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Get samples to compile and reference renamed assemblies. Won't run due to shader loading issues.

Dominique Louis 13 年之前
父節點
當前提交
4fdbfd39d0

+ 4 - 4
Aiming/MonoGame.Samples.Aiming.PSSuite.csproj → Aiming/Aiming.PSMobile.csproj

@@ -33,9 +33,9 @@
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
-    <Reference Include="Sce.Pss.Core" />
+    <Reference Include="Sce.PlayStation.Core" />
   </ItemGroup>
   </ItemGroup>
-  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Pss.CSharp.targets" />
+  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
   <ItemGroup>
   <ItemGroup>
     <Compile Include="AimingGame.cs" />
     <Compile Include="AimingGame.cs" />
     <Compile Include="Main.cs" />
     <Compile Include="Main.cs" />
@@ -53,9 +53,9 @@
     <Content Include="app.cfg" />
     <Content Include="app.cfg" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSSuite.csproj">
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj">
       <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
       <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
-      <Name>MonoGame.Framework.PSSuite</Name>
+      <Name>MonoGame.Framework.PSMobile</Name>
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
 </Project>
 </Project>

+ 8 - 8
ChaseAndEvade/MonoGame.Samples.ChaseAndEvade.PSSuite.csproj → ChaseAndEvade/ChaseAndEvade.PSMobile.csproj

@@ -33,15 +33,9 @@
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
-    <Reference Include="Sce.Pss.Core" />
-  </ItemGroup>
-  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Pss.CSharp.targets" />
-  <ItemGroup>
-    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSSuite.csproj">
-      <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
-      <Name>MonoGame.Framework.PSSuite</Name>
-    </ProjectReference>
+    <Reference Include="Sce.PlayStation.Core" />
   </ItemGroup>
   </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
   <ItemGroup>
   <ItemGroup>
     <Folder Include="Content\" />
     <Folder Include="Content\" />
   </ItemGroup>
   </ItemGroup>
@@ -63,4 +57,10 @@
     <Compile Include="ChaseAndEvadeGame.cs" />
     <Compile Include="ChaseAndEvadeGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj">
+      <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
+      <Name>MonoGame.Framework.PSMobile</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>
 </Project>

+ 8 - 8
Draw2D/MonoGame.Samples.Draw2D.PSSuite.csproj → Draw2D/Draw2D.PSMobile.csproj

@@ -33,15 +33,9 @@
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
-    <Reference Include="Sce.Pss.Core" />
-  </ItemGroup>
-  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Pss.CSharp.targets" />
-  <ItemGroup>
-    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSSuite.csproj">
-      <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
-      <Name>MonoGame.Framework.PSSuite</Name>
-    </ProjectReference>
+    <Reference Include="Sce.PlayStation.Core" />
   </ItemGroup>
   </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
   <ItemGroup>
   <ItemGroup>
     <Compile Include="FPSCounterComponent.cs" />
     <Compile Include="FPSCounterComponent.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
@@ -65,4 +59,10 @@
     </Content>
     </Content>
     <Content Include="app.cfg" />
     <Content Include="app.cfg" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj">
+      <Project>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</Project>
+      <Name>MonoGame.Framework.PSMobile</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>
 </Project>

+ 6 - 6
MonoGame.Samples.PSSuite.sln → MonoGame.Samples.PSMobile.sln

@@ -1,15 +1,15 @@
 
 
 Microsoft Visual Studio Solution File, Format Version 11.00
 Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
 # Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.PSSuite", "..\MonoGame.Framework\MonoGame.Framework.PSSuite.csproj", "{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.PSMobile", "..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj", "{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}"
 EndProject
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.PSSuite", "..\ThirdParty\Lidgren.Network\Lidgren.Network.PSSuite.csproj", "{167676EE-E2D5-440A-BB2B-EFBD02BC8493}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.PSMobile", "..\ThirdParty\Lidgren.Network\Lidgren.Network.PSMobile.csproj", "{167676EE-E2D5-440A-BB2B-EFBD02BC8493}"
 EndProject
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.Draw2D.PSSuite", "Draw2D\MonoGame.Samples.Draw2D.PSSuite.csproj", "{D46978DF-F83C-45A1-80CA-A9B578607B77}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Aiming.PSMobile", "Aiming\Aiming.PSMobile.csproj", "{4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}"
 EndProject
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.Aiming.PSSuite", "Aiming\MonoGame.Samples.Aiming.PSSuite.csproj", "{4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChaseAndEvade.PSMobile", "ChaseAndEvade\ChaseAndEvade.PSMobile.csproj", "{CA033BAB-B214-4BF9-A903-85038AE666AA}"
 EndProject
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.ChaseAndEvade.PSSuite", "ChaseAndEvade\MonoGame.Samples.ChaseAndEvade.PSSuite.csproj", "{CA033BAB-B214-4BF9-A903-85038AE666AA}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Draw2D.PSMobile", "Draw2D\Draw2D.PSMobile.csproj", "{D46978DF-F83C-45A1-80CA-A9B578607B77}"
 EndProject
 EndProject
 Global
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -39,6 +39,6 @@ Global
 		{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Release|Any CPU.Build.0 = Release|Any CPU
 		{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	EndGlobalSection
 	GlobalSection(MonoDevelopProperties) = preSolution
 	GlobalSection(MonoDevelopProperties) = preSolution
-		StartupItem = Draw2D\MonoGame.Samples.Draw2D.PSSuite.csproj
+		StartupItem = ..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj
 	EndGlobalSection
 	EndGlobalSection
 EndGlobal
 EndGlobal