CheckBox.h 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../UI/BorderImage.h"
  24. namespace Urho3D
  25. {
  26. /// %UI element that can be toggled between unchecked and checked state.
  27. class URHO3D_API CheckBox : public BorderImage
  28. {
  29. URHO3D_OBJECT(CheckBox, BorderImage);
  30. public:
  31. /// Construct.
  32. explicit CheckBox(Context* context);
  33. /// Destruct.
  34. ~CheckBox() override;
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Return UI rendering batches.
  38. void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor) override;
  39. /// React to mouse click begin.
  40. void OnClickBegin
  41. (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor) override;
  42. /// React to a key press.
  43. void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override;
  44. /// Set checked state.
  45. /// @property
  46. void SetChecked(bool enable);
  47. /// Set checked image offset.
  48. /// @property
  49. void SetCheckedOffset(const IntVector2& offset);
  50. /// Set checked image offset.
  51. void SetCheckedOffset(int x, int y);
  52. /// Return whether is checked.
  53. /// @property
  54. bool IsChecked() const { return checked_; }
  55. /// Return checked image offset.
  56. /// @property
  57. const IntVector2& GetCheckedOffset() const { return checkedOffset_; }
  58. protected:
  59. /// Checked image offset.
  60. IntVector2 checkedOffset_;
  61. /// Current checked state.
  62. bool checked_;
  63. };
  64. }