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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Core/Object.h"
- #include "../GraphicsAPI/GraphicsDefs.h"
- namespace Urho3D
- {
- class IndexBuffer;
- class Ray;
- class Graphics;
- class VertexBuffer;
- /// Defines one or more vertex buffers, an index buffer and a draw range.
- class URHO3D_API Geometry : public Object
- {
- URHO3D_OBJECT(Geometry, Object);
- public:
- /// Construct with one empty vertex buffer.
- explicit Geometry(Context* context);
- /// Destruct.
- ~Geometry() override;
- /// Set number of vertex buffers.
- /// @property
- bool SetNumVertexBuffers(i32 num);
- /// Set a vertex buffer by index.
- bool SetVertexBuffer(i32 index, VertexBuffer* buffer);
- /// Set the index buffer.
- /// @property
- void SetIndexBuffer(IndexBuffer* buffer);
- /// Set the draw range.
- bool SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, bool getUsedVertexRange = true);
- /// Set the draw range.
- bool SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, i32 vertexStart, i32 vertexCount,
- bool checkIllegal = true);
- /// Set the LOD distance.
- /// @property
- void SetLodDistance(float distance);
- /// Override raw vertex data to be returned for CPU-side operations.
- void SetRawVertexData(const SharedArrayPtr<byte>& data, const Vector<VertexElement>& elements);
- /// Override raw vertex data to be returned for CPU-side operations using a legacy vertex bitmask.
- void SetRawVertexData(const SharedArrayPtr<byte>& data, VertexElements elementMask);
- /// Override raw index data to be returned for CPU-side operations.
- void SetRawIndexData(const SharedArrayPtr<byte>& data, i32 indexSize);
- /// Draw.
- void Draw(Graphics* graphics);
- /// Return all vertex buffers.
- const Vector<SharedPtr<VertexBuffer>>& GetVertexBuffers() const { return vertexBuffers_; }
- /// Return number of vertex buffers.
- /// @property
- i32 GetNumVertexBuffers() const { return vertexBuffers_.Size(); }
- /// Return vertex buffer by index.
- /// @property{get_vertexBuffers}
- VertexBuffer* GetVertexBuffer(i32 index) const;
- /// Return the index buffer.
- /// @property
- IndexBuffer* GetIndexBuffer() const { return indexBuffer_; }
- /// Return primitive type.
- /// @property
- PrimitiveType GetPrimitiveType() const { return primitiveType_; }
- /// Return start index.
- /// @property
- i32 GetIndexStart() const { return indexStart_; }
- /// Return number of indices.
- /// @property
- i32 GetIndexCount() const { return indexCount_; }
- /// Return first used vertex.
- /// @property
- i32 GetVertexStart() const { return vertexStart_; }
- /// Return number of used vertices.
- /// @property
- i32 GetVertexCount() const { return vertexCount_; }
- /// Return LOD distance.
- /// @property
- float GetLodDistance() const { return lodDistance_; }
- /// Return buffers' combined hash value for state sorting.
- u16 GetBufferHash() const;
- /// Return raw vertex and index data for CPU operations, or null pointers if not available. Will return data of the first vertex buffer if override data not set.
- void GetRawData(const byte*& vertexData, i32& vertexSize, const byte*& indexData, i32& indexSize, const Vector<VertexElement>*& elements) const;
- /// Return raw vertex and index data for CPU operations, or null pointers if not available. Will return data of the first vertex buffer if override data not set.
- void GetRawDataShared(SharedArrayPtr<byte>& vertexData, i32& vertexSize, SharedArrayPtr<byte>& indexData,
- i32& indexSize, const Vector<VertexElement>*& elements) const;
- /// Return ray hit distance or infinity if no hit. Requires raw data to be set. Optionally return hit normal and hit uv coordinates at intersect point.
- float GetHitDistance(const Ray& ray, Vector3* outNormal = nullptr, Vector2* outUV = nullptr) const;
- /// Return whether or not the ray is inside geometry.
- bool IsInside(const Ray& ray) const;
- /// Return whether has empty draw range.
- /// @property
- bool IsEmpty() const { return indexCount_ == 0 && vertexCount_ == 0; }
- private:
- /// Vertex buffers.
- Vector<SharedPtr<VertexBuffer>> vertexBuffers_;
- /// Index buffer.
- SharedPtr<IndexBuffer> indexBuffer_;
- /// Primitive type.
- PrimitiveType primitiveType_;
- /// Start index.
- i32 indexStart_;
- /// Number of indices.
- i32 indexCount_;
- /// First used vertex.
- i32 vertexStart_;
- /// Number of used vertices.
- i32 vertexCount_;
- /// LOD distance.
- float lodDistance_;
- /// Raw vertex data elements.
- Vector<VertexElement> rawElements_;
- /// Raw vertex data override.
- SharedArrayPtr<byte> rawVertexData_;
- /// Raw index data override.
- SharedArrayPtr<byte> rawIndexData_;
- /// Raw vertex data override size.
- i32 rawVertexSize_;
- /// Raw index data override size.
- i32 rawIndexSize_;
- };
- }
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