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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/ConstraintPulley2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../Physics2D/RigidBody2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- ConstraintPulley2D::ConstraintPulley2D(Context* context) :
- Constraint2D(context),
- ownerBodyGroundAnchor_(-1.0f, 1.0f),
- otherBodyGroundAnchor_(1.0f, 1.0f),
- ownerBodyAnchor_(-1.0f, 0.0f),
- otherBodyAnchor_(1.0f, 0.0f)
- {
- }
- ConstraintPulley2D::~ConstraintPulley2D() = default;
- void ConstraintPulley2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ConstraintPulley2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Ground Anchor", GetOwnerBodyGroundAnchor, SetOwnerBodyGroundAnchor, Vector2::ZERO,
- AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Other Body Ground Anchor", GetOtherBodyGroundAnchor, SetOtherBodyGroundAnchor, Vector2::ZERO,
- AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, 0.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
- }
- void ConstraintPulley2D::SetOwnerBodyGroundAnchor(const Vector2& groundAnchor)
- {
- if (groundAnchor == ownerBodyGroundAnchor_)
- return;
- ownerBodyGroundAnchor_ = groundAnchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintPulley2D::SetOtherBodyGroundAnchor(const Vector2& groundAnchor)
- {
- if (groundAnchor == otherBodyGroundAnchor_)
- return;
- otherBodyGroundAnchor_ = groundAnchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintPulley2D::SetOwnerBodyAnchor(const Vector2& anchor)
- {
- if (anchor == ownerBodyAnchor_)
- return;
- ownerBodyAnchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintPulley2D::SetOtherBodyAnchor(const Vector2& anchor)
- {
- if (anchor == otherBodyAnchor_)
- return;
- otherBodyAnchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintPulley2D::SetRatio(float ratio)
- {
- if (ratio == jointDef_.ratio)
- return;
- jointDef_.ratio = ratio;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- b2JointDef* ConstraintPulley2D::GetJointDef()
- {
- if (!ownerBody_ || !otherBody_)
- return nullptr;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return nullptr;
- jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyGroundAnchor_), ToB2Vec2(otherBodyGroundAnchor_),
- ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_), jointDef_.ratio);
- return &jointDef_;
- }
- }
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