IK.h 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /*
  23. * TODO
  24. * - Add support for manually updating initial pose.
  25. * - Lua script bindings crash.
  26. * - Implement inherit parent rotations in IKEffector.
  27. * - Optimise.
  28. * - Profile.
  29. * - Documentation.
  30. * - Move log callback into context init function.
  31. * - Bug when enabling continuous mode and IKSolver is placed somewhere
  32. * on part of the model's bones.
  33. *
  34. * FUTURE
  35. * - Support for "stretchiness" with min/max lengths.
  36. * - Support for "stiffness" factor, describes how well a bone rotates.
  37. * - Apply bullet constraints to joints.
  38. */
  39. namespace Urho3D
  40. {
  41. class Context;
  42. /// Registers all IK systems to the specified context.
  43. void RegisterIKLibrary(Context* context);
  44. } // namespace Urho3D