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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/ConstraintWeld2D.h"
- #include "../Physics2D/PhysicsUtils2D.h"
- #include "../Physics2D/RigidBody2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* PHYSICS2D_CATEGORY;
- ConstraintWeld2D::ConstraintWeld2D(Context* context) :
- Constraint2D(context),
- anchor_(Vector2::ZERO)
- {
- }
- ConstraintWeld2D::~ConstraintWeld2D() = default;
- void ConstraintWeld2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ConstraintWeld2D>(PHYSICS2D_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2::ZERO, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Damping", GetDamping, SetDamping, 0.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
- }
- void ConstraintWeld2D::SetAnchor(const Vector2& anchor)
- {
- if (anchor == anchor_)
- return;
- anchor_ = anchor;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintWeld2D::SetStiffness(float stiffness)
- {
- if (stiffness == jointDef_.stiffness)
- return;
- jointDef_.stiffness = stiffness;
- if (joint_)
- static_cast<b2WeldJoint*>(joint_)->SetStiffness(stiffness);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void ConstraintWeld2D::SetDamping(float damping)
- {
- if (damping == jointDef_.damping)
- return;
- jointDef_.damping = damping;
- if (joint_)
- static_cast<b2WeldJoint*>(joint_)->SetDamping(damping);
- else
- RecreateJoint();
- MarkNetworkUpdate();
- }
- b2JointDef* ConstraintWeld2D::GetJointDef()
- {
- if (!ownerBody_ || !otherBody_)
- return nullptr;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return nullptr;
- jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
- return &jointDef_;
- }
- bool ConstraintWeld2D::SetAngularStiffness(float frequencyHertz, float dampingRatio)
- {
- if (!ownerBody_ || !otherBody_)
- return false;
- b2Body* bodyA = ownerBody_->GetBody();
- b2Body* bodyB = otherBody_->GetBody();
- if (!bodyA || !bodyB)
- return false;
- float stiffness, damping;
- b2AngularStiffness(stiffness, damping, frequencyHertz, dampingRatio, bodyA, bodyB);
- if (joint_)
- {
- static_cast<b2WeldJoint*>(joint_)->SetDamping(damping);
- static_cast<b2WeldJoint*>(joint_)->SetStiffness(stiffness);
- }
- else
- {
- RecreateJoint();
- }
- MarkNetworkUpdate();
- return true;
- }
- }
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