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PBR
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 years ago |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 years ago |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffLitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
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DiffLitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 years ago |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalAlphaTranslucent.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalEnvCube.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalEnvCubeAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpec.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpecAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpecAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpecAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpecEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffNormalSpecEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffSkyboxHDRScale.xml
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dfd8939840
Squashed commit of the following:
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9 years ago |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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10 years ago |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffUnlitParticleAdd.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 years ago |
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DiffUnlitParticleAddSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
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DiffUnlitParticleAddSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 years ago |
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DiffUnlitParticleAlpha.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 years ago |
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DiffUnlitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
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DiffUnlitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 years ago |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 years ago |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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NoTextureNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 years ago |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 years ago |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |