| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- /// \file
- /// @nobindfile
- #pragma once
- #include "../Math/Quaternion.h"
- #include "../Math/Vector3.h"
- #include <Bullet/LinearMath/btVector3.h>
- #include <Bullet/LinearMath/btQuaternion.h>
- namespace Urho3D
- {
- inline btVector3 ToBtVector3(const Vector3& vector)
- {
- return btVector3(vector.x_, vector.y_, vector.z_);
- }
- inline btQuaternion ToBtQuaternion(const Quaternion& quaternion)
- {
- return btQuaternion(quaternion.x_, quaternion.y_, quaternion.z_, quaternion.w_);
- }
- inline Vector3 ToVector3(const btVector3& vector)
- {
- return Vector3(vector.x(), vector.y(), vector.z());
- }
- inline Quaternion ToQuaternion(const btQuaternion& quaternion)
- {
- return Quaternion(quaternion.w(), quaternion.x(), quaternion.y(), quaternion.z());
- }
- inline bool HasWorldScaleChanged(const Vector3& oldWorldScale, const Vector3& newWorldScale)
- {
- Vector3 delta = newWorldScale - oldWorldScale;
- float dot = delta.DotProduct(delta);
- return dot > 0.01f;
- }
- }
|