Texture2D.h 4.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/Ptr.h"
  24. #include "../Graphics/RenderSurface.h"
  25. #include "../Graphics/Texture.h"
  26. namespace Urho3D
  27. {
  28. class Image;
  29. class XMLFile;
  30. /// 2D texture resource.
  31. class URHO3D_API Texture2D : public Texture
  32. {
  33. URHO3D_OBJECT(Texture2D, Texture);
  34. public:
  35. /// Construct.
  36. explicit Texture2D(Context* context);
  37. /// Destruct.
  38. ~Texture2D() override;
  39. /// Register object factory.
  40. static void RegisterObject(Context* context);
  41. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  42. bool BeginLoad(Deserializer& source) override;
  43. /// Finish resource loading. Always called from the main thread. Return true if successful.
  44. bool EndLoad() override;
  45. /// Mark the GPU resource destroyed on context destruction.
  46. void OnDeviceLost() override;
  47. /// Recreate the GPU resource and restore data if applicable.
  48. void OnDeviceReset() override;
  49. /// Release the texture.
  50. void Release() override;
  51. /// Set size, format, usage and multisampling parameters for rendertargets. Zero size will follow application window size. Return true if successful.
  52. /** Autoresolve true means the multisampled texture will be automatically resolved to 1-sample after being rendered to and before being sampled as a texture.
  53. Autoresolve false means the multisampled texture will be read as individual samples in the shader and is not supported on Direct3D9.
  54. */
  55. bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC, int multiSample = 1, bool autoResolve = true);
  56. /// Set data either partially or fully on a mip level. Return true if successful.
  57. bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
  58. /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
  59. bool SetData(Image* image, bool useAlpha = false);
  60. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  61. bool GetData(unsigned level, void* dest) const;
  62. /// Get image data from zero mip level. Only RGB and RGBA textures are supported.
  63. bool GetImage(Image& image) const;
  64. /// Get image data from zero mip level. Only RGB and RGBA textures are supported.
  65. SharedPtr<Image> GetImage() const;
  66. /// Return render surface.
  67. /// @property
  68. RenderSurface* GetRenderSurface() const { return renderSurface_; }
  69. protected:
  70. /// Create the GPU texture.
  71. bool Create() override;
  72. private:
  73. /// Handle render surface update event.
  74. void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
  75. /// Render surface.
  76. SharedPtr<RenderSurface> renderSurface_;
  77. /// Image file acquired during BeginLoad.
  78. SharedPtr<Image> loadImage_;
  79. /// Parameter file acquired during BeginLoad.
  80. SharedPtr<XMLFile> loadParameters_;
  81. };
  82. }