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Ensure all Core files have PreserveAsset set to all.

Dominique Louis 1 mese fa
parent
commit
5a1fb288f4
39 ha cambiato i file con 40 aggiunte e 52 eliminazioni
  1. 1 1
      Aiming/Core/Aiming.Core.csproj
  2. 1 1
      BackgroundThreadTester/Core/BackgroundThreadTester.Core.csproj
  3. 1 1
      BloomSample/Core/BloomSample.Core.csproj
  4. 1 1
      BouncingBox/Core/BouncingBox.Core.csproj
  5. 1 1
      CatapultWars/Core/CatapultWars.Core.csproj
  6. 1 1
      ChaseAndEvade/Core/ChaseAndEvade.Core.csproj
  7. 1 1
      CollisionSample/Core/CollisionSample.Core.csproj
  8. 1 1
      Colored3DCube/Core/Colored3DCube.Core.csproj
  9. 1 1
      Draw2D/Core/Draw2D.Core.csproj
  10. 1 1
      FarseerPhysics/FarseerSamples/Core/FarseerSamples.Core.csproj
  11. 1 1
      Flocking/Core/Flocking.Core.csproj
  12. 1 1
      GameComponents/Core/GameComponents.Core.csproj
  13. 1 1
      GameStateManagement/Core/GameStateManagement.Core.csproj
  14. 1 1
      GooCursor/Core/GooCursor.Core.csproj
  15. 1 1
      Graphics3DSample/Core/Graphics3DSample.Core.csproj
  16. 1 1
      LensFlare/Core/LensFlare.Core.csproj
  17. 1 1
      NetworkStateManagement/Core/NetworkStateManagement.Core.csproj
  18. 1 1
      Orientation/Core/Orientation.Core.csproj
  19. 1 1
      Peer2PeerSample/Core/Peer2PeerSample.Core.csproj
  20. 1 1
      PerPixelCollisionSample/Core/PerPixelCollisionSample.Core.csproj
  21. 1 1
      ReachGraphicsDemo/Core/ReachGraphicsDemo.Core.csproj
  22. 1 1
      RectangleCollisionSample/Core/RectangleCollisionSample.Core.csproj
  23. 1 1
      RockRain/Core/RockRain.Core.csproj
  24. 2 2
      ShadowMapping/Core/ShadowMapping.Core.csproj
  25. 1 1
      ShatterEffectSample/Core/ShatterEffectSample.Core.csproj
  26. 2 2
      Sound/Core/Sound.Core.csproj
  27. 1 1
      SpriteEffects/Core/SpriteEffects.Core.csproj
  28. 0 12
      SpriteFont/Core/Core.csproj
  29. 1 1
      SpriteFont/Core/SpriteFont.Core.csproj
  30. 1 1
      StarWarrior/Core/StarWarrior.Core.csproj
  31. 1 1
      StencilsCratersTutorial/Core/StencilCraters.Core.csproj
  32. 1 1
      Storage/Core/Storage.Core.csproj
  33. 1 1
      Tetris/Core/Tetris.Core.csproj
  34. 1 1
      TexturedQuad/Core/TexturedQuad.Core.csproj
  35. 1 1
      TouchGesture/Core/TouchGesture.Core.csproj
  36. 1 1
      UseCustomVertex/Core/UseCustomVertex.Core.csproj
  37. 1 1
      VideoPlayer/Core/VideoPlayer.Core.csproj
  38. 1 1
      VirtualGamePad/Core/VirtualGamePad.Core.csproj
  39. 1 1
      Waypoint/Core/Waypoint.Core.csproj

+ 1 - 1
Aiming/Core/Aiming.Core.csproj

@@ -10,6 +10,6 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
BackgroundThreadTester/Core/BackgroundThreadTester.Core.csproj

@@ -8,6 +8,6 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
BloomSample/Core/BloomSample.Core.csproj

@@ -6,6 +6,6 @@
     <LangVersion>latest</LangVersion>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
BouncingBox/Core/BouncingBox.Core.csproj

@@ -6,6 +6,6 @@
     <Nullable>enable</Nullable>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
CatapultWars/Core/CatapultWars.Core.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
   
 </Project>

+ 1 - 1
ChaseAndEvade/Core/ChaseAndEvade.Core.csproj

@@ -6,6 +6,6 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
CollisionSample/Core/CollisionSample.Core.csproj

@@ -8,7 +8,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 
 </Project>

+ 1 - 1
Colored3DCube/Core/Colored3DCube.Core.csproj

@@ -6,6 +6,6 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
Draw2D/Core/Draw2D.Core.csproj

@@ -6,6 +6,6 @@
     <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
FarseerPhysics/FarseerSamples/Core/FarseerSamples.Core.csproj

@@ -6,7 +6,7 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\FarseerPhysicsEngine\FarseerPhysicsEngine.csproj" />

+ 1 - 1
Flocking/Core/Flocking.Core.csproj

@@ -6,7 +6,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 
   <ItemGroup>

+ 1 - 1
GameComponents/Core/GameComponents.Core.csproj

@@ -6,6 +6,6 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
GameStateManagement/Core/GameStateManagement.Core.csproj

