RenderPath.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507
  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Graphics/Graphics.h"
  5. #include "../Graphics/Material.h"
  6. #include "../Graphics/RenderPath.h"
  7. #include "../IO/Log.h"
  8. #include "../Resource/XMLFile.h"
  9. #include "../DebugNew.h"
  10. namespace Urho3D
  11. {
  12. static const char* commandTypeNames[] =
  13. {
  14. "none",
  15. "clear",
  16. "scenepass",
  17. "quad",
  18. "forwardlights",
  19. "lightvolumes",
  20. "renderui",
  21. "sendevent",
  22. nullptr
  23. };
  24. static const char* sortModeNames[] =
  25. {
  26. "fronttoback",
  27. "backtofront",
  28. nullptr
  29. };
  30. extern const char* blendModeNames[];
  31. TextureUnit ParseTextureUnitName(String name);
  32. void RenderTargetInfo::Load(const XMLElement& element)
  33. {
  34. name_ = element.GetAttribute("name");
  35. tag_ = element.GetAttribute("tag");
  36. if (element.HasAttribute("enabled"))
  37. enabled_ = element.GetBool("enabled");
  38. if (element.HasAttribute("cubemap"))
  39. cubemap_ = element.GetBool("cubemap");
  40. String formatName = element.GetAttribute("format");
  41. format_ = Graphics::GetFormat(formatName);
  42. if (element.HasAttribute("filter"))
  43. filtered_ = element.GetBool("filter");
  44. if (element.HasAttribute("srgb"))
  45. sRGB_ = element.GetBool("srgb");
  46. if (element.HasAttribute("persistent"))
  47. persistent_ = element.GetBool("persistent");
  48. if (element.HasAttribute("size"))
  49. size_ = element.GetVector2("size");
  50. if (element.HasAttribute("sizedivisor"))
  51. {
  52. size_ = element.GetVector2("sizedivisor");
  53. sizeMode_ = SIZE_VIEWPORTDIVISOR;
  54. }
  55. else if (element.HasAttribute("rtsizedivisor"))
  56. {
  57. // Deprecated rtsizedivisor mode, acts the same as sizedivisor mode now
  58. URHO3D_LOGWARNING("Deprecated rtsizedivisor mode used in rendertarget definition");
  59. size_ = element.GetVector2("rtsizedivisor");
  60. sizeMode_ = SIZE_VIEWPORTDIVISOR;
  61. }
  62. else if (element.HasAttribute("sizemultiplier"))
  63. {
  64. size_ = element.GetVector2("sizemultiplier");
  65. sizeMode_ = SIZE_VIEWPORTMULTIPLIER;
  66. }
  67. if (element.HasAttribute("width"))
  68. size_.x_ = element.GetFloat("width");
  69. if (element.HasAttribute("height"))
  70. size_.y_ = element.GetFloat("height");
  71. if (element.HasAttribute("multisample"))
  72. multiSample_ = Clamp(element.GetI32("multisample"), 1, 16);
  73. if (element.HasAttribute("autoresolve"))
  74. autoResolve_ = element.GetBool("autoresolve");
  75. }
  76. void RenderPathCommand::Load(const XMLElement& element)
  77. {
  78. type_ = (RenderCommandType)GetStringListIndex(element.GetAttributeLower("type").CString(), commandTypeNames, CMD_NONE);
  79. tag_ = element.GetAttribute("tag");
  80. if (element.HasAttribute("enabled"))
  81. enabled_ = element.GetBool("enabled");
  82. if (element.HasAttribute("metadata"))
  83. metadata_ = element.GetAttribute("metadata");
  84. switch (type_)
  85. {
  86. case CMD_CLEAR:
  87. if (element.HasAttribute("color"))
  88. {
  89. clearFlags_ |= CLEAR_COLOR;
  90. if (element.GetAttributeLower("color") == "fog")
  91. useFogColor_ = true;
  92. else
  93. clearColor_ = element.GetColor("color");
  94. }
  95. if (element.HasAttribute("depth"))
  96. {
  97. clearFlags_ |= CLEAR_DEPTH;
  98. clearDepth_ = element.GetFloat("depth");
  99. }
  100. if (element.HasAttribute("stencil"))
  101. {
  102. clearFlags_ |= CLEAR_STENCIL;
  103. clearStencil_ = (unsigned)element.GetI32("stencil");
  104. }
  105. break;
  106. case CMD_SCENEPASS:
  107. pass_ = element.GetAttribute("pass");
  108. sortMode_ =
