EditorView.as 77 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool gammaCorrection = false;
  18. bool HDR = false;
  19. bool mouseWheelCameraPosition = false;
  20. bool contextMenuActionWaitFrame = false;
  21. bool cameraFlyMode = true;
  22. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer (see HotKeysMode)
  23. Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
  24. WeakHandle lastSelectedNode = null;
  25. WeakHandle lastSelectedDrawable = null;
  26. WeakHandle lastSelectedComponent = null;
  27. bool viewCloser = false;
  28. Component@ coloringComponent = null;
  29. String coloringTypeName;
  30. String coloringPropertyName;
  31. Color coloringOldColor;
  32. float coloringOldScalar;
  33. bool debugRenderDisabled = false;
  34. bool restoreViewport = false;
  35. IntVector2 oldHierarchyWindowPosition; // used for restore hierarchy position when switch between viewport modes
  36. int oldHierarchyWindowHeight;
  37. IntVector2 oldInspectorWindowPosition; // used for restore inspector position when switch between viewport modes
  38. int oldInspectorWindowHeight;
  39. const uint VIEWPORT_BORDER_H = 0x00000001;
  40. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  41. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  42. const uint VIEWPORT_BORDER_V = 0x00000010;
  43. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  44. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  45. const uint VIEWPORT_SINGLE = 0x00000000;
  46. const uint VIEWPORT_COMPACT = 0x00009000;
  47. const uint VIEWPORT_TOP = 0x00000100;
  48. const uint VIEWPORT_BOTTOM = 0x00000200;
  49. const uint VIEWPORT_LEFT = 0x00000400;
  50. const uint VIEWPORT_RIGHT = 0x00000800;
  51. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  52. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  53. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  54. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  55. // Combinations for easier testing
  56. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  57. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  58. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  59. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  60. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  61. const uint VIEWPORT_TOP_ANY = 0x00003300;
  62. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  63. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  64. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  65. const uint VIEWPORT_QUAD = 0x0000f000;
  66. enum HotKeysMode
  67. {
  68. HOTKEYS_MODE_STANDARD = 0,
  69. HOTKEYS_MODE_BLENDER
  70. }
  71. enum EditMode
  72. {
  73. EDIT_MOVE = 0,
  74. EDIT_ROTATE,
  75. EDIT_SCALE,
  76. EDIT_SELECT,
  77. EDIT_SPAWN
  78. }
  79. enum AxisMode
  80. {
  81. AXIS_WORLD = 0,
  82. AXIS_LOCAL
  83. }
  84. enum SnapScaleMode
  85. {
  86. SNAP_SCALE_FULL = 0,
  87. SNAP_SCALE_HALF,
  88. SNAP_SCALE_QUARTER
  89. }
  90. // Holds info about a viewport such as camera settings and splits up shared resources
  91. class ViewportContext
  92. {
  93. float cameraYaw = 0;
  94. float cameraPitch = 0;
  95. Camera@ camera;
  96. Node@ cameraNode;
  97. SoundListener@ soundListener;
  98. Viewport@ viewport;
  99. bool enabled = false;
  100. uint index = 0;
  101. uint viewportId = 0;
  102. UIElement@ viewportContextUI;
  103. UIElement@ statusBar;
  104. Text@ cameraPosText;
  105. Window@ settingsWindow;
  106. LineEdit@ cameraPosX;
  107. LineEdit@ cameraPosY;
  108. LineEdit@ cameraPosZ;
  109. LineEdit@ cameraRotX;
  110. LineEdit@ cameraRotY;
  111. LineEdit@ cameraRotZ;
  112. LineEdit@ cameraZoom;
  113. LineEdit@ cameraOrthoSize;
  114. CheckBox@ cameraOrthographic;
  115. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  116. {
  117. cameraNode = Node();
  118. camera = cameraNode.CreateComponent("Camera");
  119. camera.fillMode = fillMode;
  120. soundListener = cameraNode.CreateComponent("SoundListener");
  121. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  122. index = index_;
  123. viewportId = viewportId_;
  124. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  125. }
  126. void ResetCamera()
  127. {
  128. cameraNode.position = Vector3(0, 5, -10);
  129. // Look at the origin so user can see the scene.
  130. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  131. ReacquireCameraYawPitch();
  132. UpdateSettingsUI();
  133. }
  134. void ReacquireCameraYawPitch()
  135. {
  136. cameraYaw = cameraNode.rotation.yaw;
  137. cameraPitch = cameraNode.rotation.pitch;
  138. }
  139. void CreateViewportContextUI()
  140. {
  141. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  142. viewportContextUI = UIElement();
  143. viewportUI.AddChild(viewportContextUI);
  144. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  145. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  146. viewportContextUI.clipChildren = true;
  147. statusBar = BorderImage("ToolBar");
  148. statusBar.style = "EditorToolBar";
  149. viewportContextUI.AddChild(statusBar);
  150. statusBar.SetLayout(LM_HORIZONTAL);
  151. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  152. statusBar.layoutSpacing = 4;
  153. statusBar.opacity = uiMaxOpacity;
  154. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  155. statusBar.AddChild(settingsButton);
  156. cameraPosText = Text();
  157. statusBar.AddChild(cameraPosText);
  158. cameraPosText.SetFont(font, 11);
  159. cameraPosText.color = Color(1, 1, 0);
  160. cameraPosText.textEffect = TE_SHADOW;
  161. cameraPosText.priority = -100;
  162. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  163. settingsWindow.opacity = uiMaxOpacity;
  164. settingsWindow.visible = false;
  165. viewportContextUI.AddChild(settingsWindow);
  166. cameraPosX = settingsWindow.GetChild("PositionX", true);
  167. cameraPosY = settingsWindow.GetChild("PositionY", true);
  168. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  169. cameraRotX = settingsWindow.GetChild("RotationX", true);
  170. cameraRotY = settingsWindow.GetChild("RotationY", true);
  171. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  172. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  173. cameraZoom = settingsWindow.GetChild("Zoom", true);
  174. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  175. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  176. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  177. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  178. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  179. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  180. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  181. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  182. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  183. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  184. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  185. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  186. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  187. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  188. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  189. HandleResize();
  190. }
  191. void HandleResize()
  192. {
  193. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  194. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  195. if (viewport.rect.left < 34)
  196. {
  197. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  198. IntVector2 pos = settingsWindow.position;
  199. pos.x = 32 - viewport.rect.left;
  200. settingsWindow.position = pos;
  201. }
  202. else
  203. {
  204. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  205. IntVector2 pos = settingsWindow.position;
  206. pos.x = 5;
  207. settingsWindow.position = pos;
  208. }
  209. statusBar.SetFixedSize(viewport.rect.width, 22);
  210. }
  211. void ToggleOrthographic()
  212. {
  213. SetOrthographic(!camera.orthographic);
  214. }
  215. void SetOrthographic(bool orthographic)
  216. {
  217. camera.orthographic = orthographic;
  218. UpdateSettingsUI();
  219. }
  220. void Update(float timeStep)
  221. {
  222. Vector3 cameraPos = cameraNode.position;
  223. String xText(cameraPos.x);
  224. String yText(cameraPos.y);
  225. String zText(cameraPos.z);
  226. xText.Resize(8);
  227. yText.Resize(8);
  228. zText.Resize(8);
  229. cameraPosText.text = String(
  230. "Pos: " + xText + " " + yText + " " + zText +
  231. " Zoom: " + camera.zoom);
  232. cameraPosText.size = cameraPosText.minSize;
  233. }
  234. void ToggleViewportSettingsWindow()
  235. {
  236. if (settingsWindow.visible)
  237. CloseViewportSettingsWindow();
  238. else
  239. OpenViewportSettingsWindow();
  240. }
  241. void OpenViewportSettingsWindow()
  242. {
  243. UpdateSettingsUI();
  244. /* settingsWindow.position = */
  245. settingsWindow.visible = true;
