OGLVertexBuffer.cpp 6.1 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../../Precompiled.h"
  4. #include "../../Graphics/Graphics.h"
  5. #include "../../GraphicsAPI/GraphicsImpl.h"
  6. #include "../../GraphicsAPI/VertexBuffer.h"
  7. #include "../../IO/Log.h"
  8. #include "../../DebugNew.h"
  9. namespace Urho3D
  10. {
  11. void VertexBuffer::OnDeviceLost_OGL()
  12. {
  13. if (object_.name_ && !graphics_->IsDeviceLost())
  14. glDeleteBuffers(1, &object_.name_);
  15. GPUObject::OnDeviceLost();
  16. }
  17. void VertexBuffer::OnDeviceReset_OGL()
  18. {
  19. if (!object_.name_)
  20. {
  21. Create_OGL();
  22. dataLost_ = !UpdateToGPU_OGL();
  23. }
  24. else if (dataPending_)
  25. dataLost_ = !UpdateToGPU_OGL();
  26. dataPending_ = false;
  27. }
  28. void VertexBuffer::Release_OGL()
  29. {
  30. Unlock_OGL();
  31. if (object_.name_)
  32. {
  33. if (!graphics_)
  34. return;
  35. if (!graphics_->IsDeviceLost())
  36. {
  37. for (i32 i = 0; i < MAX_VERTEX_STREAMS; ++i)
  38. {
  39. if (graphics_->GetVertexBuffer(i) == this)
  40. graphics_->SetVertexBuffer(nullptr);
  41. }
  42. graphics_->SetVBO_OGL(0);
  43. glDeleteBuffers(1, &object_.name_);
  44. }
  45. object_.name_ = 0;
  46. }
  47. }
  48. bool VertexBuffer::SetData_OGL(const void* data)
  49. {
  50. if (!data)
  51. {
  52. URHO3D_LOGERROR("Null pointer for vertex buffer data");
  53. return false;
  54. }
  55. if (!vertexSize_)
  56. {
  57. URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data");
  58. return false;
  59. }
  60. if (shadowData_ && data != shadowData_.Get())
  61. memcpy(shadowData_.Get(), data, (size_t)vertexCount_ * vertexSize_);
  62. if (object_.name_)
  63. {
  64. if (!graphics_->IsDeviceLost())
  65. {
  66. graphics_->SetVBO_OGL(object_.name_);
  67. glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)vertexCount_ * vertexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  68. }
  69. else
  70. {
  71. URHO3D_LOGWARNING("Vertex buffer data assignment while device is lost");
  72. dataPending_ = true;
  73. }
  74. }
  75. dataLost_ = false;
  76. return true;
  77. }
  78. bool VertexBuffer::SetDataRange_OGL(const void* data, i32 start, i32 count, bool discard)
  79. {
  80. assert(start >= 0 && count >= 0);
  81. if (start == 0 && count == vertexCount_)
  82. return SetData_OGL(data);
  83. if (!data)
  84. {
  85. URHO3D_LOGERROR("Null pointer for vertex buffer data");
  86. return false;
  87. }
  88. if (!vertexSize_)
  89. {
  90. URHO3D_LOGERROR("Vertex elements not defined, can not set vertex buffer data");
  91. return false;
  92. }
  93. if (start + count > vertexCount_)
  94. {
  95. URHO3D_LOGERROR("Illegal range for setting new vertex buffer data");
  96. return false;
  97. }
  98. if (!count)
  99. return true;
  100. byte* dst = shadowData_.Get() + (intptr_t)start * vertexSize_;
  101. if (shadowData_ && dst != data)
  102. memcpy(dst, data, (size_t)count * vertexSize_);
  103. if (object_.name_)
  104. {
  105. if (!graphics_->IsDeviceLost())
  106. {
  107. graphics_->SetVBO_OGL(object_.name_);
  108. if (!discard || start != 0)
  109. glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)start * vertexSize_, (GLsizeiptr)count * vertexSize_, data);
  110. else
  111. glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)count * vertexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  112. }
  113. else
  114. {
  115. URHO3D_LOGWARNING("Vertex buffer data assignment while device is lost");
  116. dataPending_ = true;
  117. }
  118. }
  119. return true;
  120. }
  121. void* VertexBuffer::Lock_OGL(i32 start, i32 count, bool discard)
  122. {
  123. assert(start >= 0 && count >= 0);
  124. if (lockState_ != LOCK_NONE)
  125. {
  126. URHO3D_LOGERROR("Vertex buffer already locked");
  127. return nullptr;
  128. }
  129. if (!vertexSize_)
  130. {
  131. URHO3D_LOGERROR("Vertex elements not defined, can not lock vertex buffer");
  132. return nullptr;
  133. }
  134. if (start + count > vertexCount_)
  135. {
  136. URHO3D_LOGERROR("Illegal range for locking vertex buffer");
  137. return nullptr;
  138. }
  139. if (!count)
  140. return nullptr;
  141. lockStart_ = start;
  142. lockCount_ = count;
  143. discardLock_ = discard;
  144. if (shadowData_)
  145. {
  146. lockState_ = LOCK_SHADOW;
  147. return shadowData_.Get() + (intptr_t)start * vertexSize_;
  148. }
  149. else if (graphics_)
  150. {
  151. lockState_ = LOCK_SCRATCH;
  152. lockScratchData_ = graphics_->ReserveScratchBuffer(count * vertexSize_);
  153. return lockScratchData_;
  154. }
  155. else
  156. return nullptr;
  157. }
  158. void VertexBuffer::Unlock_OGL()
  159. {
  160. switch (lockState_)
  161. {
  162. case LOCK_SHADOW:
  163. SetDataRange_OGL(shadowData_.Get() + (intptr_t)lockStart_ * vertexSize_, lockStart_, lockCount_, discardLock_);
  164. lockState_ = LOCK_NONE;
  165. break;
  166. case LOCK_SCRATCH:
  167. SetDataRange_OGL(lockScratchData_, lockStart_, lockCount_, discardLock_);
  168. if (graphics_)
  169. graphics_->FreeScratchBuffer(lockScratchData_);
  170. lockScratchData_ = nullptr;
  171. lockState_ = LOCK_NONE;
  172. break;
  173. default:
  174. break;
  175. }
  176. }
  177. bool VertexBuffer::Create_OGL()
  178. {
  179. if (!vertexCount_ || !elementMask_)
  180. {
  181. Release_OGL();
  182. return true;
  183. }
  184. if (graphics_)
  185. {
  186. if (graphics_->IsDeviceLost())
  187. {
  188. URHO3D_LOGWARNING("Vertex buffer creation while device is lost");
  189. return true;
  190. }
  191. if (!object_.name_)
  192. glGenBuffers(1, &object_.name_);
  193. if (!object_.name_)
  194. {
  195. URHO3D_LOGERROR("Failed to create vertex buffer");
  196. return false;
  197. }
  198. graphics_->SetVBO_OGL(object_.name_);
  199. glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)vertexCount_ * vertexSize_, nullptr, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  200. }
  201. return true;
  202. }
  203. bool VertexBuffer::UpdateToGPU_OGL()
  204. {
  205. if (object_.name_ && shadowData_)
  206. return SetData_OGL(shadowData_.Get());
  207. else
  208. return false;
  209. }
  210. void* VertexBuffer::MapBuffer_OGL(i32 start, i32 count, bool discard)
  211. {
  212. // Never called on OpenGL
  213. return nullptr;
  214. }
  215. void VertexBuffer::UnmapBuffer_OGL()
  216. {
  217. // Never called on OpenGL
  218. }
  219. }