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Materials
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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RenderPaths
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de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
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8 years ago |
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Shaders
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4116acb500
Remove unused gamma variable (#2667)
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5 years ago |
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Techniques
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0c65934c04
Ambient occlusion in PBR techniques (#2660)
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5 years ago |
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Textures
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 years ago |