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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #ifdef URHO3D_IS_BUILDING
- #include "Urho3D.h"
- #else
- #include <Urho3D/Urho3D.h>
- #endif
- #include "../Container/Allocator.h"
- #include "../Container/Hash.h"
- #include "../Container/Swap.h"
- namespace Urho3D
- {
- /// Hash set/map node base class.
- struct HashNodeBase
- {
- /// Construct.
- HashNodeBase() :
- down_(nullptr),
- prev_(nullptr),
- next_(nullptr)
- {
- }
- /// Next node in the bucket.
- HashNodeBase* down_;
- /// Previous node.
- HashNodeBase* prev_;
- /// Next node.
- HashNodeBase* next_;
- };
- /// Hash set/map iterator base class.
- struct HashIteratorBase
- {
- /// Construct.
- HashIteratorBase() :
- ptr_(nullptr)
- {
- }
- /// Construct with a node pointer.
- explicit HashIteratorBase(HashNodeBase* ptr) :
- ptr_(ptr)
- {
- }
- /// Test for equality with another iterator.
- bool operator ==(const HashIteratorBase& rhs) const { return ptr_ == rhs.ptr_; }
- /// Test for inequality with another iterator.
- bool operator !=(const HashIteratorBase& rhs) const { return ptr_ != rhs.ptr_; }
- /// Go to the next node.
- void GotoNext()
- {
- if (ptr_)
- ptr_ = ptr_->next_;
- }
- /// Go to the previous node.
- void GotoPrev()
- {
- if (ptr_)
- ptr_ = ptr_->prev_;
- }
- /// Node pointer.
- HashNodeBase* ptr_;
- };
- /// Hash set/map base class.
- /** Note that to prevent extra memory use due to vtable pointer, %HashBase intentionally does not declare a virtual destructor
- and therefore %HashBase pointers should never be used.
- */
- class URHO3D_API HashBase
- {
- public:
- /// Initial amount of buckets.
- static inline constexpr i32 MIN_BUCKETS = 8;
- /// Maximum load factor.
- static inline constexpr i32 MAX_LOAD_FACTOR = 4;
- /// Construct.
- HashBase() :
- head_(nullptr),
- tail_(nullptr),
- ptrs_(nullptr),
- allocator_(nullptr)
- {
- }
- /// Swap with another hash set or map.
- void Swap(HashBase& rhs)
- {
- Urho3D::Swap(head_, rhs.head_);
- Urho3D::Swap(tail_, rhs.tail_);
- Urho3D::Swap(ptrs_, rhs.ptrs_);
- Urho3D::Swap(allocator_, rhs.allocator_);
- }
- /// Return number of elements.
- i32 Size() const { return ptrs_ ? (reinterpret_cast<i32*>(ptrs_))[0] : 0; }
- /// Return number of buckets.
- i32 NumBuckets() const { return ptrs_ ? (reinterpret_cast<i32*>(ptrs_))[1] : 0; }
- /// Return whether has no elements.
- bool Empty() const { return Size() == 0; }
- protected:
- /// Allocate bucket head pointers + room for size and bucket count variables.
- void AllocateBuckets(i32 size, i32 numBuckets);
- /// Reset bucket head pointers.
- void ResetPtrs();
- /// Set new size.
- void SetSize(i32 size);
- /// Return bucket head pointers.
- HashNodeBase** Ptrs() const { return ptrs_ ? ptrs_ + 2 : nullptr; }
- /// List head node pointer.
- HashNodeBase* head_;
- /// List tail node pointer.
- HashNodeBase* tail_;
- /// Bucket head pointers.
- HashNodeBase** ptrs_;
- /// Node allocator.
- AllocatorBlock* allocator_;
- };
- }
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