Lasse Öörni d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
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PBR 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 years ago
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 years ago
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffLitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
DiffLitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalAlphaTranslucent.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalEnvCube.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalEnvCubeAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpec.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpecAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpecAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpecAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpecEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffNormalSpecEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 years ago
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 years ago
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffUnlitParticleAdd.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 years ago
DiffUnlitParticleAddSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
DiffUnlitParticleAddSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
DiffUnlitParticleAlpha.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 years ago
DiffUnlitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
DiffUnlitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 years ago
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
NoTextureNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 years ago
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 years ago
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago