@@ -10,6 +10,6 @@
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+ <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
</ItemGroup>
</Project>
@@ -8,6 +8,6 @@
@@ -6,6 +6,6 @@
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
@@ -7,7 +7,7 @@
@@ -8,7 +8,7 @@
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
@@ -6,7 +6,7 @@
<ProjectReference Include="..\..\FarseerPhysicsEngine\FarseerPhysicsEngine.csproj" />
@@ -16,7 +16,7 @@
@@ -3,6 +3,6 @@
<TargetFramework>net8.0</TargetFramework>
<ProjectReference Include="..\..\MonoGame.Xna.Framework.Net\MonoGame.Xna.Framework.Net.csproj" />
@@ -4,6 +4,6 @@
<AssemblyName>Orientation.Core</AssemblyName>
- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.0" />
+ <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.0" PrivateAssets="all" />
@@ -11,7 +11,7 @@
<Compile Include="..\..\ReachGraphicsDemo\Core\DataTypes\SkinningData.cs" Link="DataTypes\SkinningData.cs" />
- <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
+ <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" PrivateAssets="all" />
<!-- Let SDK include all .cs files by default -->
@@ -1,4 +1,4 @@
- <!-- .xnb copy ItemGroup moved inside <Project> below -->
+<!-- .xnb copy ItemGroup moved inside <Project> below -->
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
@@ -1,12 +0,0 @@
-<Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net8.0</TargetFramework>
- <RootNamespace>SpriteFont.Core</RootNamespace>
- <AssemblyName>SpriteFont.Core</AssemblyName>
- <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
- </PropertyGroup>
-
- <ItemGroup>
- </ItemGroup>
-</Project>
@@ -7,6 +7,6 @@
<PackageReference Include="Artemis" Version="2.*" />
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
@@ -12,7 +12,7 @@
- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2491-develop" />
+ <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2491-develop" PrivateAssets="all" />
@@ -5,6 +5,6 @@
<AssemblyName>Tetris.Core</AssemblyName>
<Version>1.0.0</Version>
<ImplicitUsings>enable</ImplicitUsings>