DiffUnlitParticleAddSoftExpand.xml 238 B

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  1. <technique vs="UnlitParticle" ps="UnlitParticle" vsdefines="VERTEXCOLOR SOFTPARTICLES" psdefines="DIFFMAP VERTEXCOLOR ADDITIVE SOFTPARTICLES EXPAND">
  2. <pass name="alpha" depthwrite="false" depthtest="false" blend="add" />
  3. </technique>