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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/AnimatedModel.h"
- #include "../Graphics/Animation.h"
- #include "../Graphics/AnimationController.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/CustomGeometry.h"
- #include "../Graphics/DebugRenderer.h"
- #include "../Graphics/DecalSet.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/GraphicsEvents.h"
- #include "../Graphics/GraphicsImpl.h"
- #include "../Graphics/Material.h"
- #include "../Graphics/Octree.h"
- #include "../Graphics/ParticleEffect.h"
- #include "../Graphics/ParticleEmitter.h"
- #include "../Graphics/RibbonTrail.h"
- #include "../Graphics/Shader.h"
- #include "../Graphics/ShaderPrecache.h"
- #include "../Graphics/Skybox.h"
- #include "../Graphics/StaticModelGroup.h"
- #include "../Graphics/Technique.h"
- #include "../Graphics/Terrain.h"
- #include "../Graphics/TerrainPatch.h"
- #ifdef _WIN32
- #include "../Graphics/Texture2D.h"
- #endif
- #include "../Graphics/Texture2DArray.h"
- #include "../Graphics/Texture3D.h"
- #include "../Graphics/TextureCube.h"
- #include "../Graphics/Zone.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include <SDL/SDL.h>
- #include "../DebugNew.h"
- namespace Urho3D
- {
- void Graphics::SetExternalWindow(void* window)
- {
- if (!window_)
- externalWindow_ = window;
- else
- URHO3D_LOGERROR("Window already opened, can not set external window");
- }
- void Graphics::SetWindowTitle(const String& windowTitle)
- {
- windowTitle_ = windowTitle;
- if (window_)
- SDL_SetWindowTitle(window_, windowTitle_.CString());
- }
- void Graphics::SetWindowIcon(Image* windowIcon)
- {
- windowIcon_ = windowIcon;
- if (window_)
- CreateWindowIcon();
- }
- void Graphics::SetWindowPosition(const IntVector2& position)
- {
- if (window_)
- SDL_SetWindowPosition(window_, position.x_, position.y_);
- else
- position_ = position; // Sets as initial position for OpenWindow()
- }
- void Graphics::SetWindowPosition(int x, int y)
- {
- SetWindowPosition(IntVector2(x, y));
- }
- void Graphics::SetOrientations(const String& orientations)
- {
- orientations_ = orientations.Trimmed();
- SDL_SetHint(SDL_HINT_ORIENTATIONS, orientations_.CString());
- }
- bool Graphics::SetScreenMode(int width, int height)
- {
- return SetScreenMode(width, height, screenParams_);
- }
- bool Graphics::SetWindowModes(const WindowModeParams& windowMode, const WindowModeParams& secondaryWindowMode, bool maximize)
- {
- primaryWindowMode_ = windowMode;
- secondaryWindowMode_ = secondaryWindowMode;
- return SetScreenMode(primaryWindowMode_.width_, primaryWindowMode_.height_, primaryWindowMode_.screenParams_, maximize);
- }
- bool Graphics::SetDefaultWindowModes(int width, int height, const ScreenModeParams& params)
- {
- // Fill window mode to be applied now
- WindowModeParams primaryWindowMode;
- primaryWindowMode.width_ = width;
- primaryWindowMode.height_ = height;
- primaryWindowMode.screenParams_ = params;
- // Fill window mode to be applied on Graphics::ToggleFullscreen
- WindowModeParams secondaryWindowMode = primaryWindowMode;
- // Pick resolution automatically
- secondaryWindowMode.width_ = 0;
- secondaryWindowMode.height_ = 0;
- if (params.fullscreen_ || params.borderless_)
- {
- secondaryWindowMode.screenParams_.fullscreen_ = false;
- secondaryWindowMode.screenParams_.borderless_ = false;
- }
- else
- {
- secondaryWindowMode.screenParams_.borderless_ = true;
- }
- const bool maximize = (!width || !height) && !params.fullscreen_ && !params.borderless_ && params.resizable_;
- return SetWindowModes(primaryWindowMode, secondaryWindowMode, maximize);
- }
- bool Graphics::SetMode(int width, int height, bool fullscreen, bool borderless, bool resizable,
- bool highDPI, bool vsync, bool tripleBuffer, int multiSample, int monitor, int refreshRate)
- {
- ScreenModeParams params;
- params.fullscreen_ = fullscreen;
- params.borderless_ = borderless;
- params.resizable_ = resizable;
- params.highDPI_ = highDPI;
- params.vsync_ = vsync;
- params.tripleBuffer_ = tripleBuffer;
- params.multiSample_ = multiSample;
- params.monitor_ = monitor;
- params.refreshRate_ = refreshRate;
- return SetDefaultWindowModes(width, height, params);
- }
- bool Graphics::SetMode(int width, int height)
- {
- return SetDefaultWindowModes(width, height, screenParams_);
- }
- bool Graphics::ToggleFullscreen()
- {
- Swap(primaryWindowMode_, secondaryWindowMode_);
- return SetScreenMode(primaryWindowMode_.width_, primaryWindowMode_.height_, primaryWindowMode_.screenParams_);
- }
- void Graphics::SetShaderParameter(StringHash param, const Variant& value)
- {
- switch (value.GetType())
- {
- case VAR_BOOL:
- SetShaderParameter(param, value.GetBool());
- break;
- case VAR_INT:
- SetShaderParameter(param, value.GetInt());
- break;
- case VAR_FLOAT:
- case VAR_DOUBLE:
- SetShaderParameter(param, value.GetFloat());
- break;
- case VAR_VECTOR2:
- SetShaderParameter(param, value.GetVector2());
- break;
- case VAR_VECTOR3:
- SetShaderParameter(param, value.GetVector3());
- break;
- case VAR_VECTOR4:
- SetShaderParameter(param, value.GetVector4());
- break;
- case VAR_COLOR:
- SetShaderParameter(param, value.GetColor());
- break;
- case VAR_MATRIX3:
- SetShaderParameter(param, value.GetMatrix3());
- break;
- case VAR_MATRIX3X4:
- SetShaderParameter(param, value.GetMatrix3x4());
- break;
- case VAR_MATRIX4:
- SetShaderParameter(param, value.GetMatrix4());
- break;
- case VAR_BUFFER:
- {
- const PODVector<unsigned char>& buffer = value.GetBuffer();
- if (buffer.Size() >= sizeof(float))
- SetShaderParameter(param, reinterpret_cast<const float*>(&buffer[0]), buffer.Size() / sizeof(float));
- }
- break;
- default:
- // Unsupported parameter type, do nothing
- break;
- }
- }
- IntVector2 Graphics::GetWindowPosition() const
- {
- if (window_)
- {
- IntVector2 position;
- SDL_GetWindowPosition(window_, &position.x_, &position.y_);
- return position;
- }
- return position_;
- }
- PODVector<IntVector3> Graphics::GetResolutions(int monitor) const
- {
- PODVector<IntVector3> ret;
- // Emscripten is not able to return a valid list
- #ifndef __EMSCRIPTEN__
- auto numModes = (unsigned)SDL_GetNumDisplayModes(monitor);
- for (unsigned i = 0; i < numModes; ++i)
- {
- SDL_DisplayMode mode;
- SDL_GetDisplayMode(monitor, i, &mode);
- int width = mode.w;
- int height = mode.h;
- int rate = mode.refresh_rate;
- // Store mode if unique
- bool unique = true;
- for (unsigned j = 0; j < ret.Size(); ++j)
- {
- if (ret[j].x_ == width && ret[j].y_ == height && ret[j].z_ == rate)
- {
- unique = false;
- break;
- }
- }
- if (unique)
- ret.Push(IntVector3(width, height, rate));
- }
- #endif
- return ret;
- }
- unsigned Graphics::FindBestResolutionIndex(int monitor, int width, int height, int refreshRate) const
- {
- const PODVector<IntVector3> resolutions = GetResolutions(monitor);
- if (resolutions.Empty())
- return M_MAX_UNSIGNED;
- unsigned best = 0;
- unsigned bestError = M_MAX_UNSIGNED;
- for (unsigned i = 0; i < resolutions.Size(); ++i)
- {
- auto error = static_cast<unsigned>(Abs(resolutions[i].x_ - width) + Abs(resolutions[i].y_ - height));
- if (refreshRate != 0)
- error += static_cast<unsigned>(Abs(resolutions[i].z_ - refreshRate));
- if (error < bestError)
- {
- best = i;
- bestError = error;
- }
- }
- return best;
- }
- IntVector2 Graphics::GetDesktopResolution(int monitor) const
- {
- #if !defined(__ANDROID__) && !defined(IOS) && !defined(TVOS)
- SDL_DisplayMode mode;
- SDL_GetDesktopDisplayMode(monitor, &mode);
- return IntVector2(mode.w, mode.h);
- #else
- // SDL_GetDesktopDisplayMode() may not work correctly on mobile platforms. Rather return the window size
- return IntVector2(width_, height_);
- #endif
- }
- int Graphics::GetMonitorCount() const
- {
- return SDL_GetNumVideoDisplays();
- }
- int Graphics::GetCurrentMonitor() const
- {
- return window_ ? SDL_GetWindowDisplayIndex(window_) : 0;
- }
- bool Graphics::GetMaximized() const
- {
- return window_? static_cast<bool>(SDL_GetWindowFlags(window_) & SDL_WINDOW_MAXIMIZED) : false;
- }
- Vector3 Graphics::GetDisplayDPI(int monitor) const
- {
- Vector3 result;
- SDL_GetDisplayDPI(monitor, &result.z_, &result.x_, &result.y_);
- return result;
- }
- void Graphics::Maximize()
- {
- if (!window_)
- return;
- SDL_MaximizeWindow(window_);
- }
- void Graphics::Minimize()
- {
- if (!window_)
- return;
- SDL_MinimizeWindow(window_);
- }
- void Graphics::Raise() const
- {
- if (!window_)
- return;
- SDL_RaiseWindow(window_);
- }
- void Graphics::BeginDumpShaders(const String& fileName)
- {
- shaderPrecache_ = new ShaderPrecache(context_, fileName);
- }
- void Graphics::EndDumpShaders()
- {
- shaderPrecache_.Reset();
- }
- void Graphics::PrecacheShaders(Deserializer& source)
- {
- URHO3D_PROFILE(PrecacheShaders);
- ShaderPrecache::LoadShaders(this, source);
- }
- void Graphics::SetShaderCacheDir(const String& path)
- {
- String trimmedPath = path.Trimmed();
- if (trimmedPath.Length())
- shaderCacheDir_ = AddTrailingSlash(trimmedPath);
- }
- void Graphics::AddGPUObject(GPUObject* object)
- {
- MutexLock lock(gpuObjectMutex_);
- gpuObjects_.Push(object);
- }
- void Graphics::RemoveGPUObject(GPUObject* object)
- {
- MutexLock lock(gpuObjectMutex_);
- gpuObjects_.Remove(object);
- }
- void* Graphics::ReserveScratchBuffer(unsigned size)
- {
- if (!size)
- return nullptr;
- if (size > maxScratchBufferRequest_)
- maxScratchBufferRequest_ = size;
- // First check for a free buffer that is large enough
- for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
- {
- if (!i->reserved_ && i->size_ >= size)
- {
- i->reserved_ = true;
- return i->data_.Get();
- }
- }
- // Then check if a free buffer can be resized
- for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
- {
- if (!i->reserved_)
- {
- i->data_ = new unsigned char[size];
- i->size_ = size;
- i->reserved_ = true;
- URHO3D_LOGDEBUG("Resized scratch buffer to size " + String(size));
- return i->data_.Get();
- }
- }
- // Finally allocate a new buffer
- ScratchBuffer newBuffer;
- newBuffer.data_ = new unsigned char[size];
- newBuffer.size_ = size;
- newBuffer.reserved_ = true;
- scratchBuffers_.Push(newBuffer);
- URHO3D_LOGDEBUG("Allocated scratch buffer with size " + String(size));
- return newBuffer.data_.Get();
- }
- void Graphics::FreeScratchBuffer(void* buffer)
- {
- if (!buffer)
- return;
- for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
- {
- if (i->reserved_ && i->data_.Get() == buffer)
- {
- i->reserved_ = false;
- return;
- }
- }
- URHO3D_LOGWARNING("Reserved scratch buffer " + ToStringHex((unsigned)(size_t)buffer) + " not found");
- }
- void Graphics::CleanupScratchBuffers()
- {
- for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
- {
- if (!i->reserved_ && i->size_ > maxScratchBufferRequest_ * 2 && i->size_ >= 1024 * 1024)
- {
- i->data_ = maxScratchBufferRequest_ > 0 ? (new unsigned char[maxScratchBufferRequest_]) : nullptr;
- i->size_ = maxScratchBufferRequest_;
- URHO3D_LOGDEBUG("Resized scratch buffer to size " + String(maxScratchBufferRequest_));
- }
- }
- maxScratchBufferRequest_ = 0;
- }
- void Graphics::CreateWindowIcon()
- {
- if (windowIcon_)
- {
- SDL_Surface* surface = windowIcon_->GetSDLSurface();
- if (surface)
- {
- SDL_SetWindowIcon(window_, surface);
- SDL_FreeSurface(surface);
- }
- }
- }
- void Graphics::AdjustScreenMode(int& newWidth, int& newHeight, ScreenModeParams& params, bool& maximize) const
- {
- // High DPI is supported only for OpenGL backend
- #ifndef URHO3D_OPENGL
- params.highDPI_ = false;
- #endif
- #if defined(IOS) || defined(TVOS)
- // iOS and tvOS app always take the fullscreen (and with status bar hidden)
- params.fullscreen_ = true;
- #endif
- // Make sure monitor index is not bigger than the currently detected monitors
- const int numMonitors = SDL_GetNumVideoDisplays();
- if (params.monitor_ >= numMonitors || params.monitor_ < 0)
- params.monitor_ = 0; // this monitor is not present, use first monitor
- // Fullscreen or Borderless can not be resizable and cannot be maximized
- if (params.fullscreen_ || params.borderless_)
- {
- params.resizable_ = false;
- maximize = false;
- }
- // Borderless cannot be fullscreen, they are mutually exclusive
- if (params.borderless_)
- params.fullscreen_ = false;
- // On iOS window needs to be resizable to handle orientation changes properly
- #ifdef IOS
- if (!externalWindow_)
- params.resizable_ = true;
- #endif
- // Ensure that multisampl factor is in valid range
- params.multiSample_ = Clamp(params.multiSample_, 1, 16);
- // If zero dimensions in windowed mode, set windowed mode to maximize and set a predefined default restored window size.
- // If zero in fullscreen, use desktop mode
- if (!newWidth || !newHeight)
- {
- if (params.fullscreen_ || params.borderless_)
- {
- SDL_DisplayMode mode;
- SDL_GetDesktopDisplayMode(params.monitor_, &mode);
- newWidth = mode.w;
- newHeight = mode.h;
- }
- else
- {
- newWidth = 1024;
- newHeight = 768;
- }
- }
- // Check fullscreen mode validity (desktop only). Use a closest match if not found
- #ifdef DESKTOP_GRAPHICS
- if (params.fullscreen_)
- {
- const PODVector<IntVector3> resolutions = GetResolutions(params.monitor_);
- if (!resolutions.Empty())
- {
- const unsigned bestResolution = FindBestResolutionIndex(params.monitor_,
- newWidth, newHeight, params.refreshRate_);
- newWidth = resolutions[bestResolution].x_;
- newHeight = resolutions[bestResolution].y_;
- params.refreshRate_ = resolutions[bestResolution].z_;
- }
- }
- else
- {
- // If windowed, use the same refresh rate as desktop
- SDL_DisplayMode mode;
- SDL_GetDesktopDisplayMode(params.monitor_, &mode);
- params.refreshRate_ = mode.refresh_rate;
- }
- #endif
- }
- void Graphics::OnScreenModeChanged()
- {
- #ifdef URHO3D_LOGGING
- String msg;
- msg.AppendWithFormat("Set screen mode %dx%d rate %d Hz %s monitor %d", width_, height_, screenParams_.refreshRate_,
- (screenParams_.fullscreen_ ? "fullscreen" : "windowed"), screenParams_.monitor_);
- if (screenParams_.borderless_)
- msg.Append(" borderless");
- if (screenParams_.resizable_)
- msg.Append(" resizable");
- if (screenParams_.highDPI_)
- msg.Append(" highDPI");
- if (screenParams_.multiSample_ > 1)
- msg.AppendWithFormat(" multisample %d", screenParams_.multiSample_);
- URHO3D_LOGINFO(msg);
- #endif
- using namespace ScreenMode;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_WIDTH] = width_;
- eventData[P_HEIGHT] = height_;
- eventData[P_FULLSCREEN] = screenParams_.fullscreen_;
- eventData[P_BORDERLESS] = screenParams_.borderless_;
- eventData[P_RESIZABLE] = screenParams_.resizable_;
- eventData[P_HIGHDPI] = screenParams_.highDPI_;
- eventData[P_MONITOR] = screenParams_.monitor_;
- eventData[P_REFRESHRATE] = screenParams_.refreshRate_;
- SendEvent(E_SCREENMODE, eventData);
- }
- void RegisterGraphicsLibrary(Context* context)
- {
- Animation::RegisterObject(context);
- Material::RegisterObject(context);
- Model::RegisterObject(context);
- Shader::RegisterObject(context);
- Technique::RegisterObject(context);
- Texture2D::RegisterObject(context);
- Texture2DArray::RegisterObject(context);
- Texture3D::RegisterObject(context);
- TextureCube::RegisterObject(context);
- Camera::RegisterObject(context);
- Drawable::RegisterObject(context);
- Light::RegisterObject(context);
- StaticModel::RegisterObject(context);
- StaticModelGroup::RegisterObject(context);
- Skybox::RegisterObject(context);
- AnimatedModel::RegisterObject(context);
- AnimationController::RegisterObject(context);
- BillboardSet::RegisterObject(context);
- ParticleEffect::RegisterObject(context);
- ParticleEmitter::RegisterObject(context);
- RibbonTrail::RegisterObject(context);
- CustomGeometry::RegisterObject(context);
- DecalSet::RegisterObject(context);
- Terrain::RegisterObject(context);
- TerrainPatch::RegisterObject(context);
- DebugRenderer::RegisterObject(context);
- Octree::RegisterObject(context);
- Zone::RegisterObject(context);
- }
- }
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