  109. (RenderCommandSortMode)GetStringListIndex(element.GetAttributeLower("sort").CString(), sortModeNames, SORT_FRONTTOBACK);
  110. if (element.HasAttribute("marktostencil"))
  111. markToStencil_ = element.GetBool("marktostencil");
  112. if (element.HasAttribute("vertexlights"))
  113. vertexLights_ = element.GetBool("vertexlights");
  114. break;
  115. case CMD_FORWARDLIGHTS:
  116. pass_ = element.GetAttribute("pass");
  117. if (element.HasAttribute("uselitbase"))
  118. useLitBase_ = element.GetBool("uselitbase");
  119. break;
  120. case CMD_LIGHTVOLUMES:
  121. case CMD_QUAD:
  122. vertexShaderName_ = element.GetAttribute("vs");
  123. pixelShaderName_ = element.GetAttribute("ps");
  124. if (type_ == CMD_QUAD && element.HasAttribute("blend"))
  125. {
  126. String blend = element.GetAttributeLower("blend");
  127. blendMode_ = ((BlendMode)GetStringListIndex(blend.CString(), blendModeNames, BLEND_REPLACE));
  128. }
  129. break;
  130. case CMD_SENDEVENT:
  131. eventName_ = element.GetAttribute("name");
  132. break;
  133. default:
  134. break;
  135. }
  136. // By default use 1 output, which is the viewport
  137. outputs_.Resize(1);
  138. outputs_[0] = MakePair(String("viewport"), FACE_POSITIVE_X);
  139. if (element.HasAttribute("output"))
  140. outputs_[0].first_ = element.GetAttribute("output");
  141. if (element.HasAttribute("face"))
  142. outputs_[0].second_ = (CubeMapFace)element.GetI32("face");
  143. if (element.HasAttribute("depthstencil"))
  144. depthStencilName_ = element.GetAttribute("depthstencil");
  145. // Check for defining multiple outputs
  146. XMLElement outputElem = element.GetChild("output");
  147. while (outputElem)
  148. {
  149. unsigned index = (unsigned)outputElem.GetI32("index");
  150. if (index < MAX_RENDERTARGETS)
  151. {
  152. if (index >= outputs_.Size())
  153. outputs_.Resize(index + 1);
  154. outputs_[index].first_ = outputElem.GetAttribute("name");
  155. outputs_[index].second_ = outputElem.HasAttribute("face") ? (CubeMapFace)outputElem.GetI32("face") : FACE_POSITIVE_X;
  156. }
  157. outputElem = outputElem.GetNext("output");
  158. }
  159. // Shader compile flags & parameters
  160. vertexShaderDefines_ = element.GetAttribute("vsdefines");
  161. pixelShaderDefines_ = element.GetAttribute("psdefines");
  162. XMLElement parameterElem = element.GetChild("parameter");
  163. while (parameterElem)
  164. {
  165. String name = parameterElem.GetAttribute("name");
  166. shaderParameters_[name] = Material::ParseShaderParameterValue(parameterElem.GetAttribute("value"));
  167. parameterElem = parameterElem.GetNext("parameter");
  168. }
  169. // Texture bindings
  170. XMLElement textureElem = element.GetChild("texture");
  171. while (textureElem)
  172. {
  173. TextureUnit unit = TU_DIFFUSE;
  174. if (textureElem.HasAttribute("unit"))
  175. unit = ParseTextureUnitName(textureElem.GetAttribute("unit"));
  176. if (unit < MAX_TEXTURE_UNITS)
  177. {
  178. String name = textureElem.GetAttribute("name");
  179. textureNames_[unit] = name;
  180. }
  181. textureElem = textureElem.GetNext("texture");
  182. }
  183. }
  184. void RenderPathCommand::SetTextureName(TextureUnit unit, const String& name)
  185. {
  186. if (unit < MAX_TEXTURE_UNITS)
  187. textureNames_[unit] = name;
  188. }
  189. void RenderPathCommand::SetShaderParameter(const String& name, const Variant& value)
  190. {
  191. shaderParameters_[name] = value;
  192. }
  193. void RenderPathCommand::RemoveShaderParameter(const String& name)
  194. {
  195. shaderParameters_.Erase(name);
  196. }
  197. void RenderPathCommand::SetNumOutputs(i32 num)
  198. {
  199. assert(num >= 0);
  200. num = Clamp(num, 1, MAX_RENDERTARGETS);
  201. outputs_.Resize(num);
  202. }
  203. void RenderPathCommand::SetOutput(i32 index, const String& name, CubeMapFace face)
  204. {
  205. assert(index >= 0);
  206. if (index < outputs_.Size())
  207. outputs_[index] = MakePair(name, face);
  208. else if (index == outputs_.Size() && index < MAX_RENDERTARGETS)
  209. outputs_.Push(MakePair(name, face));
  210. }
  211. void RenderPathCommand::SetOutputName(i32 index, const String& name)
  212. {
  213. assert(index >= 0);
  214. if (index < outputs_.Size())
  215. outputs_[index].first_ = name;
  216. else if (index == outputs_.Size() && index < MAX_RENDERTARGETS)
  217. outputs_.Push(MakePair(name, FACE_POSITIVE_X));
  218. }
  219. void RenderPathCommand::SetOutputFace(i32 index, CubeMapFace face)
  220. {
  221. assert(index >= 0);
  222. if (index < outputs_.Size())
  223. outputs_[index].second_ = face;
  224. else if (index == outputs_.Size() && index < MAX_RENDERTARGETS)
  225. outputs_.Push(MakePair(String::EMPTY, face));
  226. }
  227. void RenderPathCommand::SetDepthStencilName(const String& name)
  228. {
  229. depthStencilName_ = name;
  230. }
  231. const String& RenderPathCommand::GetTextureName(TextureUnit unit) const
  232. {
  233. return unit < MAX_TEXTURE_UNITS ? textureNames_[unit] : String::EMPTY;
  234. }
  235. const Variant& RenderPathCommand::GetShaderParameter(const String& name) const
  236. {
  237. HashMap<StringHash, Variant>::ConstIterator i = shaderParameters_.Find(name);
  238. return i != shaderParameters_.End() ? i->second_ : Variant::EMPTY;
  239. }
  240. const String& RenderPathCommand::GetOutputName(i32 index) const
  241. {
  242. assert(index >= 0);
  243. return index < outputs_.Size() ? outputs_[index].first_ : String::EMPTY;
  244. }
  245. CubeMapFace RenderPathCommand::GetOutputFace(i32 index) const
  246. {
  247. assert(index >= 0);
  248. return index < outputs_.Size() ? outputs_[index].second_ : FACE_POSITIVE_X;
  249. }
  250. RenderPath::RenderPath() = default;
  251. RenderPath::~RenderPath() = default;
  252. SharedPtr<RenderPath> RenderPath::Clone()
  253. {
  254. SharedPtr<RenderPath> newRenderPath(new RenderPath());
  255. newRenderPath->renderTargets_ = renderTargets_;
  256. newRenderPath->commands_ = commands_;
  257. return newRenderPath;
  258. }
  259. bool RenderPath::Load(XMLFile* file)
  260. {
  261. renderTargets_.Clear();
  262. commands_.Clear();
  263. return Append(file);
  264. }
  265. bool RenderPath::Append(XMLFile* file)
  266. {
  267. if (!file)
  268. return false;
  269. XMLElement rootElem = file->GetRoot();
  270. if (!rootElem)
  271. return false;
  272. XMLElement rtElem = rootElem.GetChild("rendertarget");
  273. while (rtElem)
  274. {
  275. RenderTargetInfo info;
  276. info.Load(rtElem);
  277. if (!info.name_.Trimmed().Empty())
  278. renderTargets_.Push(info);
  279. rtElem = rtElem.GetNext("rendertarget");
  280. }
  281. XMLElement cmdElem = rootElem.GetChild("command");
  282. while (cmdElem)
  283. {
  284. RenderPathCommand cmd;
  285. cmd.Load(cmdElem);
  286. if (cmd.type_ != CMD_NONE)
  287. commands_.Push(cmd);
  288. cmdElem = cmdElem.GetNext("command");
  289. }
  290. return true;
  291. }
  292. void RenderPath::SetEnabled(const String& tag, bool active)
  293. {
  294. for (i32 i = 0; i < renderTargets_.Size(); ++i)
  295. {
  296. if (!renderTargets_[i].tag_.Compare(tag, false))
  297. renderTargets_[i].enabled_ = active;
  298. }
  299. for (i32 i = 0; i < commands_.Size(); ++i)
  300. {
  301. if (!commands_[i].tag_.Compare(tag, false))
  302. commands_[i].enabled_ = active;
  303. }
  304. }
  305. bool RenderPath::IsEnabled(const String& tag) const
  306. {
  307. for (i32 i = 0; i < renderTargets_.Size(); ++i)
  308. {
  309. if (!renderTargets_[i].tag_.Compare(tag, false) && renderTargets_[i].enabled_)
