PhysicsEvents2D.h 4.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #pragma once
  4. #include "../Core/Object.h"
  5. // For prestep / poststep events, which are the same for 2D and 3D physics. The events themselves don't depend
  6. // on whether 3D physics support or Bullet has been compiled in.
  7. #include "../Physics/PhysicsEvents.h"
  8. namespace Urho3D
  9. {
  10. /// Physics update contact. Global event sent by PhysicsWorld2D.
  11. URHO3D_EVENT(E_PHYSICSUPDATECONTACT2D, PhysicsUpdateContact2D)
  12. {
  13. URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
  14. URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
  15. URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
  16. URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
  17. URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
  18. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  19. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
  20. URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
  21. URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out]
  22. }
  23. /// Physics begin contact. Global event sent by PhysicsWorld2D.
  24. URHO3D_EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D)
  25. {
  26. URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
  27. URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
  28. URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
  29. URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
  30. URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
  31. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  32. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
  33. URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
  34. }
  35. /// Physics end contact. Global event sent by PhysicsWorld2D.
  36. URHO3D_EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D)
  37. {
  38. URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
  39. URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
  40. URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
  41. URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
  42. URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
  43. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  44. URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
  45. URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
  46. }
  47. /// Node update contact. Sent by scene nodes participating in a collision.
  48. URHO3D_EVENT(E_NODEUPDATECONTACT2D, NodeUpdateContact2D)
  49. {
  50. URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
  51. URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
  52. URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
  53. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  54. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
  55. URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
  56. URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out]
  57. }
  58. /// Node begin contact. Sent by scene nodes participating in a collision.
  59. URHO3D_EVENT(E_NODEBEGINCONTACT2D, NodeBeginContact2D)
  60. {
  61. URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
  62. URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
  63. URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
  64. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  65. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
  66. URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
  67. }
  68. /// Node end contact. Sent by scene nodes participating in a collision.
  69. URHO3D_EVENT(E_NODEENDCONTACT2D, NodeEndContact2D)
  70. {
  71. URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
  72. URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
  73. URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
  74. URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
  75. URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
  76. URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
  77. }
  78. }