gleblebedev 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
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DiffNormalSpecEmissive.xml c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 years ago
DiffNormalSpecEmissiveAlpha.xml c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 years ago
PBRAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiff.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRDiffAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRDiffEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffNormal.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRDiffNormalAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffNormalAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRDiffNormalAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRDiffNormalEmissive.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRDiffNormalEmissiveAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBREmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBREmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpec.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpecAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpecAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpecAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpecEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffNormalSpecEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffSpec.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRMetallicRoughDiffSpecAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffSpecAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffSpecAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRMetallicRoughDiffSpecEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughDiffSpecEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughNormalSpec.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughNormalSpecAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughNormalSpecAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughNormalSpecAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRMetallicRoughNormalSpecEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughNormalSpecEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpec.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpecAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpecAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpecAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpecEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRMetallicRoughSpecEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNoTexture.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNoTextureAlpha.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRNormal.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNormalAO.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNormalAOAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNormalAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNormalEmissive.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRNormalEmissiveAlpha.xml 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
PBRTerrainBlend.xml 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
PBRVegetationDiff.xml c5b9b4131d Fix vegetation VSM shadows for DirectX 5 years ago