  310. return true;
  311. }
  312. for (i32 i = 0; i < commands_.Size(); ++i)
  313. {
  314. if (!commands_[i].tag_.Compare(tag, false) && commands_[i].enabled_)
  315. return true;
  316. }
  317. return false;
  318. }
  319. bool RenderPath::IsAdded(const String& tag) const
  320. {
  321. for (i32 i = 0; i < renderTargets_.Size(); ++i)
  322. {
  323. if (!renderTargets_[i].tag_.Compare(tag, false))
  324. return true;
  325. }
  326. for (i32 i = 0; i < commands_.Size(); ++i)
  327. {
  328. if (!commands_[i].tag_.Compare(tag, false))
  329. return true;
  330. }
  331. return false;
  332. }
  333. void RenderPath::ToggleEnabled(const String& tag)
  334. {
  335. for (i32 i = 0; i < renderTargets_.Size(); ++i)
  336. {
  337. if (!renderTargets_[i].tag_.Compare(tag, false))
  338. renderTargets_[i].enabled_ = !renderTargets_[i].enabled_;
  339. }
  340. for (i32 i = 0; i < commands_.Size(); ++i)
  341. {
  342. if (!commands_[i].tag_.Compare(tag, false))
  343. commands_[i].enabled_ = !commands_[i].enabled_;
  344. }
  345. }
  346. void RenderPath::SetRenderTarget(unsigned index, const RenderTargetInfo& info)
  347. {
  348. if (index < renderTargets_.Size())
  349. renderTargets_[index] = info;
  350. else if (index == renderTargets_.Size())
  351. AddRenderTarget(info);
  352. }
  353. void RenderPath::AddRenderTarget(const RenderTargetInfo& info)
  354. {
  355. renderTargets_.Push(info);
  356. }
  357. void RenderPath::RemoveRenderTarget(unsigned index)
  358. {
  359. renderTargets_.Erase(index);
  360. }
  361. void RenderPath::RemoveRenderTarget(const String& name)
  362. {
  363. for (i32 i = 0; i < renderTargets_.Size(); ++i)
  364. {
  365. if (!renderTargets_[i].name_.Compare(name, false))
  366. {
  367. renderTargets_.Erase(i);
  368. return;
  369. }
  370. }
  371. }
  372. void RenderPath::RemoveRenderTargets(const String& tag)
  373. {
  374. for (i32 i = renderTargets_.Size() - 1; i >= 0; --i)
  375. {
  376. if (!renderTargets_[i].tag_.Compare(tag, false))
  377. renderTargets_.Erase(i);
  378. }
  379. }
  380. void RenderPath::SetCommand(unsigned index, const RenderPathCommand& command)
  381. {
  382. if (index < commands_.Size())
  383. commands_[index] = command;
  384. else if (index == commands_.Size())
  385. AddCommand(command);
  386. }
  387. void RenderPath::AddCommand(const RenderPathCommand& command)
  388. {
  389. commands_.Push(command);
  390. }
  391. void RenderPath::InsertCommand(unsigned index, const RenderPathCommand& command)
  392. {
  393. commands_.Insert(index, command);
  394. }
  395. void RenderPath::RemoveCommand(unsigned index)
  396. {
  397. commands_.Erase(index);
  398. }
  399. void RenderPath::RemoveCommands(const String& tag)
  400. {
  401. for (i32 i = commands_.Size() - 1; i >= 0; --i)
  402. {
  403. if (!commands_[i].tag_.Compare(tag, false))
  404. commands_.Erase(i);
  405. }
  406. }
  407. void RenderPath::SetShaderParameter(const String& name, const Variant& value)
  408. {
  409. StringHash nameHash(name);
  410. for (i32 i = 0; i < commands_.Size(); ++i)
  411. {
  412. HashMap<StringHash, Variant>::Iterator j = commands_[i].shaderParameters_.Find(nameHash);
  413. if (j != commands_[i].shaderParameters_.End())
  414. j->second_ = value;
  415. }
  416. }
  417. const Variant& RenderPath::GetShaderParameter(const String& name) const
  418. {
  419. StringHash nameHash(name);
  420. for (i32 i = 0; i < commands_.Size(); ++i)
  421. {
  422. HashMap<StringHash, Variant>::ConstIterator j = commands_[i].shaderParameters_.Find(nameHash);
  423. if (j != commands_[i].shaderParameters_.End())
  424. return j->second_;
  425. }
  426. return Variant::EMPTY;
  427. }
  428. }