \
  123. /* There seems to be a bug in AngelScript resulting in a crash if we use an auto handle with this function. */ \
  124. /* Work around by manually releasing the CollisionShape handle */ \
  125. /* void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
  126. engine->RegisterObjectMethod(className, "PhysicsRaycastResult ConvexCast(CollisionShape@, const Vector3&in, const Quaternion&in, const Vector3&in, const Quaternion&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_ConvexCast<T>), AS_CALL_CDECL_OBJLAST);
  127. }
  128. #endif // def URHO3D_PHYSICS