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@@ -10,14 +10,21 @@
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<RootNamespace>CollisionSample</RootNamespace>
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<RootNamespace>CollisionSample</RootNamespace>
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<ApplicationManifest>..\..\Core\Content\app.manifest</ApplicationManifest>
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<ApplicationManifest>..\..\Core\Content\app.manifest</ApplicationManifest>
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<ApplicationIcon>..\..\Core\Content\Game.ico</ApplicationIcon>
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<ApplicationIcon>..\..\Core\Content\Game.ico</ApplicationIcon>
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+ <MonoGamePlatform>DesktopGL</MonoGamePlatform>
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+ <MonoGameBinariesPath Condition="'$(MonoGameBinariesPath)' == ''">$(MSBuildThisFileDirectory)..\..\..\MonoGame.3.8.4.2908-develop\MonoGame.Framework\</MonoGameBinariesPath>
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</PropertyGroup>
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</PropertyGroup>
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-
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<ItemGroup>
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<ItemGroup>
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- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
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+ <None Include="$(MonoGameBinariesPath)$(MonoGamePlatform)\runtimes\win-x64\native\*">
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </None>
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>$(MonoGameBinariesPath)$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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<ProjectReference Include="..\..\Core\CollisionSample.Core.csproj" />
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<ProjectReference Include="..\..\Core\CollisionSample.Core.csproj" />
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</ItemGroup>
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</ItemGroup>
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-
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<ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\CompiledContent\Android\Content\Fonts\Arial.xnb" Link="Content\Arial.xnb">
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<Content Include="..\..\..\CompiledContent\Android\Content\Fonts\Arial.xnb" Link="Content\Arial.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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