Navigable.h 2.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Scene/Component.h"
  24. namespace Urho3D
  25. {
  26. /// Component which tags geometry for inclusion in the navigation mesh. Optionally auto-includes geometry from child nodes.
  27. class URHO3D_API Navigable : public Component
  28. {
  29. URHO3D_OBJECT(Navigable, Component);
  30. public:
  31. /// Construct.
  32. explicit Navigable(Context* context);
  33. /// Destruct.
  34. ~Navigable() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set whether geometry is automatically collected from child nodes. Default true.
  38. /// @property
  39. void SetRecursive(bool enable);
  40. /// Return whether geometry is automatically collected from child nodes.
  41. /// @property
  42. bool IsRecursive() const { return recursive_; }
  43. private:
  44. /// Recursive flag.
  45. bool recursive_;
  46. };
  47. }