Simon Flores 3173c6199c Update Transform.glsl 8 years ago
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RenderPaths 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 years ago
Shaders 3173c6199c Update Transform.glsl 8 years ago
Techniques d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago