| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417 |
- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/Shader.h"
- #include "../../Graphics/ShaderVariation.h"
- #include "../../IO/File.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include <d3dcompiler.h>
- #include <MojoShader/mojoshader.h>
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- void CopyStrippedCode(PODVector<unsigned char>& byteCode, unsigned char* bufData, unsigned bufSize)
- {
- unsigned const D3DSIO_COMMENT = 0xFFFE;
- unsigned* srcWords = (unsigned*)bufData;
- unsigned srcWordSize = bufSize >> 2;
- byteCode.Clear();
- for (unsigned i = 0; i < srcWordSize; ++i)
- {
- unsigned opcode = srcWords[i] & 0xffff;
- // unsigned paramLength = (srcWords[i] & 0x0f000000) >> 24;
- unsigned commentLength = srcWords[i] >> 16;
- // For now, skip comment only at fixed position to prevent false positives
- if (i == 1 && opcode == D3DSIO_COMMENT)
- {
- // Skip the comment
- i += commentLength;
- }
- else
- {
- // Not a comment, copy the data
- unsigned destPos = byteCode.Size();
- byteCode.Resize(destPos + sizeof(unsigned));
- unsigned* dest = (unsigned*)&byteCode[destPos];
- *dest = srcWords[i];
- }
- }
- }
- void ShaderVariation::OnDeviceLost()
- {
- // No-op on Direct3D9, shaders are preserved through a device loss & reset
- }
- bool ShaderVariation::Create()
- {
- Release();
- if (!graphics_)
- return false;
- if (!owner_)
- {
- compilerOutput_ = "Owner shader has expired";
- return false;
- }
- // Check for up-to-date bytecode on disk
- String path, name, extension;
- SplitPath(owner_->GetName(), path, name, extension);
- extension = type_ == VS ? ".vs3" : ".ps3";
- String binaryShaderName = graphics_->GetShaderCacheDir() + name + "_" + StringHash(defines_).ToString() + extension;
- if (!LoadByteCode(binaryShaderName))
- {
- // Compile shader if don't have valid bytecode
- if (!Compile())
- return false;
- // Save the bytecode after successful compile, but not if the source is from a package
- if (owner_->GetTimeStamp())
- SaveByteCode(binaryShaderName);
- }
- // Then create shader from the bytecode
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- if (type_ == VS)
- {
- HRESULT hr = device->CreateVertexShader(
- (const DWORD*)&byteCode_[0],
- (IDirect3DVertexShader9**)&object_.ptr_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(object_.ptr_);
- compilerOutput_ = "Could not create vertex shader (HRESULT " + ToStringHex((unsigned)hr) + ")";
- }
- }
- else
- {
- HRESULT hr = device->CreatePixelShader(
- (const DWORD*)&byteCode_[0],
- (IDirect3DPixelShader9**)&object_.ptr_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(object_.ptr_);
- compilerOutput_ = "Could not create pixel shader (HRESULT " + ToStringHex((unsigned)hr) + ")";
- }
- }
- // The bytecode is not needed on Direct3D9 after creation, so delete it to save memory
- byteCode_.Clear();
- byteCode_.Reserve(0);
- return object_.ptr_ != nullptr;
- }
- void ShaderVariation::Release()
- {
- if (object_.ptr_ && graphics_)
- {
- graphics_->CleanupShaderPrograms(this);
- if (type_ == VS)
- {
- if (graphics_->GetVertexShader() == this)
- graphics_->SetShaders(nullptr, nullptr);
- }
- else
- {
- if (graphics_->GetPixelShader() == this)
- graphics_->SetShaders(nullptr, nullptr);
- }
- }
- URHO3D_SAFE_RELEASE(object_.ptr_);
- compilerOutput_.Clear();
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- useTextureUnits_[i] = false;
- parameters_.Clear();
- }
- void ShaderVariation::SetDefines(const String& defines)
- {
- defines_ = defines;
- }
- bool ShaderVariation::LoadByteCode(const String& binaryShaderName)
- {
- ResourceCache* cache = owner_->GetSubsystem<ResourceCache>();
- if (!cache->Exists(binaryShaderName))
- return false;
- FileSystem* fileSystem = owner_->GetSubsystem<FileSystem>();
- unsigned sourceTimeStamp = owner_->GetTimeStamp();
- // If source code is loaded from a package, its timestamp will be zero. Else check that binary is not older
- // than source
- if (sourceTimeStamp && fileSystem->GetLastModifiedTime(cache->GetResourceFileName(binaryShaderName)) < sourceTimeStamp)
- return false;
- SharedPtr<File> file = cache->GetFile(binaryShaderName);
- if (!file || file->ReadFileID() != "USHD")
- {
- URHO3D_LOGERROR(binaryShaderName + " is not a valid shader bytecode file");
- return false;
- }
- /// \todo Check that shader type and model match
- /*unsigned short shaderType = */file->ReadUShort();
- /*unsigned short shaderModel = */file->ReadUShort();
- unsigned numParameters = file->ReadUInt();
- for (unsigned i = 0; i < numParameters; ++i)
- {
- String name = file->ReadString();
- unsigned reg = file->ReadUByte();
- unsigned regCount = file->ReadUByte();
- parameters_[StringHash(name)] = ShaderParameter{type_, name, reg, regCount};
- }
- unsigned numTextureUnits = file->ReadUInt();
- for (unsigned i = 0; i < numTextureUnits; ++i)
- {
- /*String unitName = */file->ReadString();
- unsigned reg = file->ReadUByte();
- if (reg < MAX_TEXTURE_UNITS)
- useTextureUnits_[reg] = true;
- }
- unsigned byteCodeSize = file->ReadUInt();
- if (byteCodeSize)
- {
- byteCode_.Resize(byteCodeSize);
- file->Read(&byteCode_[0], byteCodeSize);
- if (type_ == VS)
- URHO3D_LOGDEBUG("Loaded cached vertex shader " + GetFullName());
- else
- URHO3D_LOGDEBUG("Loaded cached pixel shader " + GetFullName());
- return true;
- }
- else
- {
- URHO3D_LOGERROR(binaryShaderName + " has zero length bytecode");
- return false;
- }
- }
- bool ShaderVariation::Compile()
- {
- const String& sourceCode = owner_->GetSourceCode(type_);
- Vector<String> defines = defines_.Split(' ');
- // Set the entrypoint, profile and flags according to the shader being compiled
- const char* entryPoint = nullptr;
- const char* profile = nullptr;
- unsigned flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
- if (type_ == VS)
- {
- entryPoint = "VS";
- defines.Push("COMPILEVS");
- profile = "vs_3_0";
- }
- else
- {
- entryPoint = "PS";
- defines.Push("COMPILEPS");
- profile = "ps_3_0";
- flags |= D3DCOMPILE_PREFER_FLOW_CONTROL;
- }
- defines.Push("MAXBONES=" + String(Graphics::GetMaxBones()));
- // Collect defines into macros
- Vector<String> defineValues;
- PODVector<D3D_SHADER_MACRO> macros;
- for (unsigned i = 0; i < defines.Size(); ++i)
- {
- unsigned equalsPos = defines[i].Find('=');
- if (equalsPos != String::NPOS)
- {
- defineValues.Push(defines[i].Substring(equalsPos + 1));
- defines[i].Resize(equalsPos);
- }
- else
- defineValues.Push("1");
- }
- for (unsigned i = 0; i < defines.Size(); ++i)
- {
- D3D_SHADER_MACRO macro;
- macro.Name = defines[i].CString();
- macro.Definition = defineValues[i].CString();
- macros.Push(macro);
- // In debug mode, check that all defines are referenced by the shader code
- #ifdef _DEBUG
- if (sourceCode.Find(defines[i]) == String::NPOS)
- URHO3D_LOGWARNING("Shader " + GetFullName() + " does not use the define " + defines[i]);
- #endif
- }
- D3D_SHADER_MACRO endMacro;
- endMacro.Name = nullptr;
- endMacro.Definition = nullptr;
- macros.Push(endMacro);
- // Compile using D3DCompile
- ID3DBlob* shaderCode = nullptr;
- ID3DBlob* errorMsgs = nullptr;
- HRESULT hr = D3DCompile(sourceCode.CString(), sourceCode.Length(), owner_->GetName().CString(), ¯os.Front(), nullptr,
- entryPoint, profile, flags, 0, &shaderCode, &errorMsgs);
- if (FAILED(hr))
- {
- // Do not include end zero unnecessarily
- compilerOutput_ = String((const char*)errorMsgs->GetBufferPointer(), (unsigned)errorMsgs->GetBufferSize() - 1);
- }
- else
- {
- if (type_ == VS)
- URHO3D_LOGDEBUG("Compiled vertex shader " + GetFullName());
- else
- URHO3D_LOGDEBUG("Compiled pixel shader " + GetFullName());
- // Inspect the produced bytecode using MojoShader, then strip and store it
- unsigned char* bufData = (unsigned char*)shaderCode->GetBufferPointer();
- unsigned bufSize = (unsigned)shaderCode->GetBufferSize();
- ParseParameters(bufData, bufSize);
- CopyStrippedCode(byteCode_, bufData, bufSize);
- }
- URHO3D_SAFE_RELEASE(shaderCode);
- URHO3D_SAFE_RELEASE(errorMsgs);
- return !byteCode_.Empty();
- }
- void ShaderVariation::ParseParameters(unsigned char* bufData, unsigned bufSize)
- {
- MOJOSHADER_parseData const* parseData = MOJOSHADER_parse("bytecode", bufData, bufSize, nullptr, 0, nullptr, 0, nullptr, nullptr, nullptr);
- for (int i = 0; i < parseData->symbol_count; i++)
- {
- MOJOSHADER_symbol const& symbol = parseData->symbols[i];
- String name(symbol.name);
- unsigned reg = symbol.register_index;
- unsigned regCount = symbol.register_count;
- // Check if the parameter is a constant or a texture sampler
- bool isSampler = (name[0] == 's');
- name = name.Substring(1);
- if (isSampler)
- {
- // Skip if it's a G-buffer sampler, which are aliases for the standard texture units
- if (reg < MAX_TEXTURE_UNITS)
- {
- if (name != "AlbedoBuffer" && name != "NormalBuffer" && name != "DepthBuffer" && name != "LightBuffer")
- useTextureUnits_[reg] = true;
- }
- }
- else
- {
- parameters_[StringHash(name)] = ShaderParameter{type_, name, reg, regCount};
- }
- }
- MOJOSHADER_freeParseData(parseData);
- }
- void ShaderVariation::SaveByteCode(const String& binaryShaderName)
- {
- ResourceCache* cache = owner_->GetSubsystem<ResourceCache>();
- FileSystem* fileSystem = owner_->GetSubsystem<FileSystem>();
- // Filename may or may not be inside the resource system
- String fullName = binaryShaderName;
- if (!IsAbsolutePath(fullName))
- {
- // If not absolute, use the resource dir of the shader
- String shaderFileName = cache->GetResourceFileName(owner_->GetName());
- if (shaderFileName.Empty())
- return;
- fullName = shaderFileName.Substring(0, shaderFileName.Find(owner_->GetName())) + binaryShaderName;
- }
- String path = GetPath(fullName);
- if (!fileSystem->DirExists(path))
- fileSystem->CreateDir(path);
- SharedPtr<File> file(new File(owner_->GetContext(), fullName, FILE_WRITE));
- if (!file->IsOpen())
- return;
- file->WriteFileID("USHD");
- file->WriteShort((unsigned short)type_);
- file->WriteShort(3);
- file->WriteUInt(parameters_.Size());
- for (HashMap<StringHash, ShaderParameter>::ConstIterator i = parameters_.Begin(); i != parameters_.End(); ++i)
- {
- file->WriteString(i->second_.name_);
- file->WriteUByte((unsigned char)i->second_.register_);
- file->WriteUByte((unsigned char)i->second_.regCount_);
- }
- unsigned usedTextureUnits = 0;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (useTextureUnits_[i])
- ++usedTextureUnits;
- }
- file->WriteUInt(usedTextureUnits);
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (useTextureUnits_[i])
- {
- file->WriteString(graphics_->GetTextureUnitName((TextureUnit)i));
- file->WriteUByte((unsigned char)i);
- }
- }
- unsigned dataSize = byteCode_.Size();
- file->WriteUInt(dataSize);
- if (dataSize)
- file->Write(&byteCode_[0], dataSize);
- }
- }
|