ConstraintMotor2D.cpp 3.2 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/Context.h"
  5. #include "../Physics2D/ConstraintMotor2D.h"
  6. #include "../Physics2D/PhysicsUtils2D.h"
  7. #include "../Physics2D/RigidBody2D.h"
  8. #include "../DebugNew.h"
  9. namespace Urho3D
  10. {
  11. extern const char* PHYSICS2D_CATEGORY;
  12. ConstraintMotor2D::ConstraintMotor2D(Context* context) :
  13. Constraint2D(context),
  14. linearOffset_(Vector2::ZERO)
  15. {
  16. }
  17. ConstraintMotor2D::~ConstraintMotor2D() = default;
  18. void ConstraintMotor2D::RegisterObject(Context* context)
  19. {
  20. context->RegisterFactory<ConstraintMotor2D>(PHYSICS2D_CATEGORY);
  21. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
  22. URHO3D_ACCESSOR_ATTRIBUTE("Linear Offset", GetLinearOffset, SetLinearOffset, Vector2::ZERO, AM_DEFAULT);
  23. URHO3D_ACCESSOR_ATTRIBUTE("Angular Offset", GetAngularOffset, SetAngularOffset, 0.0f, AM_DEFAULT);
  24. URHO3D_ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, 1.0f, AM_DEFAULT);
  25. URHO3D_ACCESSOR_ATTRIBUTE("Max Torque", GetMaxTorque, SetMaxTorque, 1.0f, AM_DEFAULT);
  26. URHO3D_ACCESSOR_ATTRIBUTE("Correction Factor", GetCorrectionFactor, SetCorrectionFactor, 0.3f, AM_DEFAULT);
  27. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  28. }
  29. void ConstraintMotor2D::SetLinearOffset(const Vector2& linearOffset)
  30. {
  31. if (linearOffset == linearOffset_)
  32. return;
  33. linearOffset_ = linearOffset;
  34. if (joint_)
  35. static_cast<b2MotorJoint*>(joint_)->SetLinearOffset(ToB2Vec2(linearOffset));
  36. else
  37. RecreateJoint();
  38. MarkNetworkUpdate();
  39. }
  40. void ConstraintMotor2D::SetAngularOffset(float angularOffset)
  41. {
  42. if (angularOffset == jointDef_.angularOffset)
  43. return;
  44. jointDef_.angularOffset = angularOffset;
  45. if (joint_)
  46. static_cast<b2MotorJoint*>(joint_)->SetAngularOffset(angularOffset);
  47. else
  48. RecreateJoint();
  49. MarkNetworkUpdate();
  50. }
  51. void ConstraintMotor2D::SetMaxForce(float maxForce)
  52. {
  53. if (maxForce == jointDef_.maxForce)
  54. return;
  55. jointDef_.maxForce = maxForce;
  56. if (joint_)
  57. static_cast<b2MotorJoint*>(joint_)->SetMaxForce(maxForce);
  58. else
  59. RecreateJoint();
  60. MarkNetworkUpdate();
  61. }
  62. void ConstraintMotor2D::SetMaxTorque(float maxTorque)
  63. {
  64. if (maxTorque == jointDef_.maxTorque)
  65. return;
  66. jointDef_.maxTorque = maxTorque;
  67. if (joint_)
  68. static_cast<b2MotorJoint*>(joint_)->SetMaxTorque(maxTorque);
  69. else
  70. RecreateJoint();
  71. MarkNetworkUpdate();
  72. }
  73. void ConstraintMotor2D::SetCorrectionFactor(float correctionFactor)
  74. {
  75. if (correctionFactor == jointDef_.correctionFactor)
  76. return;
  77. jointDef_.correctionFactor = correctionFactor;
  78. if (joint_)
  79. static_cast<b2MotorJoint*>(joint_)->SetCorrectionFactor(correctionFactor);
  80. else
  81. RecreateJoint();
  82. MarkNetworkUpdate();
  83. }
  84. b2JointDef* ConstraintMotor2D::GetJointDef()
  85. {
  86. if (!ownerBody_ || !otherBody_)
  87. return nullptr;
  88. b2Body* bodyA = ownerBody_->GetBody();
  89. b2Body* bodyB = otherBody_->GetBody();
  90. if (!bodyA || !bodyB)
  91. return nullptr;
  92. jointDef_.Initialize(bodyA, bodyB);
  93. jointDef_.linearOffset = ToB2Vec2(linearOffset_);
  94. return &jointDef_;
  95. }
  96. }