Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago