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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/CollisionBox2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f);
- CollisionBox2D::CollisionBox2D(Context* context) :
- CollisionShape2D(context),
- size_(DEFAULT_BOX_SIZE),
- center_(Vector2::ZERO),
- angle_(0.0f)
- {
- float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_;
- float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_;
- boxShape_.SetAsBox(halfWidth, halfHeight);
- fixtureDef_.shape = &boxShape_;
- }
- CollisionBox2D::~CollisionBox2D() = default;
- void CollisionBox2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionBox2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, DEFAULT_BOX_SIZE, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, 0.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- }
- void CollisionBox2D::SetSize(const Vector2& size)
- {
- if (size == size_)
- return;
- size_ = size;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionBox2D::SetSize(float width, float height)
- {
- SetSize(Vector2(width, height));
- }
- void CollisionBox2D::SetCenter(const Vector2& center)
- {
- if (center == center_)
- return;
- center_ = center;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionBox2D::SetCenter(float x, float y)
- {
- SetCenter(Vector2(x, y));
- }
- void CollisionBox2D::SetAngle(float angle)
- {
- if (angle == angle_)
- return;
- angle_ = angle;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionBox2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionBox2D::RecreateFixture()
- {
- ReleaseFixture();
- float worldScaleX = cachedWorldScale_.x_;
- float worldScaleY = cachedWorldScale_.y_;
- float halfWidth = size_.x_ * 0.5f * worldScaleX;
- float halfHeight = size_.y_ * 0.5f * worldScaleY;
- Vector2 scaledCenter = center_ * Vector2(worldScaleX, worldScaleY);
- if (scaledCenter == Vector2::ZERO && angle_ == 0.0f)
- boxShape_.SetAsBox(halfWidth, halfHeight);
- else
- boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD);
- CreateFixture();
- }
- }
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