  246. settingsWindow.BringToFront();
  247. }
  248. void CloseViewportSettingsWindow()
  249. {
  250. settingsWindow.visible = false;
  251. }
  252. void UpdateSettingsUI()
  253. {
  254. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  255. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  256. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  257. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  258. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  259. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  260. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  261. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  262. cameraOrthographic.checked = camera.orthographic;
  263. }
  264. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  265. {
  266. SetOrthographic(cameraOrthographic.checked);
  267. }
  268. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  269. {
  270. LineEdit@ element = eventData["Element"].GetPtr();
  271. if (element.text == "")
  272. return;
  273. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  274. {
  275. Vector3 euler = cameraNode.rotation.eulerAngles;
  276. if (element is cameraRotX)
  277. euler.x = element.text.ToFloat();
  278. else if (element is cameraRotY)
  279. euler.y = element.text.ToFloat();
  280. else if (element is cameraRotZ)
  281. euler.z = element.text.ToFloat();
  282. cameraNode.rotation = Quaternion(euler);
  283. }
  284. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  285. {
  286. Vector3 pos = cameraNode.position;
  287. if (element is cameraPosX)
  288. pos.x = element.text.ToFloat();
  289. else if (element is cameraPosY)
  290. pos.y = element.text.ToFloat();
  291. else if (element is cameraPosZ)
  292. pos.z = element.text.ToFloat();
  293. cameraNode.position = pos;
  294. }
  295. else if (element is cameraZoom)
  296. camera.zoom = element.text.ToFloat();
  297. else if (element is cameraOrthoSize)
  298. camera.orthoSize = element.text.ToFloat();
  299. }
  300. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  301. {
  302. if (editNode !is null)
  303. {
  304. editNode.position = cameraNode.position;
  305. editNode.rotation = cameraNode.rotation;
  306. }
  307. }
  308. }
  309. Array<ViewportContext@> viewports;
  310. ViewportContext@ activeViewport;
  311. Text@ editorModeText;
  312. Text@ renderStatsText;
  313. Text@ modelInfoText;
  314. EditMode editMode = EDIT_MOVE;
  315. AxisMode axisMode = AXIS_WORLD;
  316. FillMode fillMode = FILL_SOLID;
  317. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  318. float viewNearClip = 0.1;
  319. float viewFarClip = 1000.0;
  320. float viewFov = 45.0;
  321. float cameraBaseSpeed = 10;
  322. float cameraBaseRotationSpeed = 0.2;
  323. float cameraShiftSpeedMultiplier = 5;
  324. float moveStep = 0.5;
  325. float rotateStep = 5;
  326. float scaleStep = 0.1;
  327. float snapScale = 1.0;
  328. bool limitRotation = false;
  329. bool moveSnap = false;
  330. bool rotateSnap = false;
  331. bool scaleSnap = false;
  332. bool renderingDebug = false;
  333. bool physicsDebug = false;
  334. bool octreeDebug = false;
  335. bool navigationDebug = false;
  336. int pickMode = PICK_GEOMETRIES;
  337. bool orbiting = false;
  338. enum MouseOrbitMode
  339. {
  340. ORBIT_RELATIVE = 0,
  341. ORBIT_WRAP
  342. }
  343. bool toggledMouseLock = false;
  344. int mouseOrbitMode = ORBIT_RELATIVE;
  345. bool mmbPanMode = false;
  346. enum NewNodeMode
  347. {
  348. NEW_NODE_CAMERA_DIST = 0,
  349. NEW_NODE_IN_CENTER,
  350. NEW_NODE_RAYCAST
  351. }
  352. float newNodeDistance = 20;
  353. int newNodeMode = NEW_NODE_CAMERA_DIST;
  354. bool showGrid = true;
  355. bool grid2DMode = false;
  356. uint gridSize = 16;
  357. uint gridSubdivisions = 3;
  358. float gridScale = 8.0;
  359. Color gridColor(0.1, 0.1, 0.1);
  360. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  361. Color gridXColor(0.5, 0.1, 0.1);
  362. Color gridYColor(0.1, 0.5, 0.1);
  363. Color gridZColor(0.1, 0.1, 0.5);
  364. Array<int> pickModeDrawableFlags = {
  365. DRAWABLE_GEOMETRY,
  366. DRAWABLE_LIGHT,
  367. DRAWABLE_ZONE
  368. };
  369. Array<String> editModeText = {
  370. "Move",
  371. "Rotate",
  372. "Scale",
  373. "Select",
  374. "Spawn"
  375. };
  376. Array<String> axisModeText = {
  377. "World",
  378. "Local"
  379. };
  380. Array<String> pickModeText = {
  381. "Geometries",
  382. "Lights",
  383. "Zones",
  384. "Rigidbodies",
  385. "UI-elements"
  386. };
  387. Array<String> fillModeText = {
  388. "Solid",
  389. "Wire",
  390. "Point"
  391. };
  392. void SetRenderPath(const String&in newRenderPathName)
  393. {
  394. renderPath = null;
  395. renderPathName = newRenderPathName.Trimmed();
  396. if (renderPathName.length > 0)
  397. {
  398. File@ file = cache.GetFile(renderPathName);
  399. if (file !is null)
  400. {
  401. XMLFile@ xml = XMLFile();
  402. if (xml.Load(file))
  403. {
  404. renderPath = RenderPath();
  405. if (!renderPath.Load(xml))
  406. renderPath = null;
  407. }
  408. }
  409. }
  410. if (renderPath is null)
  411. renderPath = renderer.defaultRenderPath.Clone();
  412. // Append gamma correction postprocess and disable/enable it as requested
  413. renderPath.Append(cache.GetResource("XMLFile", "PostProcess/GammaCorrection.xml"));
  414. renderPath.SetEnabled("GammaCorrection", gammaCorrection);
  415. renderer.hdrRendering = HDR;
  416. for (uint i = 0; i < renderer.numViewports; ++i)
  417. renderer.viewports[i].renderPath = renderPath;
  418. if (materialPreview !is null && materialPreview.viewport !is null)
  419. materialPreview.viewport.renderPath = renderPath;
  420. if (particleEffectPreview !is null && particleEffectPreview.viewport !is null)
  421. particleEffectPreview.viewport.renderPath = renderPath;
  422. }
  423. void SetGammaCorrection(bool enable)
  424. {
  425. gammaCorrection = enable;
  426. if (renderPath !is null)
  427. renderPath.SetEnabled("GammaCorrection", gammaCorrection);
  428. }
  429. void SetHDR(bool enable)
  430. {
  431. HDR = enable;
  432. if (renderer !is null)
  433. renderer.hdrRendering = HDR;
  434. }
  435. void CreateCamera()
  436. {
  437. // Set the initial viewport rect
  438. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  439. // Set viewport single to store default hierarchy/inspector height/positions
  440. if(viewportMode == VIEWPORT_COMPACT)
  441. {
  442. SetViewportMode(VIEWPORT_SINGLE);
  443. SetViewportMode(VIEWPORT_COMPACT);
  444. }
  445. else
  446. {
  447. SetViewportMode(viewportMode);
  448. }
  449. SetActiveViewport(viewports[0]);
  450. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  451. ResetCamera();
  452. // Set initial renderpath if defined
  453. SetRenderPath(renderPathName);
  454. }
  455. // Create any UI associated with changing the editor viewports
  456. void CreateViewportUI()
  457. {
  458. if (viewportUI is null)
  459. {
  460. viewportUI = UIElement();
  461. ui.root.AddChild(viewportUI);
  462. }
  463. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  464. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  465. viewportUI.clipChildren = true;
  466. viewportUI.clipBorder = viewportUIClipBorder;
  467. viewportUI.RemoveAllChildren();
  468. viewportUI.priority = -2000;
  469. Array<BorderImage@> borders;
  470. IntRect top;
  471. IntRect bottom;
  472. IntRect left;
  473. IntRect right;
  474. IntRect topLeft;
  475. IntRect topRight;
  476. IntRect bottomLeft;
  477. IntRect bottomRight;
  478. for (uint i = 0; i < viewports.length; ++i)
  479. {
  480. ViewportContext@ vc = viewports[i];
  481. vc.CreateViewportContextUI();
  482. if (vc.viewportId & VIEWPORT_TOP > 0)
  483. top = vc.viewport.rect;
  484. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  485. bottom = vc.viewport.rect;
  486. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  487. left = vc.viewport.rect;
  488. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  489. right = vc.viewport.rect;
  490. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  491. topLeft = vc.viewport.rect;
  492. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  493. topRight = vc.viewport.rect;
  494. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  495. bottomLeft = vc.viewport.rect;
  496. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  497. bottomRight = vc.viewport.rect;
  498. }
  499. // Creates resize borders based on the mode set
  500. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  501. {
  502. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  503. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  504. }
  505. else
  506. {
  507. // Figures what borders to create based on mode
  508. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  509. {
  510. borders.Push(
  511. viewportMode & VIEWPORT_LEFT > 0 ?
  512. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  513. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  514. );
  515. }
  516. else
  517. {
  518. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  519. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  520. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  521. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  522. }
  523. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  524. {
  525. borders.Push(
  526. viewportMode & VIEWPORT_TOP > 0 ?
  527. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  528. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  529. );
  530. }
  531. else
  532. {
  533. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  534. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  535. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  536. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  537. }
  538. }
  539. }
  540. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  541. {
  542. BorderImage@ border = BorderImage();
  543. viewportUI.AddChild(border);
  544. border.name = "border";
  545. border.style = "ViewportBorder";
  546. border.vars["VIEWMODE"] = value;
  547. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  548. border.position = IntVector2(posX, posY);
  549. border.opacity = uiMaxOpacity;
  550. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  551. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  552. return border;
  553. }
  554. void SetFillMode(FillMode fillMode_)
  555. {
  556. fillMode = fillMode_;
  557. for (uint i = 0; i < viewports.length; ++i)
  558. viewports[i].camera.fillMode = fillMode_;
  559. }
  560. // Sets the viewport mode
  561. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  562. {
  563. // Remember old viewport positions
  564. Array<Vector3> cameraPositions;
  565. Array<Quaternion> cameraRotations;
  566. for (uint i = 0; i < viewports.length; ++i)
  567. {
  568. cameraPositions.Push(viewports[i].cameraNode.position);
  569. cameraRotations.Push(viewports[i].cameraNode.rotation);
  570. }
  571. viewports.Clear();
  572. if(mode == VIEWPORT_COMPACT)
  573. {
  574. // Remember old hierarchy/inspector height/positions
  575. if(viewportMode != VIEWPORT_COMPACT){
  576. restoreViewport = true;
  577. oldHierarchyWindowPosition = hierarchyWindow.position;
  578. oldHierarchyWindowHeight = hierarchyWindow.height;
  579. oldInspectorWindowPosition = attributeInspectorWindow.position;
  580. oldInspectorWindowHeight = attributeInspectorWindow.height;
  581. }
  582. // Move and scale hierarchy window to left of screen
  583. ShowHierarchyWindow();
  584. hierarchyWindow.position = IntVector2(secondaryToolBar.width,toolBar.height + uiMenuBar.height);
  585. hierarchyWindow.height = viewportArea.height-(toolBar.height + uiMenuBar.height);
  586. // Move and scale inspector window to left of screen
  587. ShowAttributeInspectorWindow();
  588. attributeInspectorWindow.position = IntVector2(viewportArea.width-attributeInspectorWindow.width,toolBar.height + uiMenuBar.height);
  589. attributeInspectorWindow.height = viewportArea.height-(toolBar.height + uiMenuBar.height);
  590. // Hide close button and disable resize/movement inspector/hierarchy of windows
  591. attributeInspectorWindow.GetChild("CloseButton",true).visible = false;
  592. attributeInspectorWindow.resizable = false;
  593. attributeInspectorWindow.movable = false;
  594. hierarchyWindow.GetChild("CloseButton",true).visible = false;
  595. hierarchyWindow.resizable = false;
  596. hierarchyWindow.movable = false;
  597. // Create viewport on center of window
  598. {
  599. uint viewport = 0;
  600. ViewportContext@ vc = ViewportContext(
  601. IntRect(
  602. secondaryToolBar.width + hierarchyWindow.width,
  603. toolBar.height + uiMenuBar.height,
  604. viewportArea.width-attributeInspectorWindow.width,
  605. viewportArea.height),
  606. viewports.length + 1,
  607. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  608. );
  609. viewports.Push(vc);
  610. }
  611. viewportMode = mode;
  612. }
  613. else
  614. {
  615. if(viewportMode == VIEWPORT_COMPACT)
  616. {
  617. // Restore hierarchy/inspector windows height/positions
  618. if(restoreViewport)
  619. {
  620. hierarchyWindow.position = oldHierarchyWindowPosition;
  621. hierarchyWindow.height = oldHierarchyWindowHeight;
  622. attributeInspectorWindow.position = oldInspectorWindowPosition;
  623. attributeInspectorWindow.height = oldInspectorWindowHeight;
  624. }
  625. // Show close button and enable resize/movement of inspector/hierarchy windows
  626. attributeInspectorWindow.GetChild("CloseButton",true).visible = true;
  627. attributeInspectorWindow.resizable = true;
  628. attributeInspectorWindow.movable = true;
  629. hierarchyWindow.GetChild("CloseButton",true).visible = true;
  630. hierarchyWindow.resizable = true;
  631. hierarchyWindow.movable = true;
  632. }
  633. viewportMode = mode;
  634. // Always have quad a
  635. {
  636. uint viewport = 0;
  637. ViewportContext@ vc = ViewportContext(
  638. IntRect(
  639. 0,
  640. 0,
  641. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  642. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  643. viewports.length + 1,
  644. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  645. );
  646. viewports.Push(vc);
  647. }
  648. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  649. if (topRight > 0)
  650. {
  651. ViewportContext@ vc = ViewportContext(
  652. IntRect(
  653. viewportArea.width/2,
  654. 0,
  655. viewportArea.width,
  656. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  657. viewports.length + 1,
  658. topRight
  659. );
  660. viewports.Push(vc);
  661. }
  662. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  663. if (bottomLeft > 0)
  664. {
  665. ViewportContext@ vc = ViewportContext(
  666. IntRect(
  667. 0,
  668. viewportArea.height / 2,
  669. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  670. viewportArea.height),
  671. viewports.length + 1,
  672. bottomLeft
  673. );
  674. viewports.Push(vc);
  675. }
  676. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  677. if (bottomRight > 0)
  678. {
  679. ViewportContext@ vc = ViewportContext(
  680. IntRect(
  681. viewportArea.width / 2,
  682. viewportArea.height / 2,
  683. viewportArea.width,
  684. viewportArea.height),
  685. viewports.length + 1,
  686. bottomRight
  687. );
  688. viewports.Push(vc);
  689. }
  690. }
  691. renderer.numViewports = viewports.length;
  692. for (uint i = 0; i < viewports.length; ++i)
  693. renderer.viewports[i] = viewports[i].viewport;
  694. // Restore camera positions as applicable. Default new viewports to the last camera position
  695. if (cameraPositions.length > 0)
  696. {
  697. for (uint i = 0; i < viewports.length; ++i)
  698. {
  699. uint src = i;
  700. if (src >= cameraPositions.length)
  701. src = cameraPositions.length - 1;
  702. viewports[i].cameraNode.position = cameraPositions[src];
  703. viewports[i].cameraNode.rotation = cameraRotations[src];
  704. }
  705. }
  706. ReacquireCameraYawPitch();
  707. UpdateViewParameters();
  708. UpdateCameraPreview();
  709. CreateViewportUI();
  710. }
  711. // Create a preview viewport if a camera component is selected
  712. void UpdateCameraPreview()
  713. {
  714. previewCamera = null;
  715. StringHash cameraType("Camera");
  716. for (uint i = 0; i < selectedComponents.length; ++i)
  717. {
  718. if (selectedComponents[i].type == cameraType)
  719. {
  720. // Take the first encountered camera
  721. previewCamera = selectedComponents[i];
  722. break;
  723. }
  724. }
  725. // Also try nodes if not found from components
  726. if (previewCamera.Get() is null)
  727. {
  728. for (uint i = 0; i < selectedNodes.length; ++i)
  729. {
  730. previewCamera = selectedNodes[i].GetComponent("Camera");
  731. if (previewCamera.Get() !is null)
  732. break;
  733. }
  734. }
  735. // Remove extra viewport if it exists and no camera is selected
  736. if (previewCamera.Get() is null)
  737. {
  738. if (renderer.numViewports > viewports.length)
  739. renderer.numViewports = viewports.length;
  740. }
  741. else
  742. {
  743. if (renderer.numViewports < viewports.length + 1)
  744. renderer.numViewports = viewports.length + 1;
  745. int previewWidth = graphics.width / 4;
  746. int previewHeight = previewWidth * 9 / 16;
  747. int previewX = graphics.width - 10 - previewWidth;
  748. int previewY = graphics.height - 30 - previewHeight;
  749. Viewport@ previewView = Viewport();
  750. previewView.scene = editorScene;
  751. previewView.camera = previewCamera.Get();
  752. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  753. previewView.renderPath = renderPath;
  754. renderer.viewports[viewports.length] = previewView;
  755. }
  756. }
  757. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  758. {
  759. UIElement@ dragBorder = eventData["Element"].GetPtr();
  760. if (dragBorder is null)
  761. return;
  762. uint hPos;
  763. uint vPos;
  764. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  765. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  766. {
  767. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  768. vPos = dragBorder.position.y;
  769. dragBorder.position = IntVector2(hPos, vPos);
  770. }
  771. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  772. {
  773. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  774. hPos = dragBorder.position.x;
  775. dragBorder.position = IntVector2(hPos, vPos);
  776. }
  777. // Move all dependent borders
  778. Array<UIElement@> borders = viewportUI.GetChildren();
  779. for (uint i = 0; i < borders.length; ++i)
  780. {
  781. BorderImage@ border = borders[i];
  782. if (border is null || border is dragBorder || border.name != "border")
  783. continue;
  784. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  785. if (resizingBorder == VIEWPORT_BORDER_H)
  786. {
  787. if (borderViewMode == VIEWPORT_BORDER_V1)
  788. {
  789. border.SetFixedHeight(vPos);
  790. }
  791. else if (borderViewMode == VIEWPORT_BORDER_V2)
  792. {
  793. border.position = IntVector2(border.position.x, vPos);
  794. border.SetFixedHeight(viewportArea.height - vPos);
  795. }
  796. }
  797. else if (resizingBorder == VIEWPORT_BORDER_V)
  798. {
  799. if (borderViewMode == VIEWPORT_BORDER_H1)
  800. {
  801. border.SetFixedWidth(hPos);
  802. }
  803. else if (borderViewMode == VIEWPORT_BORDER_H2)
  804. {
  805. border.position = IntVector2(hPos, border.position.y);
  806. border.SetFixedWidth(viewportArea.width - hPos);
  807. }
  808. }
  809. }
  810. }
  811. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  812. {
  813. // Sets the new viewports by checking all the dependencies
  814. Array<UIElement@> children = viewportUI.GetChildren();
  815. Array<BorderImage@> borders;
  816. BorderImage@ borderV;
  817. BorderImage@ borderV1;
  818. BorderImage@ borderV2;
  819. BorderImage@ borderH;
  820. BorderImage@ borderH1;
  821. BorderImage@ borderH2;
  822. for (uint i = 0; i < children.length; ++i)
  823. {
  824. if (children[i].name == "border")
  825. {
  826. BorderImage@ border = children[i];
  827. uint mode = border.vars["VIEWMODE"].GetUInt();
  828. if (mode == VIEWPORT_BORDER_V)
  829. borderV = border;
  830. else if (mode == VIEWPORT_BORDER_V1)
  831. borderV1 = border;
  832. else if (mode == VIEWPORT_BORDER_V2)
  833. borderV2 = border;
  834. else if (mode == VIEWPORT_BORDER_H)
  835. borderH = border;
  836. else if (mode == VIEWPORT_BORDER_H1)
  837. borderH1 = border;
  838. else if (mode == VIEWPORT_BORDER_H2)
  839. borderH2 = border;
  840. }
  841. }
  842. IntRect top;
  843. IntRect bottom;
  844. IntRect left;
  845. IntRect right;
  846. IntRect topLeft;
  847. IntRect topRight;
  848. IntRect bottomLeft;
  849. IntRect bottomRight;
  850. for (uint i = 0; i < viewports.length; ++i)
  851. {
  852. ViewportContext@ vc = viewports[i];
  853. if (vc.viewportId & VIEWPORT_TOP > 0)
  854. top = vc.viewport.rect;
  855. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  856. bottom = vc.viewport.rect;
  857. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  858. left = vc.viewport.rect;
  859. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  860. right = vc.viewport.rect;
  861. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  862. topLeft = vc.viewport.rect;
  863. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  864. topRight = vc.viewport.rect;
  865. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  866. bottomLeft = vc.viewport.rect;
  867. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  868. bottomRight = vc.viewport.rect;
  869. }
  870. if (borderV !is null)
  871. {
  872. if (viewportMode & VIEWPORT_LEFT > 0)
  873. left.right = borderV.position.x + viewportBorderOffset;
  874. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  875. topLeft.right = borderV.position.x + viewportBorderOffset;
  876. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  877. topRight.left = borderV.position.x + viewportBorderOffset;
  878. if (viewportMode & VIEWPORT_RIGHT > 0)
  879. right.left = borderV.position.x + viewportBorderOffset;
  880. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  881. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  882. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  883. bottomRight.left = borderV.position.x + viewportBorderOffset;
  884. }
  885. else
  886. {
  887. if (borderV1 !is null)
  888. {
  889. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  890. topLeft.right = borderV1.position.x + viewportBorderOffset;
  891. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  892. topRight.left = borderV1.position.x + viewportBorderOffset;
  893. }
  894. if (borderV2 !is null)
  895. {
  896. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  897. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  898. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  899. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  900. }
  901. }
  902. if (borderH !is null)
  903. {
  904. if (viewportMode & VIEWPORT_TOP > 0)
  905. top.bottom = borderH.position.y + viewportBorderOffset;
  906. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  907. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  908. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  909. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  910. if (viewportMode & VIEWPORT_BOTTOM > 0)
  911. bottom.top = borderH.position.y + viewportBorderOffset;
  912. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  913. topRight.bottom = borderH.position.y + viewportBorderOffset;
  914. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  915. bottomRight.top = borderH.position.y + viewportBorderOffset;
  916. }
  917. else
  918. {
  919. if (borderH1 !is null)
  920. {
  921. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  922. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  923. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  924. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  925. }
  926. if (borderH2 !is null)
  927. {
  928. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  929. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  930. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  931. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  932. }
  933. }
  934. // Applies the calculated changes
  935. for (uint i = 0; i < viewports.length; ++i)
  936. {
  937. ViewportContext@ vc = viewports[i];
  938. if (vc.viewportId & VIEWPORT_TOP > 0)
  939. vc.viewport.rect = top;
  940. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  941. vc.viewport.rect = bottom;
  942. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  943. vc.viewport.rect = left;
  944. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  945. vc.viewport.rect = right;
  946. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  947. vc.viewport.rect = topLeft;
  948. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  949. vc.viewport.rect = topRight;
  950. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  951. vc.viewport.rect = bottomLeft;
  952. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  953. vc.viewport.rect = bottomRight;
  954. vc.HandleResize();
  955. }
  956. // End drag state
  957. resizingBorder = 0;
  958. setViewportCursor = 0;
  959. }
  960. void SetViewportCursor()
  961. {
  962. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  963. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  964. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  965. ui.cursor.shape = CS_RESIZEVERTICAL;
  966. }
  967. void SetActiveViewport(ViewportContext@ context)
  968. {
  969. // Sets the global variables to the current context
  970. @cameraNode = context.cameraNode;
  971. @camera = context.camera;
  972. @audio.listener = context.soundListener;
  973. // Camera is created before gizmo, this gets called again after UI is created
  974. if (gizmo !is null)
  975. gizmo.viewMask = camera.viewMask;
  976. @activeViewport = context;
  977. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  978. resizingBorder = 0;
  979. setViewportCursor = 0;
  980. }
  981. void ResetCamera()
  982. {
  983. for (uint i = 0; i < viewports.length; ++i)
  984. viewports[i].ResetCamera();
  985. }
  986. void ReacquireCameraYawPitch()
  987. {
  988. for (uint i = 0; i < viewports.length; ++i)
  989. viewports[i].ReacquireCameraYawPitch();
  990. }
  991. void UpdateViewParameters()
  992. {
  993. for (uint i = 0; i < viewports.length; ++i)
  994. {
  995. viewports[i].camera.nearClip = viewNearClip;
  996. viewports[i].camera.farClip = viewFarClip;
  997. viewports[i].camera.fov = viewFov;
  998. }
  999. }
  1000. void CreateGrid()
  1001. {
  1002. if (gridNode !is null)
  1003. gridNode.Remove();
  1004. gridNode = Node();
  1005. gridNode.name = "EditorGrid";
  1006. grid = gridNode.CreateComponent("CustomGeometry");
  1007. grid.numGeometries = 1;
  1008. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  1009. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  1010. grid.occludee = false;
  1011. UpdateGrid();
  1012. }
  1013. void HideGrid()
  1014. {
  1015. if (grid !is null)
  1016. grid.enabled = false;
  1017. }
  1018. void ShowGrid()
  1019. {
  1020. if (grid !is null)
  1021. {
  1022. grid.enabled = true;
  1023. if (editorScene.octree !is null)
  1024. editorScene.octree.AddManualDrawable(grid);
  1025. }
  1026. }
  1027. void UpdateGrid(bool updateGridGeometry = true)
  1028. {
  1029. showGrid ? ShowGrid() : HideGrid();
  1030. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  1031. if (!updateGridGeometry)
  1032. return;
  1033. uint size = uint(Floor(gridSize / 2) * 2);
  1034. float halfSizeScaled = size / 2;
  1035. float scale = 1.0;
  1036. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  1037. if (subdivisionSize > 0)
  1038. {
  1039. size *= subdivisionSize;
  1040. scale /= subdivisionSize;
  1041. }
  1042. uint halfSize = size / 2;
  1043. grid.BeginGeometry(0, LINE_LIST);
  1044. float lineOffset = -halfSizeScaled;
  1045. for (uint i = 0; i <= size; ++i)
  1046. {
  1047. bool lineCenter = i == halfSize;
  1048. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  1049. if (!grid2DMode)
  1050. {
  1051. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  1052. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1053. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  1054. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1055. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  1056. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1057. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  1058. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1059. }
  1060. else
  1061. {
  1062. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  1063. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1064. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  1065. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1066. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  1067. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1068. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  1069. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  1070. }
  1071. lineOffset += scale;
  1072. }
  1073. grid.Commit();
  1074. }
  1075. void CreateStatsBar()
  1076. {
  1077. editorModeText = Text();
  1078. ui.root.AddChild(editorModeText);
  1079. renderStatsText = Text();
  1080. ui.root.AddChild(renderStatsText);
  1081. modelInfoText = Text();
  1082. ui.root.AddChild(modelInfoText);
  1083. }
  1084. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  1085. {
  1086. text.position = IntVector2(x, y);
  1087. text.horizontalAlignment = hAlign;
  1088. text.verticalAlignment = vAlign;
  1089. text.SetFont(font, 11);
  1090. text.color = Color(1, 1, 0);
  1091. text.textEffect = TE_SHADOW;
  1092. text.priority = -100;
  1093. }
  1094. void UpdateStats(float timeStep)
  1095. {
  1096. String adding = "";
  1097. // Todo: add localization
  1098. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1099. adding = localization.Get(" CameraFlyMode: ") + (cameraFlyMode ? "True" : "False");
  1100. editorModeText.text = String(
  1101. localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
  1102. localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
  1103. localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
  1104. localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
  1105. localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
  1106. renderStatsText.text = String(
  1107. localization.Get("Tris: ") + renderer.numPrimitives +
  1108. localization.Get(" Batches: ") + renderer.numBatches +
  1109. localization.Get(" Lights: ") + renderer.numLights[true] +
  1110. localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
  1111. localization.Get(" Occluders: ") + renderer.numOccluders[true]);
  1112. editorModeText.size = editorModeText.minSize;
  1113. renderStatsText.size = renderStatsText.minSize;
  1114. // Relayout stats bar
  1115. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  1116. if(viewportMode != VIEWPORT_COMPACT)
  1117. {
  1118. if (ui.root.width >= editorModeText.size.x + renderStatsText.size.x + 45)
  1119. {
  1120. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1121. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  1122. SetupStatsBarText(modelInfoText, font, 35, 88, HA_LEFT, VA_TOP);
  1123. }
  1124. else
  1125. {
  1126. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1127. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  1128. SetupStatsBarText(modelInfoText, font, 35, 102, HA_LEFT, VA_TOP);
  1129. }
  1130. }
  1131. else
  1132. {
  1133. SetupStatsBarText(editorModeText, font, secondaryToolBar.width + hierarchyWindow.width + 10 , 64, HA_LEFT, VA_TOP);
  1134. SetupStatsBarText(renderStatsText, font, secondaryToolBar.width + hierarchyWindow.width + 10 , 84, HA_LEFT, VA_TOP);
  1135. SetupStatsBarText(modelInfoText, font, secondaryToolBar.width + hierarchyWindow.width + 10, 104, HA_LEFT, VA_TOP);
  1136. }
  1137. }
  1138. void UpdateViewports(float timeStep)
  1139. {
  1140. for(uint i = 0; i < viewports.length; ++i)
  1141. {
  1142. ViewportContext@ viewportContext = viewports[i];
  1143. viewportContext.Update(timeStep);
  1144. }
  1145. }
  1146. void SetMouseMode(bool enable)
  1147. {
  1148. if (enable)
  1149. {
  1150. if (mouseOrbitMode == ORBIT_RELATIVE)
  1151. {
  1152. input.mouseMode = MM_RELATIVE;
  1153. ui.cursor.visible = false;
  1154. }
  1155. else if (mouseOrbitMode == ORBIT_WRAP)
  1156. input.mouseMode = MM_WRAP;
  1157. }
  1158. else
  1159. {
  1160. input.mouseMode = MM_ABSOLUTE;
  1161. ui.cursor.visible = true;
  1162. }
  1163. }
  1164. void SetMouseLock()
  1165. {
  1166. toggledMouseLock = true;
  1167. SetMouseMode(true);
  1168. FadeUI();
  1169. }
  1170. void ReleaseMouseLock()
  1171. {
  1172. if (toggledMouseLock)
  1173. {
  1174. toggledMouseLock = false;
  1175. SetMouseMode(false);
  1176. }
  1177. }
  1178. void UpdateView(float timeStep)
  1179. {
  1180. if (ui.HasModalElement() || ui.focusElement !is null)
  1181. {
  1182. ReleaseMouseLock();
  1183. return;
  1184. }
  1185. // Check for camara fly mode
  1186. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1187. {
  1188. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1189. {
  1190. cameraFlyMode = !cameraFlyMode;
  1191. }
  1192. }
  1193. // Move camera
  1194. float speedMultiplier = 1.0;
  1195. if (input.keyDown[KEY_LSHIFT])
  1196. speedMultiplier = cameraShiftSpeedMultiplier;
  1197. if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
  1198. {
  1199. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]))
  1200. {
  1201. if (input.keyDown[KEY_W] || input.keyDown[KEY_UP])
  1202. {
  1203. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1204. FadeUI();
  1205. }
  1206. if (input.keyDown[KEY_S] || input.keyDown[KEY_DOWN])
  1207. {
  1208. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1209. FadeUI();
  1210. }
  1211. if (input.keyDown[KEY_A] || input.keyDown[KEY_LEFT])
  1212. {
  1213. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1214. FadeUI();
  1215. }
  1216. if (input.keyDown[KEY_D] || input.keyDown[KEY_RIGHT])
  1217. {
  1218. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1219. FadeUI();
  1220. }
  1221. if (input.keyDown[KEY_E] || input.keyDown[KEY_PAGEUP])
  1222. {
  1223. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1224. FadeUI();
  1225. }
  1226. if (input.keyDown[KEY_Q] || input.keyDown[KEY_PAGEDOWN])
  1227. {
  1228. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1229. FadeUI();
  1230. }
  1231. }
  1232. }
  1233. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1234. {
  1235. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1236. {
  1237. if (mouseWheelCameraPosition)
  1238. {
  1239. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1240. speedMultiplier);
  1241. }
  1242. else
  1243. {
  1244. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1245. camera.zoom = Clamp(zoom, .1, 30);
  1246. }
  1247. }
  1248. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1249. {
  1250. if (mouseWheelCameraPosition && !camera.orthographic)
  1251. {
  1252. if (input.keyDown[KEY_LSHIFT])
  1253. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1254. else if (input.keyDown[KEY_LCTRL])
  1255. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1256. else
  1257. {
  1258. Vector3 center = SelectedNodesCenterPoint();
  1259. float distance = (cameraNode.worldPosition - center).length;
  1260. float ratio = distance / 40.0f;
  1261. float factor = ratio < 1.0f ? ratio : 1.0f;
  1262. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*40*factor*timeStep*speedMultiplier);
  1263. }
  1264. }
  1265. else
  1266. {
  1267. if (input.keyDown[KEY_LSHIFT])
  1268. {
  1269. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1270. }
  1271. else if (input.keyDown[KEY_LCTRL])
  1272. {
  1273. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1274. }
  1275. else
  1276. {
  1277. if (input.qualifierDown[QUAL_ALT])
  1278. {
  1279. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1280. camera.zoom = Clamp(zoom, .1, 30);
  1281. }
  1282. else
  1283. {
  1284. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1285. }
  1286. }
  1287. }
  1288. }
  1289. }
  1290. if (input.keyDown[KEY_HOME])
  1291. {
  1292. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1293. {
  1294. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1295. Vector3 centerPoint = SelectedNodesCenterPoint();
  1296. Vector3 d = cameraNode.worldPosition - centerPoint;
  1297. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1298. }
  1299. }
  1300. // Rotate/orbit/pan camera
  1301. bool changeCamViewButton = false;
  1302. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1303. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1304. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1305. {
  1306. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1307. if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESCAPE])
  1308. cameraFlyMode = false;
  1309. }
  1310. if (changeCamViewButton)
  1311. {
  1312. SetMouseLock();
  1313. IntVector2 mouseMove = input.mouseMove;
  1314. if (mouseMove.x != 0 || mouseMove.y != 0)
  1315. {
  1316. bool panTheCamera = false;
  1317. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1318. {
  1319. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1320. {
  1321. if (mmbPanMode)
  1322. panTheCamera = !input.keyDown[KEY_LSHIFT];
  1323. else
  1324. panTheCamera = input.keyDown[KEY_LSHIFT];
  1325. }
  1326. }
  1327. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1328. {
  1329. if (!cameraFlyMode)
  1330. panTheCamera = input.keyDown[KEY_LSHIFT];
  1331. }
  1332. if (panTheCamera)
  1333. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1334. else
  1335. {
  1336. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1337. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1338. if (limitRotation)
  1339. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1340. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1341. cameraNode.rotation = q;
  1342. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1343. {
  1344. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1345. {
  1346. Vector3 centerPoint = SelectedNodesCenterPoint();
  1347. Vector3 d = cameraNode.worldPosition - centerPoint;
  1348. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1349. orbiting = true;
  1350. }
  1351. }
  1352. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1353. {
  1354. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1355. {
  1356. Vector3 centerPoint = Vector3(0,0,0);
  1357. if ((selectedNodes.length > 0 || selectedComponents.length > 0))
  1358. centerPoint = SelectedNodesCenterPoint();
  1359. else
  1360. centerPoint = lastSelectedNodesCenterPoint;
  1361. Vector3 d = cameraNode.worldPosition - centerPoint;
  1362. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1363. orbiting = true;
  1364. }
  1365. }
  1366. }
  1367. }
  1368. }
  1369. else
  1370. ReleaseMouseLock();
  1371. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1372. orbiting = false;
  1373. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1374. {
  1375. if (viewCloser && lastSelectedDrawable.Get() !is null)
  1376. {
  1377. SetMouseLock();
  1378. BoundingBox bb;
  1379. Vector3 centerPoint;
  1380. if (selectedNodes.length <= 1)
  1381. {
  1382. Drawable@ drawable = lastSelectedDrawable.Get();
  1383. if (drawable !is null)
  1384. {
  1385. bb = drawable.boundingBox;
  1386. centerPoint = drawable.node.worldPosition;
  1387. }
  1388. }
  1389. else
  1390. {
  1391. for (uint i = 0; i < selectedNodes.length; i++)
  1392. {
  1393. bb.Merge(selectedNodes[i].position);
  1394. }
  1395. centerPoint = SelectedNodesCenterPoint();
  1396. }
  1397. float distance = bb.size.length;
  1398. if (camera.orthographic) // if we use viewCloser for 2D get current distance to avoid near clip
  1399. distance = cameraNode.worldPosition.length;
  1400. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1401. cameraNode.rotation = q;
  1402. cameraNode.worldPosition = centerPoint - cameraNode.worldDirection * distance;
  1403. // ReacquireCameraYawPitch();
  1404. viewCloser = false;
  1405. }
  1406. else
  1407. viewCloser = false;
  1408. }
  1409. // Move/rotate/scale object
  1410. if (hotKeyMode == HOTKEYS_MODE_BLENDER) // force to select component node for manipulation if selected only component and not his node
  1411. {
  1412. if ((editMode != EDIT_SELECT && editNodes.empty) && lastSelectedComponent.Get() !is null)
  1413. {
  1414. if (lastSelectedComponent.Get() !is null)
  1415. {
  1416. Component@ component = lastSelectedComponent.Get();
  1417. SelectNode(component.node, false);
  1418. }
  1419. }
  1420. }
  1421. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1422. {
  1423. Vector3 adjust(0, 0, 0);
  1424. if (input.keyDown[KEY_UP])
  1425. adjust.z = 1;
  1426. if (input.keyDown[KEY_DOWN])
  1427. adjust.z = -1;
  1428. if (input.keyDown[KEY_LEFT])
  1429. adjust.x = -1;
  1430. if (input.keyDown[KEY_RIGHT])
  1431. adjust.x = 1;
  1432. if (input.keyDown[KEY_PAGEUP])
  1433. adjust.y = 1;
  1434. if (input.keyDown[KEY_PAGEDOWN])
  1435. adjust.y = -1;
  1436. if (editMode == EDIT_SCALE)
  1437. {
  1438. if (input.keyDown[KEY_KP_PLUS])
  1439. adjust = Vector3(1, 1, 1);
  1440. if (input.keyDown[KEY_KP_MINUS])
  1441. adjust = Vector3(-1, -1, -1);
  1442. }
  1443. if (adjust == Vector3(0, 0, 0))
  1444. return;
  1445. bool moved = false;
  1446. adjust *= timeStep * 10;
  1447. switch (editMode)
  1448. {
  1449. case EDIT_MOVE:
  1450. if (!moveSnap)
  1451. moved = MoveNodes(adjust * moveStep);
  1452. break;
  1453. case EDIT_ROTATE:
  1454. if (!rotateSnap)
  1455. moved = RotateNodes(adjust * rotateStep);
  1456. break;
  1457. case EDIT_SCALE:
  1458. if (!scaleSnap)
  1459. moved = ScaleNodes(adjust * scaleStep);
  1460. break;
  1461. }
  1462. if (moved)
  1463. UpdateNodeAttributes();
  1464. }
  1465. // If not dragging
  1466. if (resizingBorder == 0)
  1467. {
  1468. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1469. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1470. {
  1471. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1472. if (input.mouseButtonDown[MOUSEB_LEFT])
  1473. resizingBorder = setViewportCursor;
  1474. }
  1475. }
  1476. }
  1477. void SteppedObjectManipulation(int key)
  1478. {
  1479. if (editNodes.empty || editMode == EDIT_SELECT)
  1480. return;
  1481. // Do not react in non-snapped mode, because that is handled in frame update
  1482. if (editMode == EDIT_MOVE && !moveSnap)
  1483. return;
  1484. if (editMode == EDIT_ROTATE && !rotateSnap)
  1485. return;
  1486. if (editMode == EDIT_SCALE && !scaleSnap)
  1487. return;
