WindowSettingsDemo.h 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Window;
  27. class DropDownList;
  28. class CheckBox;
  29. }
  30. /// Demo application for dynamic window settings change.
  31. class WindowSettingsDemo : public Sample
  32. {
  33. URHO3D_OBJECT(WindowSettingsDemo, Sample);
  34. public:
  35. /// Construct.
  36. explicit WindowSettingsDemo(Context* context);
  37. /// Setup after engine initialization and before running the main loop.
  38. void Start() override;
  39. protected:
  40. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  41. String GetScreenJoystickPatchString() const override { return
  42. "<patch>"
  43. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  44. " <attribute name=\"Is Visible\" value=\"false\" />"
  45. " </add>"
  46. "</patch>";
  47. }
  48. private:
  49. /// Construct the scene content.
  50. void CreateScene();
  51. /// Create window with settings.
  52. void InitSettings();
  53. /// Synchronize settings with current state of the engine.
  54. void SynchronizeSettings();
  55. /// The Window.
  56. Window* window_{};
  57. /// The UI's root UIElement.
  58. UIElement* uiRoot_{};
  59. /// Monitor control.
  60. DropDownList* monitorControl_{};
  61. /// Resolution control.
  62. DropDownList* resolutionControl_{};
  63. /// Fullscreen control.
  64. CheckBox* fullscreenControl_{};
  65. /// Borderless flag control.
  66. CheckBox* borderlessControl_{};
  67. /// Resizable flag control.
  68. CheckBox* resizableControl_{};
  69. /// V-sync flag control.
  70. CheckBox* vsyncControl_{};
  71. /// MSAA control.
  72. DropDownList* multiSampleControl_{};
  73. };