D3D11Texture.cpp 5.3 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../../Precompiled.h"
  4. #include "../../Core/Profiler.h"
  5. #include "../../Graphics/Graphics.h"
  6. #include "../../Graphics/Material.h"
  7. #include "../../GraphicsAPI/Direct3D11/D3D11GraphicsImpl.h"
  8. #include "../../IO/FileSystem.h"
  9. #include "../../IO/Log.h"
  10. #include "../../Resource/ResourceCache.h"
  11. #include "../../Resource/XMLFile.h"
  12. #include "../../DebugNew.h"
  13. namespace Urho3D
  14. {
  15. static const D3D11_FILTER d3dFilterMode[] =
  16. {
  17. D3D11_FILTER_MIN_MAG_MIP_POINT,
  18. D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  19. D3D11_FILTER_MIN_MAG_MIP_LINEAR,
  20. D3D11_FILTER_ANISOTROPIC,
  21. D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  22. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT,
  23. D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT,
  24. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR,
  25. D3D11_FILTER_COMPARISON_ANISOTROPIC,
  26. D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
  27. };
  28. static const D3D11_TEXTURE_ADDRESS_MODE d3dAddressMode[] =
  29. {
  30. D3D11_TEXTURE_ADDRESS_WRAP,
  31. D3D11_TEXTURE_ADDRESS_MIRROR,
  32. D3D11_TEXTURE_ADDRESS_CLAMP,
  33. D3D11_TEXTURE_ADDRESS_BORDER
  34. };
  35. void Texture::SetSRGB_D3D11(bool enable)
  36. {
  37. if (graphics_)
  38. enable &= graphics_->GetSRGBSupport();
  39. if (enable != sRGB_)
  40. {
  41. sRGB_ = enable;
  42. // If texture had already been created, must recreate it to set the sRGB texture format
  43. if (object_.name_)
  44. Create();
  45. }
  46. }
  47. bool Texture::GetParametersDirty_D3D11() const
  48. {
  49. return parametersDirty_ || !sampler_;
  50. }
  51. bool Texture::IsCompressed_D3D11() const
  52. {
  53. return format_ == DXGI_FORMAT_BC1_UNORM || format_ == DXGI_FORMAT_BC2_UNORM || format_ == DXGI_FORMAT_BC3_UNORM;
  54. }
  55. unsigned Texture::GetRowDataSize_D3D11(int width) const
  56. {
  57. switch (format_)
  58. {
  59. case DXGI_FORMAT_R8_UNORM:
  60. case DXGI_FORMAT_A8_UNORM:
  61. return (unsigned)width;
  62. case DXGI_FORMAT_R8G8_UNORM:
  63. case DXGI_FORMAT_R16_UNORM:
  64. case DXGI_FORMAT_R16_FLOAT:
  65. case DXGI_FORMAT_R16_TYPELESS:
  66. return (unsigned)(width * 2);
  67. case DXGI_FORMAT_R8G8B8A8_UNORM:
  68. case DXGI_FORMAT_R16G16_UNORM:
  69. case DXGI_FORMAT_R16G16_FLOAT:
  70. case DXGI_FORMAT_R32_FLOAT:
  71. case DXGI_FORMAT_R24G8_TYPELESS:
  72. case DXGI_FORMAT_R32_TYPELESS:
  73. return (unsigned)(width * 4);
  74. case DXGI_FORMAT_R16G16B16A16_UNORM:
  75. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  76. return (unsigned)(width * 8);
  77. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  78. return (unsigned)(width * 16);
  79. case DXGI_FORMAT_BC1_UNORM:
  80. return (unsigned)(((width + 3) >> 2) * 8);
  81. case DXGI_FORMAT_BC2_UNORM:
  82. case DXGI_FORMAT_BC3_UNORM:
  83. return (unsigned)(((width + 3) >> 2) * 16);