@@ -16,7 +16,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 
 </Project>

+ 1 - 1
GooCursor/Core/GooCursor.Core.csproj

@@ -3,6 +3,6 @@
     <TargetFramework>net8.0</TargetFramework>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
Graphics3DSample/Core/Graphics3DSample.Core.csproj

@@ -3,6 +3,6 @@
     <TargetFramework>net8.0</TargetFramework>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
LensFlare/Core/LensFlare.Core.csproj

@@ -6,6 +6,6 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
NetworkStateManagement/Core/NetworkStateManagement.Core.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
     <ProjectReference Include="..\..\MonoGame.Xna.Framework.Net\MonoGame.Xna.Framework.Net.csproj" />
   </ItemGroup>
 

+ 1 - 1
Orientation/Core/Orientation.Core.csproj

@@ -4,6 +4,6 @@
     <AssemblyName>Orientation.Core</AssemblyName>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.0" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.0" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
Peer2PeerSample/Core/Peer2PeerSample.Core.csproj

@@ -8,7 +8,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
     <ProjectReference Include="..\..\MonoGame.Xna.Framework.Net\MonoGame.Xna.Framework.Net.csproj" />
   </ItemGroup>
 </Project>

+ 1 - 1
PerPixelCollisionSample/Core/PerPixelCollisionSample.Core.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 
 </Project>

+ 1 - 1
ReachGraphicsDemo/Core/ReachGraphicsDemo.Core.csproj

@@ -6,6 +6,6 @@
     <Nullable>enable</Nullable>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
RectangleCollisionSample/Core/RectangleCollisionSample.Core.csproj

@@ -6,6 +6,6 @@
   </PropertyGroup>
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
RockRain/Core/RockRain.Core.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 
 

+ 2 - 2
ShadowMapping/Core/ShadowMapping.Core.csproj

@@ -11,7 +11,7 @@
     <Compile Include="..\..\ReachGraphicsDemo\Core\DataTypes\SkinningData.cs" Link="DataTypes\SkinningData.cs" />
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
ShatterEffectSample/Core/ShatterEffectSample.Core.csproj

@@ -10,6 +10,6 @@
   </PropertyGroup>
   <!-- Let SDK include all .cs files by default -->
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 2 - 2
Sound/Core/Sound.Core.csproj

@@ -1,4 +1,4 @@
-  <!-- .xnb copy ItemGroup moved inside <Project> below -->
+<!-- .xnb copy ItemGroup moved inside <Project> below -->
 <Project Sdk="Microsoft.NET.Sdk">
   <PropertyGroup>
     <TargetFramework>net8.0</TargetFramework>
@@ -7,7 +7,7 @@
   </PropertyGroup>
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
   
 </Project>

+ 1 - 1
SpriteEffects/Core/SpriteEffects.Core.csproj

@@ -6,6 +6,6 @@
   </PropertyGroup>
     
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 0 - 12
SpriteFont/Core/Core.csproj

@@ -1,12 +0,0 @@
-<Project Sdk="Microsoft.NET.Sdk">
-  <PropertyGroup>
-    <TargetFramework>net8.0</TargetFramework>
-    <RootNamespace>SpriteFont.Core</RootNamespace>
-    <AssemblyName>SpriteFont.Core</AssemblyName>
-    <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
-  </PropertyGroup>
-
-  <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-  </ItemGroup>
-</Project>

+ 1 - 1
SpriteFont/Core/SpriteFont.Core.csproj

@@ -7,6 +7,6 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
StarWarrior/Core/StarWarrior.Core.csproj

@@ -7,7 +7,7 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
     <PackageReference Include="Artemis" Version="2.*" />
   </ItemGroup>
 </Project>

+ 1 - 1
StencilsCratersTutorial/Core/StencilCraters.Core.csproj

@@ -6,7 +6,7 @@
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
   <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
     <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />

+ 1 - 1
Storage/Core/Storage.Core.csproj

@@ -12,7 +12,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2491-develop" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2491-develop" PrivateAssets="all" />
   </ItemGroup>
   
 </Project>

+ 1 - 1
Tetris/Core/Tetris.Core.csproj

@@ -5,6 +5,6 @@
     <AssemblyName>Tetris.Core</AssemblyName>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
TexturedQuad/Core/TexturedQuad.Core.csproj

@@ -6,6 +6,6 @@
     <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
TouchGesture/Core/TouchGesture.Core.csproj

@@ -6,6 +6,6 @@
     <LangVersion>latest</LangVersion>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
UseCustomVertex/Core/UseCustomVertex.Core.csproj

@@ -10,6 +10,6 @@
     <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
   </PropertyGroup>
    <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
VideoPlayer/Core/VideoPlayer.Core.csproj

@@ -6,6 +6,6 @@
     <Version>1.0.0</Version>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
VirtualGamePad/Core/VirtualGamePad.Core.csproj

@@ -6,6 +6,6 @@
     <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>

+ 1 - 1
Waypoint/Core/Waypoint.Core.csproj

@@ -8,6 +8,6 @@
     <ImplicitUsings>enable</ImplicitUsings>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all" />
   </ItemGroup>
 </Project>