Browse Source

Added link to the SDL.dll for the NetRumble.csproj and RenderTarget2D.csproj

dellis1972 13 years ago
parent
commit
2ddcf47fe9

+ 4 - 0
Samples/Windows/NetRumble/NetRumble.csproj

@@ -200,6 +200,10 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
+    <Content Include="..\..\..\..\MonoGame\ThirdParty\GamepadConfig\SDL.dll">
+      <Link>SDL.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
     <Content Include="..\..\MacOS\NetRumble\Content\Audio\wav\asteroid_touch.xnb">
       <Link>Content\Audio\wav\asteroid_touch.xnb</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

+ 5 - 1
Samples/Windows/RenderTarget2D/RenderTarget2D.csproj

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
   <PropertyGroup>
     <ProjectGuid>{B3DD03E0-4DEC-45A0-A481-2CF90A51C516}</ProjectGuid>
@@ -55,6 +55,10 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
+    <Content Include="..\..\..\..\MonoGame\ThirdParty\GamepadConfig\SDL.dll">
+      <Link>SDL.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
     <Content Include="..\..\MacOS\RenderTarget2DSample\Content\MooTheMerciless.xnb">
       <Link>Content\MooTheMerciless.xnb</Link>
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>