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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/CollisionEdge2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- static const Vector2 DEFAULT_VERTEX1(-0.01f, 0.0f);
- static const Vector2 DEFAULT_VERTEX2(0.01f, 0.0f);
- CollisionEdge2D::CollisionEdge2D(Context* context) :
- CollisionShape2D(context),
- vertex1_(DEFAULT_VERTEX1),
- vertex2_(DEFAULT_VERTEX2)
- {
- Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
- edgeShape_.SetTwoSided(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
- fixtureDef_.shape = &edgeShape_;
- }
- CollisionEdge2D::~CollisionEdge2D() = default;
- void CollisionEdge2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionEdge2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Vertex 1", GetVertex1, SetVertex1, DEFAULT_VERTEX1, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Vertex 2", GetVertex2, SetVertex2, DEFAULT_VERTEX2, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D);
- }
- void CollisionEdge2D::SetVertex1(const Vector2& vertex)
- {
- SetVertices(vertex, vertex2_);
- }
- void CollisionEdge2D::SetVertex2(const Vector2& vertex)
- {
- SetVertices(vertex1_, vertex);
- }
- void CollisionEdge2D::SetVertices(const Vector2& vertex1, const Vector2& vertex2)
- {
- if (vertex1 == vertex1_ && vertex2 == vertex2_)
- return;
- vertex1_ = vertex1;
- vertex2_ = vertex2;
- MarkNetworkUpdate();
- RecreateFixture();
- }
- void CollisionEdge2D::ApplyNodeWorldScale()
- {
- RecreateFixture();
- }
- void CollisionEdge2D::RecreateFixture()
- {
- ReleaseFixture();
- Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
- edgeShape_.SetTwoSided(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
- CreateFixture();
- }
- }
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