| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/ConstraintDistance2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../Physics2D/RigidBody2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- ConstraintDistance2D::ConstraintDistance2D(Context* context) :
- Constraint2D(context),
- ownerBodyAnchor_(Vector2::ZERO),
- otherBodyAnchor_(Vector2::ZERO)
- {
- }
- ConstraintDistance2D::~ConstraintDistance2D() = default;
- void ConstraintDistance2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ConstraintDistance2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Length", GetLength, SetLength, 1.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Min Length", GetMinLength, SetMinLength, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Max Length", GetMaxLength, SetMaxLength, FLT_MAX, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
- }
- void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor)
- {
- if (anchor == ownerBodyAnchor_)
- return;
- ownerBodyAnchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor)
- {
- if (anchor == otherBodyAnchor_)
- return;
- otherBodyAnchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintDistance2D::SetStiffness(float stiffness)
- {
- if (stiffness == jointDef_.stiffness)
- return;
- jointDef_.stiffness = stiffness;
- if (joint_)
- static_cast<b2DistanceJoint*>(joint_)->SetStiffness(stiffness);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintDistance2D::SetDamping(float damping)
- {
- if (damping == jointDef_.damping)
- return;
- jointDef_.damping = damping;
- if (joint_)
- static_cast<b2DistanceJoint*>(joint_)->SetDamping(damping);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintDistance2D::SetLength(float length)
- {
- if (length == jointDef_.length)
- return;
- jointDef_.length = length;
- if (joint_)
- static_cast<b2DistanceJoint*>(joint_)->SetLength(length);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- b2JointDef* ConstraintDistance2D::GetJointDef()
- {
- if (!ownerBody_ || !otherBody_)
- return nullptr;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return nullptr;
- jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_));
- return &jointDef_;
- }
- bool ConstraintDistance2D::SetLinearStiffness(float frequencyHertz, float dampingRatio)
- {
- if (!ownerBody_ || !otherBody_)
- return false;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return false;
- float stiffness, damping;
- b2LinearStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB);
- if (joint_)
- {
- static_cast<b2DistanceJoint*>(joint_)->SetDamping(damping);
- static_cast<b2DistanceJoint*>(joint_)->SetStiffness(stiffness);
- }
- else
- {
- RecreateJoint();
- }
- MarkNetworkUpdate();
- return true;
- }
- void ConstraintDistance2D::SetMinLength(float minLength)
- {
- if (minLength == jointDef_.minLength)
- return;
- jointDef_.minLength = minLength;
- if (joint_)
- static_cast<b2DistanceJoint*>(joint_)->SetMinLength(minLength);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintDistance2D::SetMaxLength(float maxLength)
- {
- if (maxLength == jointDef_.maxLength)
- return;
- jointDef_.maxLength = maxLength;
- if (joint_)
- static_cast<b2DistanceJoint*>(joint_)->SetMaxLength(maxLength);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- }
|