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- $#include "Network/NetworkPriority.h"
- class NetworkPriority : public Component
- {
- void SetBasePriority(float priority);
- void SetDistanceFactor(float factor);
- void SetMinPriority(float priority);
- void SetAlwaysUpdateOwner(bool enable);
- float GetBasePriority() const;
- float GetDistanceFactor() const;
- float GetMinPriority() const;
- bool GetAlwaysUpdateOwner() const;
-
- bool CheckUpdate(float distance, float& accumulator);
-
- tolua_property__get_set float basePriority;
- tolua_property__get_set float distanceFactor;
- tolua_property__get_set float minPriority;
- tolua_property__get_set bool alwaysUpdateOwner;
- };
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