TEDERIs 4116acb500 Remove unused gamma variable (#2667) 5 years ago
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 years ago
Shaders 4116acb500 Remove unused gamma variable (#2667) 5 years ago
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago