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- using Lua.IO;
- using Lua.Runtime;
- using Lua.Standard.Internal;
- namespace Lua.Standard;
- public static class OpenLibsExtensions
- {
- public static void OpenBasicLibrary(this LuaState state)
- {
- state.Environment["_G"] = state.Environment;
- state.Environment["_VERSION"] = "Lua 5.2";
- foreach (var func in BasicLibrary.Instance.Functions)
- {
- state.Environment[func.Name] = func;
- }
- }
- public static void OpenBitwiseLibrary(this LuaState state)
- {
- var bit32 = new LuaTable(0, BitwiseLibrary.Instance.Functions.Length);
- foreach (var func in BitwiseLibrary.Instance.Functions)
- {
- bit32[func.Name] = func.Func;
- }
- state.Environment["bit32"] = bit32;
- state.LoadedModules["bit32"] = bit32;
- }
- public static void OpenCoroutineLibrary(this LuaState state)
- {
- var coroutine = new LuaTable(0, CoroutineLibrary.Instance.Functions.Length);
- foreach (var func in CoroutineLibrary.Instance.Functions)
- {
- coroutine[func.Name] = func.Func;
- }
- state.Environment["coroutine"] = coroutine;
- }
- public static void OpenIOLibrary(this LuaState state)
- {
- var io = new LuaTable(0, IOLibrary.Instance.Functions.Length);
- foreach (var func in IOLibrary.Instance.Functions)
- {
- io[func.Name] = func.Func;
- }
- var registry = state.Registry;
- var stdin = new LuaValue(new FileHandle(LuaFileOpenMode.Read, ConsoleHelper.OpenStandardInput()));
- var stdout = new LuaValue(new FileHandle(LuaFileOpenMode.Write, ConsoleHelper.OpenStandardOutput()));
- var stderr = new LuaValue(new FileHandle(LuaFileOpenMode.Write, ConsoleHelper.OpenStandardError()));
- registry["_IO_input"] = stdin;
- registry["_IO_output"] = stdout;
- io["stdin"] = stdin;
- io["stdout"] = stdout;
- io["stderr"] = stderr;
- state.Environment["io"] = io;
- state.LoadedModules["io"] = io;
- }
- public static void OpenMathLibrary(this LuaState state)
- {
- state.Environment[MathematicsLibrary.RandomInstanceKey] = new(new MathematicsLibrary.RandomUserData(new Random()));
- var math = new LuaTable(0, MathematicsLibrary.Instance.Functions.Length);
- foreach (var func in MathematicsLibrary.Instance.Functions)
- {
- math[func.Name] = func.Func;
- }
- math["pi"] = Math.PI;
- math["huge"] = double.PositiveInfinity;
- state.Environment["math"] = math;
- state.LoadedModules["math"] = math;
- }
- public static void OpenModuleLibrary(this LuaState state)
- {
- var package = new LuaTable(0, 8);
- package["loaded"] = state.LoadedModules;
- package["preload"] = state.PreloadModules;
- var moduleLibrary = ModuleLibrary.Instance;
- var searchers = new LuaTable();
- searchers[1] = new LuaFunction("preload", moduleLibrary.SearcherPreload);
- searchers[2] = new LuaFunction("searcher_Lua", moduleLibrary.SearcherLua);
- package["searchers"] = searchers;
- package["path"] = "?.lua";
- package["searchpath"] = moduleLibrary.SearchPathFunction;
- package["config"] = $"{Path.DirectorySeparatorChar}\n;\n?\n!\n-";
- state.Environment["package"] = package;
- state.Environment["require"] = moduleLibrary.RequireFunction;
- }
- public static void OpenOperatingSystemLibrary(this LuaState state)
- {
- var os = new LuaTable(0, OperatingSystemLibrary.Instance.Functions.Length);
- foreach (var func in OperatingSystemLibrary.Instance.Functions)
- {
- os[func.Name] = func.Func;
- }
- state.Environment["os"] = os;
- state.LoadedModules["os"] = os;
- }
- public static void OpenStringLibrary(this LuaState state)
- {
- var @string = new LuaTable(0, StringLibrary.Instance.Functions.Length);
- foreach (var func in StringLibrary.Instance.Functions)
- {
- @string[func.Name] = func.Func;
- }
- state.Environment["string"] = @string;
- state.LoadedModules["string"] = @string;
- // set __index
- var key = new LuaValue("");
- if (!state.TryGetMetatable(key, out var metatable))
- {
- metatable = new();
- state.SetMetatable(key, metatable);
- }
- metatable[Metamethods.Index] = new LuaFunction("index", (context, cancellationToken) =>
- {
- context.GetArgument<string>(0);
- var key = context.GetArgument(1);
- return new(context.Return(@string[key]));
- });
- }
- public static void OpenTableLibrary(this LuaState state)
- {
- var table = new LuaTable(0, TableLibrary.Instance.Functions.Length);
- foreach (var func in TableLibrary.Instance.Functions)
- {
- table[func.Name] = func.Func;
- }
- state.Environment["table"] = table;
- state.LoadedModules["table"] = table;
- }
- public static void OpenDebugLibrary(this LuaState state)
- {
- var debug = new LuaTable(0, DebugLibrary.Instance.Functions.Length);
- foreach (var func in DebugLibrary.Instance.Functions)
- {
- debug[func.Name] = func.Func;
- }
- state.Environment["debug"] = debug;
- state.LoadedModules["debug"] = debug;
- }
- public static void OpenStandardLibraries(this LuaState state)
- {
- state.OpenBasicLibrary();
- state.OpenBitwiseLibrary();
- state.OpenCoroutineLibrary();
- state.OpenIOLibrary();
- state.OpenMathLibrary();
- state.OpenModuleLibrary();
- state.OpenOperatingSystemLibrary();
- state.OpenStringLibrary();
- state.OpenTableLibrary();
- state.OpenDebugLibrary();
- }
- }
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