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- $#include "Math/Ray.h"
- class Ray
- {
- Ray();
- Ray(const Vector3& origin, const Vector3& direction);
- Ray(const Ray& ray);
- ~Ray();
- bool operator ==(const Ray& rhs) const;
- void Define(const Vector3& origin, const Vector3& direction);
- Vector3 Project(const Vector3& point) const;
- float Distance(const Vector3& point) const;
- Vector3 ClosestPoint(const Ray& ray) const;
- float HitDistance(const Plane& plane) const;
- float HitDistance(const BoundingBox& box) const;
- float HitDistance(const Frustum& frustum, bool solidInside = true) const;
- float HitDistance(const Sphere& sphere) const;
- float HitDistance(const Vector3& v0, const Vector3& v1, const Vector3& v2) const;
- Ray Transformed(const Matrix3x4& transform) const;
- Vector3 origin_ @ origin;
- Vector3 direction_ @ direction;
- };
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