Browse Source

Add RolePlayingGame to Samples

Kenneth Pouncey 14 years ago
parent
commit
ab8787f0b5

+ 3 - 6
Samples/MacOS/RolePlayingGame/RolePlayingGame.csproj

@@ -10,7 +10,6 @@
     <OutputType>Exe</OutputType>
     <RootNamespace>RolePlayingGame</RootNamespace>
     <AssemblyName>RolePlayingGame</AssemblyName>
-    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -36,9 +35,7 @@
     <Reference Include="System.Core" />
     <Reference Include="System.Xml.Linq" />
     <Reference Include="System.Drawing" />
-    <Reference Include="MonoMac">
-      <SpecificVersion>False</SpecificVersion>
-    </Reference>
+    <Reference Include="MonoMac" />
   </ItemGroup>
   <ItemGroup>
     <None Include="Info.plist" />
@@ -2151,11 +2148,11 @@
     <Content Include="Content\MainGameDescription.xnb" />
   </ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
+    <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
       <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
       <Name>MonoGame.Framework.MacOS</Name>
     </ProjectReference>
-    <ProjectReference Include="..\..\..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
+    <ProjectReference Include="..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
       <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
       <Name>Lidgren.Network.MacOS</Name>
     </ProjectReference>

+ 2 - 3
Samples/MacOS/RolePlayingGame/RolePlayingGameData/RolePlayingGameData.csproj

@@ -9,7 +9,6 @@
     <OutputType>Library</OutputType>
     <RootNamespace>RolePlayingGameData</RootNamespace>
     <AssemblyName>RolePlayingGameDataWindows</AssemblyName>
-    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -81,11 +80,11 @@
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>
-    <ProjectReference Include="..\..\..\..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
+    <ProjectReference Include="..\..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
       <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
       <Name>Lidgren.Network.MacOS</Name>
     </ProjectReference>
-    <ProjectReference Include="..\..\..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
+    <ProjectReference Include="..\..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
       <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
       <Name>MonoGame.Framework.MacOS</Name>
     </ProjectReference>

+ 28 - 0
Samples/MonoGame.Samples.MacOS.sln

@@ -53,6 +53,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TransformedCollisionSample"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParticleSettingsMac", "MacOS\ParticleSettingsMac\ParticleSettingsMac.csproj", "{3388FF68-6F15-4F36-B226-7823E5309E92}"
 EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "RolePlayingGame", "RolePlayingGame", "{D8364542-40DC-4D3C-9893-5DF46B9CEF77}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RolePlayingGame", "MacOS\RolePlayingGame\RolePlayingGame.csproj", "{75200892-E593-49EE-82D5-F59DB45883AD}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RolePlayingGameData", "MacOS\RolePlayingGame\RolePlayingGameData\RolePlayingGameData.csproj", "{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -72,6 +78,16 @@ Global
 		{05E3B2AB-1E38-4E19-864D-BECFA95139D6}.Release|Any CPU.Build.0 = Release|Any CPU
 		{05E3B2AB-1E38-4E19-864D-BECFA95139D6}.Release|x86.ActiveCfg = Release|Any CPU
 		{05E3B2AB-1E38-4E19-864D-BECFA95139D6}.Release|x86.Build.0 = Release|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Debug|x86.ActiveCfg = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Debug|x86.Build.0 = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Distribution|Any CPU.ActiveCfg = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Distribution|Any CPU.Build.0 = Debug|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|Any CPU.Build.0 = Release|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|x86.ActiveCfg = Release|Any CPU
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|x86.Build.0 = Release|Any CPU
 		{1230A19A-FA76-4D12-85E5-68A452315299}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{1230A19A-FA76-4D12-85E5-68A452315299}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{1230A19A-FA76-4D12-85E5-68A452315299}.Debug|x86.ActiveCfg = Debug|Any CPU
@@ -228,6 +244,16 @@ Global
 		{73162561-6D3B-4A7F-AC4B-E7040B0824BE}.Release|Any CPU.Build.0 = Release|Any CPU
 		{73162561-6D3B-4A7F-AC4B-E7040B0824BE}.Release|x86.ActiveCfg = Release|Any CPU
 		{73162561-6D3B-4A7F-AC4B-E7040B0824BE}.Release|x86.Build.0 = Release|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Debug|x86.ActiveCfg = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Debug|x86.Build.0 = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Distribution|Any CPU.ActiveCfg = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Distribution|Any CPU.Build.0 = Debug|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Release|Any CPU.Build.0 = Release|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Release|x86.ActiveCfg = Release|Any CPU
+		{75200892-E593-49EE-82D5-F59DB45883AD}.Release|x86.Build.0 = Release|Any CPU
 		{7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Debug|x86.ActiveCfg = Debug|Any CPU
@@ -305,6 +331,8 @@ Global
 		{81313197-A8DF-4465-B503-2DD8248B80A9} = {80262DC5-B246-4DF4-88CD-D1742CCF81BA}
 		{9522776F-02BA-4BED-B8BB-6BAE580F4068} = {80262DC5-B246-4DF4-88CD-D1742CCF81BA}
 		{521972FD-1A9B-4CFD-A435-EB2224985131} = {80262DC5-B246-4DF4-88CD-D1742CCF81BA}
+		{75200892-E593-49EE-82D5-F59DB45883AD} = {D8364542-40DC-4D3C-9893-5DF46B9CEF77}
+		{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4} = {D8364542-40DC-4D3C-9893-5DF46B9CEF77}
 	EndGlobalSection
 	GlobalSection(MonoDevelopProperties) = preSolution
 		StartupItem = MacOS\Draw2D\MonoGame.Samples.Draw2D.MacOS.csproj