| .. |
|
Materials
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
11 years ago |
|
RenderPaths
|
352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
|
9 years ago |
|
Shaders
|
3173c6199c
Update Transform.glsl
|
8 years ago |
|
Techniques
|
d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
|
9 years ago |
|
Textures
|
f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
|
10 years ago |