  1488. Vector3 adjust(0, 0, 0);
  1489. if (key == KEY_UP)
  1490. adjust.z = 1;
  1491. if (key == KEY_DOWN)
  1492. adjust.z = -1;
  1493. if (key == KEY_LEFT)
  1494. adjust.x = -1;
  1495. if (key == KEY_RIGHT)
  1496. adjust.x = 1;
  1497. if (key == KEY_PAGEUP)
  1498. adjust.y = 1;
  1499. if (key == KEY_PAGEDOWN)
  1500. adjust.y = -1;
  1501. if (editMode == EDIT_SCALE)
  1502. {
  1503. if (key == KEY_KP_PLUS)
  1504. adjust = Vector3(1, 1, 1);
  1505. if (key == KEY_KP_MINUS)
  1506. adjust = Vector3(-1, -1, -1);
  1507. }
  1508. if (adjust == Vector3(0, 0, 0))
  1509. return;
  1510. bool moved = false;
  1511. switch (editMode)
  1512. {
  1513. case EDIT_MOVE:
  1514. moved = MoveNodes(adjust);
  1515. break;
  1516. case EDIT_ROTATE:
  1517. {
  1518. float rotateStepScaled = rotateStep * snapScale;
  1519. moved = RotateNodes(adjust * rotateStepScaled);
  1520. }
  1521. break;
  1522. case EDIT_SCALE:
  1523. {
  1524. float scaleStepScaled = scaleStep * snapScale;
  1525. moved = ScaleNodes(adjust * scaleStepScaled);
  1526. }
  1527. break;
  1528. }
  1529. if (moved)
  1530. UpdateNodeAttributes();
  1531. }
  1532. void HandlePostRenderUpdate()
  1533. {
  1534. DebugRenderer@ debug = editorScene.debugRenderer;
  1535. if (debug is null || orbiting || debugRenderDisabled)
  1536. return;
  1537. // Visualize the currently selected nodes
  1538. for (uint i = 0; i < selectedNodes.length; ++i)
  1539. DrawNodeDebug(selectedNodes[i], debug);
  1540. // Visualize the currently selected components
  1541. for (uint i = 0; i < selectedComponents.length; ++i)
  1542. selectedComponents[i].DrawDebugGeometry(debug, false);
  1543. // Visualize the currently selected UI-elements
  1544. for (uint i = 0; i < selectedUIElements.length; ++i)
  1545. ui.DebugDraw(selectedUIElements[i]);
  1546. if (renderingDebug)
  1547. renderer.DrawDebugGeometry(false);
  1548. if (physicsDebug && editorScene.physicsWorld !is null)
  1549. editorScene.physicsWorld.DrawDebugGeometry(true);
  1550. if (physicsDebug && editorScene.physicsWorld2D !is null)
  1551. {
  1552. bool needDraw = true;
  1553. for (uint i = 0; i < selectedComponents.length; ++i)
  1554. {
  1555. if (cast<PhysicsWorld2D>(selectedComponents[i]) !is null)
  1556. {
  1557. needDraw = false; // Already drawed
  1558. break;
  1559. }
  1560. }
  1561. if (needDraw)
  1562. physicsWorld2D.DrawDebugGeometry();
  1563. }
  1564. if (octreeDebug && editorScene.octree !is null)
  1565. editorScene.octree.DrawDebugGeometry(true);
  1566. if (navigationDebug)
  1567. {
  1568. CrowdManager@ crowdManager = editorScene.GetComponent("CrowdManager");
  1569. if (crowdManager !is null)
  1570. crowdManager.DrawDebugGeometry(true);
  1571. Array<Component@>@ navMeshes = editorScene.GetComponents("NavigationMesh", true);
  1572. for (uint i = 0; i < navMeshes.length; ++i)
  1573. cast<NavigationMesh>(navMeshes[i]).DrawDebugGeometry(true);
  1574. Array<Component@>@ dynNavMeshes = editorScene.GetComponents("DynamicNavigationMesh", true);
  1575. for (uint i = 0; i < dynNavMeshes.length; ++i)
  1576. cast<DynamicNavigationMesh>(dynNavMeshes[i]).DrawDebugGeometry(true);
  1577. }
  1578. if (setViewportCursor | resizingBorder > 0)
  1579. {
  1580. SetViewportCursor();
  1581. if (resizingBorder == 0)
  1582. setViewportCursor = 0;
  1583. }
  1584. ViewRaycast(false);
  1585. }
  1586. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1587. {
  1588. if (drawNode)
  1589. debug.AddNode(node, 1.0, false);
  1590. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1591. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1592. // (TerrainPatch component itself draws nothing as debug geometry)
  1593. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1594. {
  1595. for (uint j = 0; j < node.numComponents; ++j)
  1596. node.components[j].DrawDebugGeometry(debug, false);
  1597. // To avoid cluttering the view, do not draw the node axes for child nodes
  1598. for (uint k = 0; k < node.numChildren; ++k)
  1599. DrawNodeDebug(node.children[k], debug, false);
  1600. }
  1601. }
  1602. void ViewMouseMove()
  1603. {
  1604. Ray cameraRay = GetActiveViewportCameraRay();
  1605. Component@ selectedComponent;
  1606. if (pickMode < PICK_RIGIDBODIES && editorScene.octree !is null)
  1607. {
  1608. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1609. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1610. if (result.drawable !is null && result.drawable.typeName == "TerrainPatch" && result.drawable.node.parent !is null)
  1611. {
  1612. Terrain@ terrainComponent = result.drawable.node.parent.GetComponent("Terrain");
  1613. terrainEditor.UpdateBrushVisualizer(terrainComponent, result.position);
  1614. }
  1615. else {
  1616. terrainEditor.HideBrushVisualizer();
  1617. }
  1618. }
  1619. // setting mouse position based on mouse position
  1620. if (ui.IsDragging()) { }
  1621. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1622. return;
  1623. IntVector2 pos = ui.cursor.position;
  1624. for (uint i = 0; i < viewports.length; ++i)
  1625. {
  1626. ViewportContext@ vc = viewports[i];
  1627. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1628. SetActiveViewport(vc);
  1629. }
  1630. }
  1631. void ViewMouseClick()
  1632. {
  1633. ViewRaycast(true);
  1634. }
  1635. Ray GetActiveViewportCameraRay()
  1636. {
  1637. IntRect view = activeViewport.viewport.rect;
  1638. return camera.GetScreenRay(
  1639. float(ui.cursorPosition.x - view.left) / view.width,
  1640. float(ui.cursorPosition.y - view.top) / view.height
  1641. );
  1642. }
  1643. void ViewMouseClickEnd()
  1644. {
  1645. // checks to close open popup windows
  1646. IntVector2 pos = ui.cursorPosition;
  1647. if (contextMenu !is null && contextMenu.enabled)
  1648. {
  1649. if (contextMenuActionWaitFrame)
  1650. contextMenuActionWaitFrame = false;
  1651. else
  1652. {
  1653. if (!contextMenu.IsInside(pos, true))
  1654. CloseContextMenu();
  1655. }
  1656. }
  1657. if (quickMenu !is null && quickMenu.enabled)
  1658. {
  1659. bool enabled = quickMenu.IsInside(pos, true);
  1660. quickMenu.enabled = enabled;
  1661. quickMenu.visible = enabled;
  1662. }
  1663. }
  1664. void ViewRaycast(bool mouseClick)
  1665. {
  1666. // Ignore if UI has modal element
  1667. if (ui.HasModalElement())
  1668. return;
  1669. // Ignore if mouse is grabbed by other operation
  1670. if (input.mouseGrabbed)
  1671. return;
  1672. IntVector2 pos = ui.cursorPosition;
  1673. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1674. if (editMode == EDIT_SPAWN)
  1675. {
  1676. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1677. SpawnObject();
  1678. return;
  1679. }
  1680. // Do not raycast / change selection if hovering over the gizmo
  1681. if (IsGizmoSelected())
  1682. return;
  1683. DebugRenderer@ debug = editorScene.debugRenderer;
  1684. if (pickMode == PICK_UI_ELEMENTS)
  1685. {
  1686. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1687. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1688. // Only interested in user-created UI elements
  1689. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1690. {
  1691. ui.DebugDraw(elementAtPos);
  1692. if (leftClick)
  1693. SelectUIElement(elementAtPos, multiselect);
  1694. }
  1695. // If clicked on emptiness in non-multiselect mode, clear the selection
  1696. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1697. hierarchyList.ClearSelection();
  1698. return;
  1699. }
  1700. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1701. if (elementAtPos !is null)
  1702. return;
  1703. Ray cameraRay = GetActiveViewportCameraRay();
  1704. Component@ selectedComponent;
  1705. if (pickMode < PICK_RIGIDBODIES)
  1706. {
  1707. if (editorScene.octree is null)
  1708. return;
  1709. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1710. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1711. if (result.drawable !is null)
  1712. {
  1713. Drawable@ drawable = result.drawable;
  1714. // for actual last selected node or component in both modes
  1715. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1716. {
  1717. if (input.mouseButtonDown[MOUSEB_LEFT])
  1718. {
  1719. lastSelectedNode = drawable.node;
  1720. lastSelectedDrawable = drawable;
  1721. lastSelectedComponent = drawable;
  1722. }
  1723. }
  1724. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1725. {
  1726. if (input.mouseButtonDown[MOUSEB_RIGHT])
  1727. {
  1728. lastSelectedNode = drawable.node;
  1729. lastSelectedDrawable = drawable;
  1730. lastSelectedComponent = drawable;
  1731. }
  1732. }
  1733. // If selecting a terrain patch, select the parent terrain instead
  1734. if (drawable.typeName != "TerrainPatch")
  1735. {
  1736. selectedComponent = drawable;
  1737. if (debug !is null)
  1738. {
  1739. debug.AddNode(drawable.node, 1.0, false);
  1740. drawable.DrawDebugGeometry(debug, false);
  1741. }
  1742. }
  1743. else if (drawable.node.parent !is null){
  1744. Terrain@ terrainComponent = drawable.node.parent.GetComponent("Terrain");
  1745. selectedComponent = terrainComponent;
  1746. if (selectedComponent is terrainComponent && input.mouseButtonDown[MOUSEB_LEFT])
  1747. {
  1748. selectedComponent = terrainComponent;
  1749. terrainEditor.Work(terrainComponent, result.position);
  1750. }
  1751. else
  1752. {
  1753. terrainEditor.targetColorSelected = false;
  1754. }
  1755. }
  1756. }
  1757. }
  1758. else
  1759. {
  1760. if (editorScene.physicsWorld is null)
  1761. return;
  1762. // If we are not running the actual physics update, refresh collisions before raycasting
  1763. if (!runUpdate)
  1764. editorScene.physicsWorld.UpdateCollisions();
  1765. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1766. if (result.body !is null)
  1767. {
  1768. RigidBody@ body = result.body;
  1769. if (debug !is null)
  1770. {
  1771. debug.AddNode(body.node, 1.0, false);
  1772. body.DrawDebugGeometry(debug, false);
  1773. }
  1774. selectedComponent = body;
  1775. }
  1776. }
  1777. bool multiselect = false;
  1778. bool componentSelectQualifier = false;
  1779. bool mouseButtonPressRL = false;
  1780. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1781. {
  1782. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1783. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1784. multiselect = input.qualifierDown[QUAL_CTRL];
  1785. }
  1786. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1787. {
  1788. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1789. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1790. multiselect = input.qualifierDown[QUAL_SHIFT];
  1791. }
  1792. if (mouseClick && mouseButtonPressRL)
  1793. {
  1794. if (selectedComponent !is null)
  1795. {
  1796. if (componentSelectQualifier)
  1797. {
  1798. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1799. if (!selectedNodes.empty)
  1800. multiselect = false;
  1801. SelectComponent(selectedComponent, multiselect);
  1802. }
  1803. else
  1804. {
  1805. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1806. if (!selectedComponents.empty)
  1807. multiselect = false;
  1808. SelectNode(selectedComponent.node, multiselect);
  1809. }
  1810. }
  1811. else
  1812. {
  1813. // If clicked on emptiness in non-multiselect mode, clear the selection
  1814. if (!multiselect)
  1815. SelectComponent(null, false);
  1816. }
  1817. }
  1818. }
  1819. Vector3 GetNewNodePosition(bool raycastToMouse = false)
  1820. {
  1821. if (newNodeMode == NEW_NODE_IN_CENTER)
  1822. return Vector3(0, 0, 0);
  1823. if (newNodeMode == NEW_NODE_RAYCAST)
  1824. {
  1825. Ray cameraRay = raycastToMouse ? GetActiveViewportCameraRay() : camera.GetScreenRay(0.5, 0.5);
  1826. Vector3 position, normal;
  1827. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1828. return position;
  1829. }
  1830. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1831. }
  1832. int GetShadowResolution()
  1833. {
  1834. if (!renderer.drawShadows)
  1835. return 0;
  1836. int level = 1;
  1837. int res = renderer.shadowMapSize;
  1838. while (res > 512)
  1839. {
  1840. res >>= 1;
  1841. ++level;
  1842. }
  1843. if (level > 3)
  1844. level = 3;
  1845. return level;
  1846. }
  1847. void SetShadowResolution(int level)
  1848. {
  1849. if (level <= 0)
  1850. {
  1851. renderer.drawShadows = false;
  1852. return;
  1853. }
  1854. else
  1855. {
  1856. renderer.drawShadows = true;
  1857. renderer.shadowMapSize = 256 << level;
  1858. }
  1859. }
  1860. void ToggleRenderingDebug()
  1861. {
  1862. renderingDebug = !renderingDebug;
  1863. }
  1864. void TogglePhysicsDebug()
  1865. {
  1866. physicsDebug = !physicsDebug;
  1867. }
  1868. void ToggleOctreeDebug()
  1869. {
  1870. octreeDebug = !octreeDebug;
  1871. }
  1872. void ToggleNavigationDebug()
  1873. {
  1874. navigationDebug = !navigationDebug;
  1875. }
  1876. bool StopTestAnimation()
  1877. {
  1878. testAnimState = null;
  1879. return true;
  1880. }
  1881. void LocateNode(Node@ node)
  1882. {
  1883. if (node is null || node is editorScene)
  1884. return;
  1885. Vector3 center = node.worldPosition;
  1886. float distance = newNodeDistance;
  1887. for (uint i = 0; i < node.numComponents; ++i)
  1888. {
  1889. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1890. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1891. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1892. {
  1893. BoundingBox box = drawable.worldBoundingBox;
  1894. center = box.center;
  1895. // Ensure the object fits on the screen
  1896. distance = Max(distance, newNodeDistance + box.size.length);
  1897. break;
  1898. }
  1899. }
  1900. if (distance > viewFarClip)
  1901. distance = viewFarClip;
  1902. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1903. }
  1904. Vector3 SelectedNodesCenterPoint()
  1905. {
  1906. Vector3 centerPoint;
  1907. uint count = selectedNodes.length;
  1908. for (uint i = 0; i < selectedNodes.length; ++i)
  1909. centerPoint += selectedNodes[i].worldPosition;
  1910. for (uint i = 0; i < selectedComponents.length; ++i)
  1911. {
  1912. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1913. count++;
  1914. if (drawable !is null)
  1915. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1916. else
  1917. centerPoint += selectedComponents[i].node.worldPosition;
  1918. }
  1919. if (count > 0)
  1920. {
  1921. lastSelectedNodesCenterPoint = centerPoint / count;
  1922. return centerPoint / count;
  1923. }
  1924. else
  1925. {
  1926. lastSelectedNodesCenterPoint = centerPoint;
  1927. return centerPoint;
  1928. }
  1929. }
  1930. Drawable@ GetDrawableAtMousePostion()
  1931. {
  1932. IntVector2 pos = ui.cursorPosition;
  1933. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1934. if (editorScene.octree is null)
  1935. return null;
  1936. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1937. return result.drawable;
  1938. }
  1939. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1940. {
  1941. // Hide gizmo, grid and debug icons from any camera other then active viewport
  1942. if (eventData["Camera"].GetPtr() !is camera)
  1943. {
  1944. if (gizmo !is null)
  1945. gizmo.viewMask = 0;
  1946. }
  1947. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1948. {
  1949. suppressSceneChanges = true;
  1950. if (grid !is null)
  1951. grid.viewMask = 0;
  1952. if (debugIconsNode !is null)
  1953. debugIconsNode.enabled = false;
  1954. suppressSceneChanges = false;
  1955. }
  1956. }
  1957. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1958. {
  1959. // Restore gizmo and grid after camera view update
  1960. if (eventData["Camera"].GetPtr() !is camera)
  1961. {
  1962. if (gizmo !is null)
  1963. gizmo.viewMask = 0x80000000;
  1964. }
  1965. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1966. {
  1967. suppressSceneChanges = true;
  1968. if (grid !is null)
  1969. grid.viewMask = 0x80000000;
  1970. if (debugIconsNode !is null)
  1971. debugIconsNode.enabled = true;
  1972. suppressSceneChanges = false;
  1973. }
  1974. }
  1975. bool debugWasEnabled = true;
  1976. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1977. {
  1978. // Hide debug geometry from preview camera
  1979. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1980. {
  1981. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1982. if (debug !is null)
  1983. {
  1984. suppressSceneChanges = true; // Do not want UI update now
  1985. debugWasEnabled = debug.enabled;
  1986. debug.enabled = false;
  1987. suppressSceneChanges = false;
  1988. }
  1989. }
  1990. }
  1991. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1992. {
  1993. // Restore debug geometry after preview camera render
  1994. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1995. {
  1996. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1997. if (debug !is null)
  1998. {
  1999. suppressSceneChanges = true; // Do not want UI update now
  2000. debug.enabled = debugWasEnabled;
  2001. suppressSceneChanges = false;
  2002. }
  2003. }
  2004. }