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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Graphics/StaticModel.h"
- namespace Urho3D
- {
- /// Static model component with fixed position in relation to the camera.
- class URHO3D_API Skybox : public StaticModel
- {
- URHO3D_OBJECT(Skybox, StaticModel);
- public:
- /// Construct.
- explicit Skybox(Context* context);
- /// Destruct.
- ~Skybox() override;
- /// Register object factory. StaticModel must be registered first.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Process octree raycast. May be called from a worker thread.
- void ProcessRayQuery(const RayOctreeQuery& query, Vector<RayQueryResult>& results) override;
- /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
- void UpdateBatches(const FrameInfo& frame) override;
- protected:
- /// Recalculate the world-space bounding box.
- void OnWorldBoundingBoxUpdate() override;
- /// Custom world transform per camera.
- HashMap<Camera*, Matrix3x4> customWorldTransforms_;
- /// Last frame counter for knowing when to erase the custom world transforms of previous frame.
- unsigned lastFrame_;
- };
- }
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