DiffUnlitParticleAddSoft.xml 216 B

123
  1. <technique vs="UnlitParticle" ps="UnlitParticle" vsdefines="VERTEXCOLOR SOFTPARTICLES" psdefines="DIFFMAP VERTEXCOLOR ADDITIVE SOFTPARTICLES">
  2. <pass name="alpha" depthwrite="false" blend="add" />
  3. </technique>