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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/ConstraintRevolute2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../Physics2D/RigidBody2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- ConstraintRevolute2D::ConstraintRevolute2D(Context* context) :
- Constraint2D(context),
- anchor_(Vector2::ZERO)
- {
- }
- ConstraintRevolute2D::~ConstraintRevolute2D() = default;
- void ConstraintRevolute2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ConstraintRevolute2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, 0.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
- }
- void ConstraintRevolute2D::SetAnchor(const Vector2& anchor)
- {
- if (anchor == anchor_)
- return;
- anchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetEnableLimit(bool enableLimit)
- {
- if (enableLimit == jointDef_.enableLimit)
- return;
- jointDef_.enableLimit = enableLimit;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->EnableLimit(enableLimit);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetLowerAngle(float lowerAngle)
- {
- if (lowerAngle == jointDef_.lowerAngle)
- return;
- jointDef_.lowerAngle = lowerAngle;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->SetLimits(lowerAngle, jointDef_.upperAngle);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetUpperAngle(float upperAngle)
- {
- if (upperAngle == jointDef_.upperAngle)
- return;
- jointDef_.upperAngle = upperAngle;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->SetLimits(jointDef_.lowerAngle, upperAngle);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetEnableMotor(bool enableMotor)
- {
- if (enableMotor == jointDef_.enableMotor)
- return;
- jointDef_.enableMotor = enableMotor;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->EnableMotor(enableMotor);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed)
- {
- if (motorSpeed == jointDef_.motorSpeed)
- return;
- jointDef_.motorSpeed = motorSpeed;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->SetMotorSpeed(motorSpeed);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque)
- {
- if (maxMotorTorque == jointDef_.maxMotorTorque)
- return;
- jointDef_.maxMotorTorque = maxMotorTorque;
- if (joint_)
- static_cast<b2RevoluteJoint*>(joint_)->SetMaxMotorTorque(maxMotorTorque);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- b2JointDef* ConstraintRevolute2D::GetJointDef()
- {
- if (!ownerBody_ || !otherBody_)
- return nullptr;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return nullptr;
- jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
- return &jointDef_;
- }
- }
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