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+<Project Sdk="Microsoft.NET.Sdk">
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+
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+ <PropertyGroup>
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+ <OutputType>Exe</OutputType>
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+ <TargetFramework>net8.0</TargetFramework>
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+ <RollForward>Major</RollForward>
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+ <PublishReadyToRun>false</PublishReadyToRun>
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+ <TieredCompilation>false</TieredCompilation>
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+ <AssemblyName>Collision</AssemblyName>
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+ <RootNamespace>CollisionSample</RootNamespace>
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+ <ApplicationManifest>..\..\Core\Content\app.manifest</ApplicationManifest>
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+ <ApplicationIcon>..\..\Core\Content\Game.ico</ApplicationIcon>
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+ <MonoGamePlatform>DesktopVK</MonoGamePlatform>
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+ <MonoGameBinariesPath Condition="'$(MonoGameBinariesPath)' == ''">$(MSBuildThisFileDirectory)..\..\..\MonoGame.3.8.4.2908-develop\MonoGame.Framework\</MonoGameBinariesPath>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <None Include="$(MonoGameBinariesPath)$(MonoGamePlatform)\release\*">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>$(MonoGameBinariesPath)Native\MonoGame.Framework.dll</HintPath>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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+ <ProjectReference Include="..\..\Core\CollisionSample.Core.csproj" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="..\..\..\CompiledContent\Android\Content\Fonts\Arial.xnb" Link="Content\Arial.xnb">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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+
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+</Project>
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