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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Object.h"
- // For prestep / poststep events, which are the same for 2D and 3D physics. The events themselves don't depend
- // on whether 3D physics support or Bullet has been compiled in.
- #include "../Physics/PhysicsEvents.h"
- namespace Urho3D
- {
- /// Physics update contact. Global event sent by PhysicsWorld2D.
- URHO3D_EVENT(E_PHYSICSUPDATECONTACT2D, PhysicsUpdateContact2D)
- {
- URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
- URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out]
- }
- /// Physics begin contact. Global event sent by PhysicsWorld2D.
- URHO3D_EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D)
- {
- URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
- URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- }
- /// Physics end contact. Global event sent by PhysicsWorld2D.
- URHO3D_EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D)
- {
- URHO3D_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- URHO3D_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- URHO3D_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- URHO3D_PARAM(P_NODEA, NodeA); // Node pointer
- URHO3D_PARAM(P_NODEB, NodeB); // Node pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- URHO3D_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- }
- /// Node update contact. Sent by scene nodes participating in a collision.
- URHO3D_EVENT(E_NODEUPDATECONTACT2D, NodeUpdateContact2D)
- {
- URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
- URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- URHO3D_PARAM(P_ENABLED, Enabled); // bool [in/out]
- }
- /// Node begin contact. Sent by scene nodes participating in a collision.
- URHO3D_EVENT(E_NODEBEGINCONTACT2D, NodeBeginContact2D)
- {
- URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
- URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- }
- /// Node end contact. Sent by scene nodes participating in a collision.
- URHO3D_EVENT(E_NODEENDCONTACT2D, NodeEndContact2D)
- {
- URHO3D_PARAM(P_BODY, Body); // RigidBody2D pointer
- URHO3D_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- URHO3D_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- URHO3D_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- URHO3D_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- URHO3D_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- }
- }
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