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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/CollisionCircle2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- static const float DEFAULT_CLRCLE_RADIUS(0.01f);
- CollisionCircle2D::CollisionCircle2D(Context* context) :
- CollisionShape2D(context),
- radius_(DEFAULT_CLRCLE_RADIUS),
- center_(Vector2::ZERO)
- {
- circleShape_.m_radius = DEFAULT_CLRCLE_RADIUS * cachedWorldScale_.x_;
- fixtureDef_.shape = &circleShape_;
- }
- CollisionCircle2D::~CollisionCircle2D() = default;
- void CollisionCircle2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionCircle2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Radius", GetRadius, SetRadius, DEFAULT_CLRCLE_RADIUS, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2::ZERO, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- }
- void CollisionCircle2D::SetRadius(float radius)
- {
- if (radius == radius_)
- return;
- radius_ = radius;
- RecreateFixture();
- MarkNetworkUpdate();
- }
- void CollisionCircle2D::SetCenter(const Vector2& center)
- {
- if (center == center_)
- return;
- center_ = center;
- RecreateFixture();
- MarkNetworkUpdate();
- }
- void CollisionCircle2D::SetCenter(float x, float y)
- {
- SetCenter(Vector2(x, y));
- }
- void CollisionCircle2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionCircle2D::RecreateFixture()
- {
- ReleaseFixture();
- // Only use scale in x axis for circle
- float worldScale = cachedWorldScale_.x_;
- circleShape_.m_radius = radius_ * worldScale;
- circleShape_.m_p = ToB2Vec2(center_ * worldScale);
- CreateFixture();
- }
- }
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