Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 年之前
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Deferred.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 年之前
DeferredHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年之前
ForwardDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前
ForwardHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前
PBRDeferred.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前
PBRDeferredHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前
Prepass.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 年之前
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年之前
PrepassHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 年之前