  84. default:
  85. return 0;
  86. }
  87. }
  88. void Texture::UpdateParameters_D3D11()
  89. {
  90. if ((!parametersDirty_ && sampler_) || !object_.ptr_)
  91. return;
  92. // Release old sampler
  93. URHO3D_SAFE_RELEASE(sampler_);
  94. D3D11_SAMPLER_DESC samplerDesc;
  95. memset(&samplerDesc, 0, sizeof samplerDesc);
  96. unsigned filterModeIndex = filterMode_ != FILTER_DEFAULT ? filterMode_ : graphics_->GetDefaultTextureFilterMode();
  97. if (shadowCompare_)
  98. filterModeIndex += 5;
  99. samplerDesc.Filter = d3dFilterMode[filterModeIndex];
  100. samplerDesc.AddressU = d3dAddressMode[addressModes_[0]];
  101. samplerDesc.AddressV = d3dAddressMode[addressModes_[1]];
  102. samplerDesc.AddressW = d3dAddressMode[addressModes_[2]];
  103. samplerDesc.MaxAnisotropy = anisotropy_ ? anisotropy_ : graphics_->GetDefaultTextureAnisotropy();
  104. samplerDesc.ComparisonFunc = D3D11_COMPARISON_LESS_EQUAL;
  105. samplerDesc.MinLOD = -M_INFINITY;
  106. samplerDesc.MaxLOD = M_INFINITY;
  107. memcpy(&samplerDesc.BorderColor, borderColor_.Data(), 4 * sizeof(float));
  108. HRESULT hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateSamplerState(&samplerDesc, (ID3D11SamplerState**)&sampler_);
  109. if (FAILED(hr))
  110. {
  111. URHO3D_SAFE_RELEASE(sampler_);
  112. URHO3D_LOGD3DERROR("Failed to create sampler state", hr);
  113. }
  114. parametersDirty_ = false;
  115. }
  116. unsigned Texture::GetSRVFormat_D3D11(unsigned format)
  117. {
  118. if (format == DXGI_FORMAT_R24G8_TYPELESS)
  119. return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
  120. else if (format == DXGI_FORMAT_R16_TYPELESS)
  121. return DXGI_FORMAT_R16_UNORM;
  122. else if (format == DXGI_FORMAT_R32_TYPELESS)
  123. return DXGI_FORMAT_R32_FLOAT;
  124. else
  125. return format;
  126. }
  127. unsigned Texture::GetDSVFormat_D3D11(unsigned format)
  128. {
  129. if (format == DXGI_FORMAT_R24G8_TYPELESS)
  130. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  131. else if (format == DXGI_FORMAT_R16_TYPELESS)
  132. return DXGI_FORMAT_D16_UNORM;
  133. else if (format == DXGI_FORMAT_R32_TYPELESS)
  134. return DXGI_FORMAT_D32_FLOAT;
  135. else
  136. return format;
  137. }
  138. unsigned Texture::GetSRGBFormat_D3D11(unsigned format)
  139. {
  140. if (format == DXGI_FORMAT_R8G8B8A8_UNORM)
  141. return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
  142. else if (format == DXGI_FORMAT_BC1_UNORM)
  143. return DXGI_FORMAT_BC1_UNORM_SRGB;
  144. else if (format == DXGI_FORMAT_BC2_UNORM)
  145. return DXGI_FORMAT_BC2_UNORM_SRGB;
  146. else if (format == DXGI_FORMAT_BC3_UNORM)
  147. return DXGI_FORMAT_BC3_UNORM_SRGB;
  148. else
  149. return format;
  150. }
  151. void Texture::RegenerateLevels_D3D11()
  152. {
  153. if (!shaderResourceView_)
  154. return;
  155. graphics_->GetImpl_D3D11()->GetDeviceContext()->GenerateMips((ID3D11ShaderResourceView*)shaderResourceView_);
  156. levelsDirty_ = false;
  157. }
  158. }