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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #ifdef URHO3D_PHYSICS
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../Physics/CollisionShape.h"
- #include "../Physics/PhysicsWorld.h"
- #include "../Physics/RigidBody.h"
- namespace Urho3D
- {
- // RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h
- template <class T> RigidBody* PhysicsRaycastResult_GetRigidBody(T* ptr)
- {
- return ptr->body_;
- }
- #define REGISTER_MEMBERS_MANUAL_PART_PhysicsRaycastResult() \
- /* RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "RigidBody@+ get_body() const", AS_FUNCTION_OBJLAST(PhysicsRaycastResult_GetRigidBody<T>), AS_CALL_CDECL_OBJLAST);
- // ========================================================================================
- // void RigidBody::GetCollidingBodies(Vector<RigidBody*>& result) const | File: ../Physics/RigidBody.h
- template <class T> CScriptArray* RigidBody_GetCollidingBodies(T* ptr)
- {
- Vector<RigidBody*> result;
- ptr->GetCollidingBodies(result);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- #define REGISTER_MEMBERS_MANUAL_PART_RigidBody() \
- /* void RigidBody::GetCollidingBodies(Vector<RigidBody*>& result) const | File: ../Physics/RigidBody.h */ \
- engine->RegisterObjectMethod(className, "Array<RigidBody@>@ get_collidingBodies() const", AS_FUNCTION_OBJLAST(RigidBody_GetCollidingBodies<T>), AS_CALL_CDECL_OBJLAST);
- // ========================================================================================
- // void PhysicsWorld::Raycast(Vector<PhysicsRaycastResult>& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> CScriptArray* PhysicsWorld_Raycast(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr)
- {
- Vector<PhysicsRaycastResult> result;
- ptr->Raycast(result, ray, maxDistance, collisionMask);
- return VectorToArray<PhysicsRaycastResult>(result, "Array<PhysicsRaycastResult>");
- }
- // void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> PhysicsRaycastResult PhysicsWorld_RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, T* ptr)
- {
- PhysicsRaycastResult result;
- ptr->RaycastSingle(result, ray, maxDistance, collisionMask);
- return result;
- }
- // void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h
- template <class T> PhysicsRaycastResult PhysicsWorld_RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, float overlapDistance, T* ptr)
- {
- PhysicsRaycastResult result;
- ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance);
- return result;
- }
- // void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> PhysicsRaycastResult PhysicsWorld_SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, T* ptr)
- {
- PhysicsRaycastResult result;
- ptr->SphereCast(result, ray, radius, maxDistance, collisionMask);
- return result;
- }
- // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Sphere(const Sphere& sphere, unsigned collisionMask, T* ptr)
- {
- Vector<RigidBody*> result;
- ptr->GetRigidBodies(result, sphere, collisionMask);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Box(const BoundingBox& box, unsigned collisionMask, T* ptr)
- {
- Vector<RigidBody*> result;
- ptr->GetRigidBodies(result, box, collisionMask);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h
- template <class T> CScriptArray* PhysicsWorld_GetRigidBodies_Body(RigidBody* body, T* ptr)
- {
- Vector<RigidBody*> result;
- ptr->GetRigidBodies(result, body);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetCollidingBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h
- template <class T> CScriptArray* PhysicsWorld_GetCollidingBodies(RigidBody* body, T* ptr)
- {
- Vector<RigidBody*> result;
- ptr->GetCollidingBodies(result, body);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- template <class T> PhysicsRaycastResult PhysicsWorld_ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, T* ptr)
- {
- PhysicsRaycastResult result;
- ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
- // Release extra ref manually due to not using an auto handle
- if (shape)
- shape->ReleaseRef();
- return result;
- }
- #define REGISTER_MEMBERS_MANUAL_PART_PhysicsWorld() \
- /* void PhysicsWorld::Raycast(Vector<PhysicsRaycastResult>& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "Array<PhysicsRaycastResult>@ Raycast(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_Raycast<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingle(const Ray&in, float, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingle<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "PhysicsRaycastResult RaycastSingleSegmented(const Ray&in, float, float, uint collisionMask = 0xffff, float overlapDistance = 0.1f)", AS_FUNCTION_OBJLAST(PhysicsWorld_RaycastSingleSegmented<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "PhysicsRaycastResult SphereCast(const Ray&in, float, float, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_SphereCast<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(const Sphere&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Sphere<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(const BoundingBox&in, uint collisionMask = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Box<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::GetRigidBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetRigidBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetRigidBodies_Body<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* void PhysicsWorld::GetCollidingBodies(Vector<RigidBody*>& result, const RigidBody* body) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "Array<RigidBody@>@ GetCollidingBodies(RigidBody@+)", AS_FUNCTION_OBJLAST(PhysicsWorld_GetCollidingBodies<T>), AS_CALL_CDECL_OBJLAST); \
- \
- /* There seems to be a bug in AngelScript resulting in a crash if we use an auto handle with this function. */ \
- /* Work around by manually releasing the CollisionShape handle */ \
- /* void PhysicsWorld::ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h */ \
- engine->RegisterObjectMethod(className, "PhysicsRaycastResult ConvexCast(CollisionShape@, const Vector3&in, const Quaternion&in, const Vector3&in, const Quaternion&in, uint = 0xffff)", AS_FUNCTION_OBJLAST(PhysicsWorld_ConvexCast<T>), AS_CALL_CDECL_OBJLAST);
- }
- #endif // def URHO3D_PHYSICS
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