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Deferred.xml
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352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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9 年之前 |
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DeferredHWDepth.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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Forward.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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ForwardDepth.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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ForwardHWDepth.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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PBRDeferred.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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PBRDeferredHWDepth.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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Prepass.xml
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352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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9 年之前 |
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PrepassHDR.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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PrepassHWDepth.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
|
9 年之前 |