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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Resource/Resource.h"
- #include "../Scene/AnimationDefs.h"
- namespace Urho3D
- {
- class ValueAnimation;
- class ValueAnimationInfo;
- class XMLElement;
- class JSONValue;
- /// Object animation class, an object animation include one or more attribute animations and theirs wrap mode and speed for an Animatable object.
- class URHO3D_API ObjectAnimation : public Resource
- {
- URHO3D_OBJECT(ObjectAnimation, Resource);
- public:
- /// Construct.
- explicit ObjectAnimation(Context* context);
- /// Destruct.
- ~ObjectAnimation() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Save resource. Return true if successful.
- bool Save(Serializer& dest) const override;
- /// Load from XML data. Return true if successful.
- bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful.
- bool SaveXML(XMLElement& dest) const;
- /// Load from JSON data. Return true if successful.
- bool LoadJSON(const JSONValue& source);
- /// Save as JSON data. Return true if successful.
- bool SaveJSON(JSONValue& dest) const;
- /// Add attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute.
- void AddAttributeAnimation
- (const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
- /// Remove attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ""#0/#1/@component#1/attribute.
- void RemoveAttributeAnimation(const String& name);
- /// Remove attribute animation.
- void RemoveAttributeAnimation(ValueAnimation* attributeAnimation);
- /// Return attribute animation by name.
- /// @property{get_attributeAnimations}
- ValueAnimation* GetAttributeAnimation(const String& name) const;
- /// Return attribute animation wrap mode by name.
- /// @property{get_wrapModes}
- WrapMode GetAttributeAnimationWrapMode(const String& name) const;
- /// Return attribute animation speed by name.
- /// @property{get_speeds}
- float GetAttributeAnimationSpeed(const String& name) const;
- /// Return all attribute animations infos.
- const HashMap<String, SharedPtr<ValueAnimationInfo>>& GetAttributeAnimationInfos() const { return attributeAnimationInfos_; }
- /// Return attribute animation info by name.
- ValueAnimationInfo* GetAttributeAnimationInfo(const String& name) const;
- private:
- /// Send attribute animation added event.
- void SendAttributeAnimationAddedEvent(const String& name);
- /// Send attribute animation remove event.
- void SendAttributeAnimationRemovedEvent(const String& name);
- /// Name to attribute animation info mapping.
- HashMap<String, SharedPtr<ValueAnimationInfo>> attributeAnimationInfos_;
- };
- }
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